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Players can obtain a Blue Pikmin wearing a Mario Hat Decor on its head if they sign in to the game with their My Nintendo account.
Contributed by GamerBen144
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The game's first PlayStation release came bundled with a bonus disc containing "Making of Lunar: Silver Star Story Complete", a 30 minute documentary on the development and localization of the game. At any time the documentary is playing, pressing Up/Down/Left/Right/Triangle/Start will trigger a secret minigame produced by Timon Marmex Trzepacz from the game's North American publisher Working Designs. The game, titled "Lords of Lunar: Silver Star Story", is a clone of the 1980 Atari arcade game Warlords that can be played with up to 8 players through two PlayStation Multitaps.
Contributed by MehDeletingLater
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In the 40th Anniversary Edition update, in the Diamond DA62, if you flip the ELT located in the bottom-right part of the dashboard to "On", the pilot seat's screen will start its own Microsoft Flight Simulator, allowing you to play the first four main installments in the series.
Contributed by MehDeletingLater
Cool Spot
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In the game's manual, a promotional campaign was advertised where players could win a "Cool Prize" if they beat the game under certain circumstances. If you beat the game on any difficulty under Hard, use any of the six "UNCOLA" letters as a free continue, or fail to collect any of the letters at all, you will be greeted with a screen featuring a pair of Spots crying because you did not meet the requirements to win the contest. However, if you beat the game on Hard and have all six "UNCOLA" letters, then you will instead be greeted with a screen of a Spot holding a camera instructing the player to take a picture of the screen and mail it to the address in the game's manual, the headquarters of Virgin Games. This contest ended on December 31, 1993, roughly 8 months after the original Genesis version was released, and not even 4 months after the SNES version was released. According to a TV Tropes entry, the prize was allegedly a cheap plastic Spot toy, although there has been no official confirmation on what prizes were awarded to winners, if any.

One known "winner" of the contest years after the fact was YouTuber Jirard Khalil "The Completionist", who reviewed the game and instead of sending his screen to the now-defunct Virgin Games, he decided to tweet it out to 7 Up's official Twitter account in 2014. This caught their attention for being "crazy, old school and incredible", resulting in them direct-messaging him and asking for his address to send him a prize. The following week, a bizarre PR stunt took place where two "7 Up Women" arrived at The Completionist's offices, bringing with them a pallet of assorted 7 Up, Diet 7 Up, Cherry 7 Up, Sunkist and Snapple drinks, as well as free sunglasses and loudspeakers. Khalil described the event: "They had no idea why they were there, I didn't know why they were there, it was an overall weird experience to say the least."
Contributed by MehDeletingLater
Ridge Racer
In the PlayStation version, at the beginning of any course, if you drive a short distance from the starting line, turn around and drive into the wall behind the starting line at speeds of roughly 60 MPH, a "mirrored" version of the track can be played, where left turns become right turns and vice versa, and the surroundings switch sides of the road.
Contributed by MehDeletingLater
Ridge Racer
In the PlayStation version, after unlocking the extra reversed tracks, a new opponent can be raced in Time Trial mode, the 13th Racing, the fastest car in the game. Upon beating the car in Time Trial mode, it is unlocked as an additional car.
Contributed by MehDeletingLater
Ridge Racer
In the PlayStation version, if you finish 1st Place in all four tracks, a set of four extra "reversed" versions of the tracks are unlocked as a reward.
Contributed by MehDeletingLater
Ridge Racer
In the PlayStation version, a Galaxian mini-game can be played as the game loads. If all the enemies are defeated before the game loads, 8 additional cars are unlocked as a reward.
Contributed by MehDeletingLater
Final Fantasy IX
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After finishing the game's end credits, on the "THE END" screen, press R2/L1/R2/R2/Up/X/Right/Circle/Down/Triangle/L2/R1/R2/L1/Square/Square. A menu selection noise should play if this code is entered successfully, upon which you should press Start to be taken to a secret Blackjack minigame. You start with a balance of 1000, and can only bet wagers divisible by 10. If you go bankrupt, you will be sent back to the "THE END" screen, but you can play again by re-entering the code and pressing Start.
Contributed by MehDeletingLater
On the Credits of the PC version, switch from the Scrolling Credits over to the Photo credits featuring headshots of the developers who worked on the game. From this point, quickly click on the photos as they appear on-screen. After an unknown amount of clicking, a secret minigame will begin where you must click the photos before they disappear to score points.
Contributed by MehDeletingLater
Pandaman from the One Piece series makes a cameo appearance as a hidden playable character in the game. According to One Piece creator Eiichiro Oda, Pandaman was originally created as an entry for a character-design contest for the Kinnikuman series, who later used him as a gag character within the One Piece anime and mangas.
Contributed by Tuli0hWut
Mega Man X6
Boss levels in Mega Man X6 are tied to the number of Nightmare Souls the player has obtained, up to a max of Level 4 at 5,000 Nightmare Souls. If Nightmare Zero is beaten at Level 4, Zero's black armor from previous games is unlocked. This armor is only normally unlockable with a cheat code entered at the title screen (L/L/L/ZR). Due to an oversight, the final stage unlocks automatically when the player obtains only 3,000 Nightmare Souls, meaning that Nightmare Zero is impossible to fight at Level 4 without a GameShark code (300CCF5F 0003 for the US version of the game) since he becomes unavailable when the final stage is unlocked.
Contributed by MehDeletingLater
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In The Promised Lands expansion pack for the PC Engine CD, it's possible to encounter randomly-generated levels themed after the Bomberman series. One such level can be accessed with the code "LOWUSDON", and features several White and Red Bombermen inhabiting fortresses in their likeness and setting bombs across the world map.
Contributed by MehDeletingLater
Super Punch-Out!!
In 2022, a pair of previously unknown cheat codes for the SNES version were discovered, presumably having been used for debug purposes:

•From the title screen, by holding the R and Y buttons on a second controller, and then pressing Start or A on the first controller, a new menu will appear showing Little Mac versus head profiles of all 16 fighters in the game, allowing you to select whoever you want for a one-off match. After the match is finished, you are sent back to the same menu.

•Also on this menu, an unbalanced two player-mode can be accessed if the second player holds down B or Y on their selected opponent until the match starts. As the opponent, using A, B, X, or Y in tandem with Up and Down will allow you to pull off every basic and advanced attack in each boss's arsenal. This mode is unbalanced in that every boss is still more powerful than Little Mac and have pauses with "tells" for when they are about to attack, and if dodged successfully will leave them vulnerable to attacks.
Contributed by MehDeletingLater
Gex
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Exclusive to the 3DO version, in the level "The Project", there is a secret exit towards the bottom of the map with a Question Mark caption just before it reading:

"This door will take Gex so far away that he can't come back! Make sure you've saved your game recently!"

Going through the secret exit will boot up a secret Breakout clone, where you control Gex shooting balls up towards isometric cubes. To catch the ball, it must hit Gex's head, or if it is too far away from his head, Gex can shoot his tongue out a short distance to catch it just before it lands. The game's second boss, The Flatulator, also appears in this minigame, and hitting him with the ball will allow Gex to shoot the ball higher, while propellors will occasionally appear to generate more cubes.

This game appears to be another small project that was repurposed into an Easter egg, although there are no known messages or credits that appear during it. It's unknown why this minigame was left out of other versions of the game.
Contributed by MehDeletingLater
Gex
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Exclusive to the 3DO version, in the level "The Project", there is a secret exit in the bottom-left corner of the map with a Question Mark caption just before it reading:

"This door will take Gex so far away that he can't come back! Make sure you've saved your game recently!"

Entering this secret exit will boot up a 3D side-scrolling shoot-'em-up level. The game gives you 5 credits and 3 hit points to play through the game. You can pick up remote controls, and after getting enough of them your ship will now have triple shots. For every enemy shot at, the score will change to different quips and numbers at random, including:

•"69 Dude!"
•666 (the Number of the beast)
•90210 (the zip code to Beverly Hills, California and a reference to the 1990 television series "Beverly Hills, 90210")
•"Googleplex" [sic] (Googolplex, the company Google did not exist at the time this demo was made or when Gex was first released)
•"Really high!"
•"Way up there"
•"Astronomical"
•Infinity
•"Score is cool, huh, huh"
•"Are you still counting?"
•"I don't know"
•"I lost count"
•"Who cares!"
•"Who keeps score!"
•"Missed one!"
•"Watch your butt not the score!"
•"Is your controller plugged in"
•"Loser!"
•"You suck!"
•"Sucks to be you!"
•"How bad are you?!"

It was originally a senior college project for Stanford University by programmer Evan Wells, but was repurposed as an Easter egg for this game. On the Game Over screen, the game's credits can be seen:

"Thank you for playing!

Programming: Evan Lindsay Wells
Gregg Tavares
Design: Evan Lindsay Wells
Art: Steve Webb
Music: Steve Henefin"

This Easter egg was first known to have been documented in a pair of grainy YouTube videos from 2007. It's unknown why this minigame was not included in other versions of the game.
Contributed by MehDeletingLater
Silent Hill 2
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After beating the Dog Ending, a pair of hidden cheat codes can be inputted when you continue the game afterwards (if these are inputted on the international versions of the game, make sure that the controller type is set to "2"). These cheat codes went undiscovered until 2018, and their effects were previously believed to only be accessible via hacking:

•Inputting Start/L2/Square/L3 will cause a hidden mini-map to appear in the top-right corner. A series of four raw cheat codes can also be inputted to activate different versions of the map.

•Inputting Left on the D-Pad/Left on the Left Analog Stick/Left on the Right Analog Stick/L2/L1/L3 will cause the Save menu to appear, allowing you to Save anywhere in the game.
Contributed by MehDeletingLater
Twisted Metal: Black
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A hidden, "Unlock Everything" cheat code exists in the game that requires a "Master Code" to enable the second button input's activation. The two separate segments of the cheat code must be inputted in a collective total of exactly 24 seconds, with a 12 second pause required between each code entered.
Contributed by Regen-33
Dead Rising
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The Bionic Commando costume found in the Wii port of the game was likely added to promote the Bionic Commando (2009) video game as it was not yet released, making this the only Dead Rising port to tease a game currently in development by Capcom.
Contributed by Tuli0hWut
Cuphead
In "The Delicious Last Course" DLC, there is a puzzle on the map for Isle IV involving a trio of contest winners towards the back of the Isle and a set of 9 gravestones towards the front of the Isle. Completing this puzzle will unlock Spoiler:a secret boss fight that takes place in a dream world held up by the skeletal remains of the Devil (seen in claymation), where you fight angel and demon variants of the Devil on both sides of the stage. However, they each switch places back-and-forth every time you turn left or right, presumably due to Cuphead's interactions with the Devil in the main game preventing him from seeing an Angel. This boss fight was originally designed as a second phase for the Devil's fight in the main game, but ultimately went unused until the release of The Delicious Last Course. A primitive version of the phase can be found in the game’s data. This boss cannot be refought after beating it. Beating it will unlock the Cursed Relic as a charm as well as the achievement "A Horrible Night to Have a Curse", a reference to the text box seen during the day-to-night transition from Castlevania II: Simon's Quest.
Contributed by MehDeletingLater
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