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Sonic Forces
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The main intention of Sonic Forces was to bring the Sonic series back to it's more serious outings since the original introduction of Sonic's Modern redesign as opposed to the more casual & pop-oriented games at the time starting with Sonic Colors in 2010. The game's art director Miura Yoshitaka stated: "We wanted to achieve not only realism, but also the atmosphere of the design culture that existed in 80s graphics in 3D." In order to make these basic concepts compatible with the look of Sonic's world, they chose to work on an improved version of the Hedgehog Engine previously used for Sonic Unleashed and Sonic Generations called the Hedgehog Engine 2, which was built in-house and combined partition boot record-based image creation with character-driven expressions that are not simply focused on realism.

Both the game and the Hedgehog Engine 2 were developed at the same time over the course of three years, and because of this simultaneous development, the designers went through trial and error trying to adapt to the changing workflow for the first year until the engine was eventually optimized well-enough to complete production of the game at an easier scale for the smaller number of people working on it at the time.
Street Fighter Alpha 2
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Attachment The North American version of the arcade release includes three exclusive characters unlocked by inputting codes on the character select screen. These characters include Evil Ryu, a near-clone character of Ryu who uses the same power as Akuma, and alternate versions of Dhalsim and Zangief that have movesets reminiscent of their appearances in Street Fighter II: Championship Edition, featuring the omission of numerous gameplay features including super combos, taunting and air blocking.
Company: Toys for Bob
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The "Toys for Bob" logo seen in the opening title card cutscenes of its output released between 2003 and 2008 featured music taken from a previous game they developed, Star Control II. The song was originally used as the theme of the alien species known as the Orz.
Teenage Mutant Ninja Turtles: Smash-Up
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Attachment Three Rabbids from the Raving Rabbids series, a Ubisoft property, are guest characters exclusive to the Wii version of the game. One is a generic Raving Rabbid, a new Rabbid variant named Ninja Rabbid that is a parody of the Teenage Mutant Ninja Turtles, and the last, named Splinter Rabbid, is a Rabbid variant from the first two Raving Rabbids games who is a parody of Sam Fisher, the protagonist of Tom Clancy's Splinter Cell series, another Ubisoft property.
Roblox
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Tommy Tallarico is a video game composer and the president of Intellivision Entertainment. In 2019, he discovered that the popular "oof" default death sound effect used in Roblox since 2006 was extremely similar to a sound effect he claimed to have created for the 2000 PC game Messiah.

Roblox's developers claimed that the game's creators David Baszucki and Erik Cassel pulled the sound from a CD-ROM they had purchased containing licensed, copyright-free sound effects. Further research into the metadata of the audio file from pre-2013 clients shows the "oof" sound effect, officially called "Died", was created on September 18, 1998 in Sound Forge 4.5, with Messiah being the earliest known use of the sound effect.

Tallarico initially filed a copyright claim against Roblox and requests to him by the game's developers to present proof he owned the original sound effect produced nothing. However, after a year of negotiations with the developers, they worked out a compromise that involved them creating a new default death sound effect, and moving the "oof" sound effect behind a 100 Robux ($1) paywall after the implementation of the game's Developer Marketplace began. Since the dispute was settled, Tallarico released an official sound design kit for Roblox's Developer Marketplace with pricing ranging from $10 to $250 based on how many sounds are purchased.
Donkey Kong
subdirectory_arrow_right Donkey Kong (Game)
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Attachment The earliest version of the "cross" design for a directional pad, developed by Gunpei Yokoi and named by the patented inventor Ichiro Shirai as the "Multi-directional switch", was first developed, patented and introduced for the 1982 Game & Watch port of Donkey Kong.
Collection: RuneScape
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Attachment As of August 2021, the RuneScape series holds 9 Guinness World Records with 8 applying to RuneScape and 1 applying to Old School RuneScape. These records in order from oldest to newest include:
•Most bots banned in a week with 7.7 million bots (as of October 30th, 2011)
•Most fish in a video game with over 8 billion fish (as of July 21st, 2012)
•First MMO videogame to release an "old school" version with Old School RuneScape releasing on February 15th, 2013 (as of February 22nd, 2013)
•Most video game-related forum posts per day with an average of 27,000 posts every day on the official RuneScape forum (as of June 19th, 2013)
•Most complex HTML 5 code in a video game made up of 152,472 lines of HTML 5 code and a further 421,196 lines of client-side scripting (as of June 19th, 2013)
•Greatest aggregate time playing an MMO or MMORPG video game (all players) with over 443 billion minutes (as of July 27th, 2013)
•Most users of an MMO video game with 254,994,744 player accounts (as of July 25th, 2017)
•Most prolifically updated MMORPG video game with 1,014 updates (as of July 25th, 2017)
•Most original pieces of music in a video game (including expansions) with 1,198 pieces of music (as of July 25th, 2017)
Sonic Unleashed
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In the Xbox 360 release of the game, you can turn off a stage's music by playing personal music via the Xbox Guide and then pausing it, allowing for harder-to-hear ambient/field recordings that play in the background of certain stages to be heard. For instance, one spot in the Nighttime Spagonia hub area plays a sound clip of someone whistling while taking a shower; the song being whistled is Sonic Unleashed’s theme song "The World Adventure", and a shortened edit of the same whistling is featured in the first teaser trailer for the game.
Nosferatu
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Attachment Using up more than 8 credits will set the bad ending for the game. While the original Japanese release displays a credits counter on the Continue screen, this is omitted from the North American release. However, the game has a subtle visual indicator on the Continue screen showing which ending you earned. The photograph in the good ending features Kyle and Erin smiling normally; the bad ending alters Erin's face slightly, giving her fangs and a minorly distorted brow to show Kyle has failed and she has become a vampire.

This also affects the Game Over screen when choosing "No" to end that run of the game. When at 8 or less credits, a cutscene will play showing Nosferatu biting into Erin before showing the Game Over screen. When you have more than 8 credits, no cutscene will play as Erin has already become a vampire in the photo, and will cut straight to the Game Over screen. Some time after the game's initial release, cartridges of the game were produced and released in both Japan and North America with the Nosferatu bite scene censored by fading to a white screen just before he bites her and then displaying the Game Over screen.
person MehDeletingLater calendar_month September 2, 2021
Spin Jam
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By beating the game on Expert mode, you can see concept art for the game. Some are simple drawings, some are promotional art, and a couple seem to be related to inside jokes from the developers.
Street Fighter II
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Computer (CPU) fighters are able to bypass certain rules that human players had to abide by:
•When high blocking, the human player is still vulnerable to low attacks like leg sweeping. However, the CPU is able to block them with a high block and immediately counterattack.
•Human players that become dizzy are immobile for a while, but the CPU can recover in only 1/5 or 1/8 of a second.
•Special moves like Guile’s Flash Kick require human players to input precise button commands to execute (Crouch for 2 second, then hit Up+Kick). But CPU fighters can execute special moves immediately. For example, Guile can execute his Flash Kick by crouching for only a second, or sometimes not at all.
•When a CPU opponent performs a hold, they’re able to tap the button quicker than is humanly possible, thus allowing them to do enough damage to deplete a full life bar by 95%.
•When low blocking, players can block low attacks such as leg sweeps. However, CPU fighters are able to bypass this and land their attacks as if they’re not being blocked.
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Trials of Mana
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Castle of Illusion Starring Mickey Mouse
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Attachment The game's designers when creating the sprite animations for Mickey had to design the levels to accommodate for the higher number of frames of animation and subsequent extra distance in Mickey's jump. When asked about the inspiration for the game's high-quality sprite animation, producer Emiko Yamamoto told Game Informer in 2013:

"For animation we studied the [Disney] films frame by frame and worked very hard to recreate it in the game. For example, with Mickey’s jump, we wanted to fully express his body movement so we added more frames of animation. As a result, his jump ended up being longer than a jump would be in a normal game, so we had to design the levels so that the distance of his jump worked."

According to Yamamoto, the developers aimed for these higher-quality animations in the first place because they valued making the world and characters feel alive and only realized they were capable of achieving this after creating supplementary animations like Mickey's idle and wavering animations:

"Actually this was something the main programmer and animator came up with. I recall them coming to me and showing me what they created (the idle animation and also the animation for when Mickey was wavering at the edge of a platform) and I was pleasantly surprised. I asked them “Oh, we can do something like this? Sure, let’s do it!” Making sure the world and characters feel alive was very important to the team."
Banjo-Tooie
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Batman: Arkham Asylum
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3 cans of whipped cream were sprayed and recorded to create the sound effects for spraying the Explosive Gel.
Final Fantasy IX
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Final Fantasy IX is notorious for having one of the worst official strategy guides made for a video game at the time of its release. The reason why was because Squaresoft decided to host essential tips and secrets that players would want to seek out on its PlayOnline website in an effort to promote that, and forced Brady Games to accommodate for the change in the printed guide by directing readers to the website. Brady Games were against the idea because they knew their consumer base would not like it and understood that buying a strategy guide was worthless when the information they needed was online for free. However, they complied because they did not want to lose the exclusivity rights to making a strategy guide for Final Fantasy X. In the end, Squaresoft abandoned this cross-platform strategy guide format following the negative reception from Final Fantasy IX's guide and stuck with printing physical strategy guides for future games.
Persona 5
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When Goro Akechi Spoiler:temporarily joins the Phantom Thieves in Sae Nijima's palace, he uses the persona Robin Hood, named after the famous outlaw of English folklore. When he Spoiler:confronts the Phantom Thieves in Masayoshi Shido's palace, they have to fight him twice. In the second fight, Akechi uses the persona Loki, based on the Norse god of mischief. This marks the first Persona game since Persona 2: Eternal Punishment where someone besides the main character can use more than one persona at a time.
Company: Nintendo
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Attachment Revealed in concept art by former Retro Studios employee Sammy Hall, Retro Studios actually worked on two major projects for Nintendo using two of their biggest IPs before Nintendo cancelled them for unknown reasons.

One of them was a project in the Mario series centered around the supporting character Boo. Little is known about the project outside of the Concept art, but hints released with the concept art tease that it would have been released for one of Nintendo's handhelds (such as the DS) as well as there being things in the game referred to as "possession powers" and "Broomies".

The other game, rumored to be centered around the character of Sheik from The Legend of Zelda series, was more elaborate. Hints leaked by Hall and released with the concept art suggest that it would of been about, and centered around, the origin of the Master Sword in the Bad Timeline and would feature "the last Sheik" as it's main character. The game would have also seen the Dark Gerudo tribe engaging in their decade-long birth to Ganon. The project was describe as an "Action/RPG".
Animal Crossing: Wild World
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Luigi's Mansion 3
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Attachment In the hallway of the 8th floor "Paranormal Productions", there are posters that reference past titles that the game's developer Next Level Games worked on. In order there's a poster of Mario about to kick a soccer ball (Super Mario Strikers), a poster of King Boo and Luigi (Luigi's Mansion: Dark Moon), A poster of the overhead silhouetted cast of Mario Strikers Charged, and a poster of Little Mac, Doc Louis, and Mr. Sandman (Punch-Out!!). If Luigi sucks the last poster with the Poltergust, it will reveal a green boxing glove resembling that of Little Mac's.
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