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Super Smash Bros. Brawl
In the Japanese version, two games featured in the Nintendo Chronicle list are Jump Super Stars and Jump Ultimate Stars, a duology of Smash Bros.-styled fighting games released for the Nintendo DS that serve as crossovers between several Shonen Jump properties. Coincidentally, both games feature Goku from the Dragon Ball series, a highly-requested non-gaming character for the Smash Bros. series.
Contributed by VGTurtle
Super Smash Bros. Ultimate
When designing the DLC character Steve from Minecraft, most of the game's stages were redesigned to accommodate for his Mine neutral special move which allows him to farm certain materials on stage-specific surfaces to then use to craft stronger weapons. However, not every surface has been programmed to mine the materials expected to appear from the surface Steve is standing on. The most notable example of this occurs on most of the trees in the game, where they can produce Dirt materials instead of Wood.
Contributed by PirateGoofy
Super Smash Bros. Ultimate
According to Sakurai in a Famitsu column, Sephiroth's inclusion as DLC in this game was his attempt to include more villains and/or bosses into the series as fighters, stating that the inclusion of such characters as playable was "rare". For one reason or another, he felt Final Fantasy VII's lead antagonist was an appropriate choice for this. He also stated that his game developing philosophy for these types of characters was that he wanted them to "feel like bosses" when playing as or against them.
Contributed by PirateGoofy
Super Smash Bros. Ultimate
Sakurai and his team originally had different plans for a Xenoblade Chronicles 2 DLC character. He tried to include Rex as a playable character alongside Pyra, at first thinking of an Ice Climbers-like system where the player would control both characters at the same time, but this ended up presenting programming problems including one involving the game's memory capacity due to the size of the characters. He then had an idea of making Rex a background character whenever Pyra fights, in a similar manner to the Pokémon Trainer. He eventually felt this second method would also be taxing to the game and that fans would not be fond of it anyway so it was scrapped. He then came up with the idea to have Pyra be a transforming character (similar to how Zelda and Shiek were before Super Smash Bros. for Nintendo 3DS and Wii U) with her turning into Mythra and additionally have Rex appear only in taunts, Final Smashes, and other extraneous details involving the characters.
Contributed by PirateGoofy
Series: Bayonetta
Exclusive only to the Wii U and Nintendo Switch ports of the first two games in the series, several costumes were added that are based on Nintendo characters with additional features tied to them:

•Both the Mushroom Kingdom Princess and Sarasaland Princess costumes resemble the princesses Peach and Daisy from the Mario series, with Mario and Luigi charms attached to their dresses respectively. Coins will drop instead of Halos once enemies are defeated and collecting them will play the coin sound effect from the series. Attacks that summon Madama Butterfly are now replaced with Bowser's hands and feet.

•The Hero of Hyrule costume resembles Link from The Legend of Zelda series. Equipping the Shuraba with this costume will turn the current weapon into the Master Sword. Wearing the costume replaces the Halos with Rupees as well as the standard sound effects with those from The Legend of Zelda: A Link to the Past, specifically because it is series director Hideki Kamiya's favorite Zelda game. If Jeanne wears the costume, sound effects from the The Legend of Zelda can be heard instead.

•The Galactic Bounty Hunter costume resembles Samus Aran from the Metroid series. Samus's blaster cannon can be used without needing to equip a weapon skill. Furthermore, Samus' visor works differently between the two games.

•The Star Mercenary costume exclusive to Bayonetta 2 resembles Fox McCloud from the Star Fox series. Equipping the Love is Blue/All 4 One with this costume will turn the current weapon into Arwing Guns, each having charms that resemble Fox, Falco, Peppy, and Slippy. If Bayonetta dons the costume, sound effects will be replaced with those from Star Fox 64. However, if Jeanne dons the costume, sound effects from Star Fox will be heard instead.

•The Chain Chomp foot weapon, also exclusive to Bayonetta 2, can be obtained by completing all chapters on Hard difficulty. The Super Mario 64 Golden LP can be given to Rodin and he will give Bayonetta the Chain Chomp, which plays sound effects from that game. Upon performing the Umbran Dance with either Bayonetta or Jeanne will give them Mario and Luigi's caps with both letters replaced with the letter B and J, while also having fake mustaches.
Contributed by Tuli0hWut
According to Platinum Games artist Yong-Hee Cho, Bayonetta's director Hideki Kamiya requested concept art of Bayonetta in Princess Peach's costume for the Wii U version. In addition, Kamiya also requested Cho to design a Mario Charm for Peach's costume and a Luigi Charm for Daisy's costume, and pulled Bayonetta's long black locks in favor of flowing fabric.

Cho also goes on to talk about the concept for the Link and Samus Aran costumes, with the second costume being based on the NES original. According to Cho, it was actually Nintendo who pushed for Bayonetta to show a bit more skin while dressed in her Link costume.

Additionally, Bayonetta in her Samus Aran costume was at one point given the ability to form into a Morph Ball like how Samus does in the Metroid series, but the idea was scrapped and instead was later implemented in the game's sequel, Bayonetta 2.
Contributed by Tuli0hWut
Super Smash Bros. Ultimate
According to Masahiro Sakurai, the reason Min Min was chosen as the playable Arms representative out of the game's cast is because Arms producer Kosuke Yabuki personally requested Min Min; Ninjara was among his top choices to appear in the game as well. Yabuki at one point considered asking them to add the entire cast of Arms' lead protagonists as alternate costumes or playstyles instead of just one character.
Contributed by PirateGoofy
Grand Theft Auto IV
An update released three days before the game's 10th anniversary on April 26th, 2018 added new songs to radio stations, while simultaneously removing songs due to licensing-expiration issues. Among the many song replacements, the Electro-Choc, Fusion, JNR, Massive B, and Tuff Gong radio stations remained untouched, while almost every song featured in the Vladivostok FM station was cut and replaced with new songs with one exception, "Liberty City: The Invasion" by Seryoga, an original song written for the game's soundtrack. These changes also carried over to the Episodes from Liberty City DLC expansions.
Contributed by ClaudX
Upon starting a new game, the game will offer to check your memory cards for cleared save data from Xenosaga Episode I: Der Wille zur Macht. Doing so will do three things:
•The levels your characters were at during the post-game of Episode I will determine a set amount of Skill Points you will start with in Episode II. This specific carryover feature does not appear in Xenosaga Episode III: Also sprach Zarathustra.
•Unlocks swimsuit costumes for Ziggy and KOS-MOS
•Unlocks the Geriatric Swimsuit costume for the Professor as a purely cosmetic change
Contributed by MehDeletingLater
Upon starting a new game, the game will offer to check your memory cards for cleared save data from Xenosaga Episode II: Jenseits von Gut und Böse. Doing so will unlock Shion's Vector Industries uniform from the previous game as a bonus costume.
Contributed by MehDeletingLater
Dead Rising
A 2009 remake of the game for the Wii titled Dead Rising: Chop Till You Drop has features that were either changed or added in which are not present in the original Xbox 360 version:

•Upon completing the game, Ending A is the only ending that can be obtained apart from the other endings present in the Xbox 360 version.
•The save feature has been changed to add multiple save slots compared to only one in the Xbox 360 version.
•72 Hour mode and Overtime became one mode altogether, with side missions no longer taking up the main timeframe in the game. 
•A ranking system has been added based on how fast the player completes a mission to unlock new missions and rewards. 
•Two game modes, Odd Jobs and 2nd Amendment, have been added. And unlocking the Real Mega Buster and Laser sword require the player to beat all missions on both game modes with an S rank. 
•More costumes can be unlocked, with the inclusion of both Roll Caskett from Mega Man Legends and Nathan Spencer from Bionic Commando.
•Psychopaths Kent Swanson, Jo Slade, and Cliff Hudson have become zombies while Paul Carson has been omitted from the game entirely. 
•Cletus Samson can be saved in the Wii version unlike the Xbox 360 version, where he gets eaten alive by zombies.  
•The inclusion of zombie parrots and poodles.
•Books and Firearms can no longer be found within the mall and instead are sold to Frank by Cletus. 
•Firearms no longer break upon being used.   
•Zombies drop ammo or money once killed. 
•The Camera feature is absent in the Wii version.
•Phone calls from Otis are answered automatically. 
•Infinity Mode is no longer a playable game mode.
•Killing 53,594 zombies unlocks the Apocalypse Frank costume unlike in the Xbox 360 version, which unlocks the Real Mega Buster.
•Leisure Park has its area shortened and vehicles can no longer be drive within the park. The player can still drive in the maintenance tunnels. However, they must pay a fee to drive a different type of vehicle. 
•Easy, Normal, and Hard difficulties have been added. 
•The option to change blood color to Red, Green, and White has been added. 
•Only 100 zombies appear at a time on screen instead of 800 in the Xbox 360 version. 
•The firearms Frank obtains are the same ones from Resident Evil 4.  
•Juices have their abilities changed to how herbs work in the Resident Evil series. The Blue juice, however, acts as a randomizer that either damages Frank, gives him invincibility, increased speed, health, or turns him into Mega Man from the Mega Man series.
•Frank's fighting skills have been converted to combat events used only when battling psychopaths. 
•The jump ability has been removed, so Frank can no longer jump to reach higher places.
•Obstacles have been included, unable to access certain places. 
•Cutscenes have been pre-rendered so Frank's appearance no longer affects the in-game cutscenes. 
•Subtitles have been enlarged to make up for the small lettering found in the Xbox 360 version.  
•Survivors' health bars no longer display their names nor can Frank injure any survivors. 
•PP Stickers are absent in the Wii version.
•Item slots have been moved to the pause menu of the game.

The Wii was not graphically capable of handling the MT Framework used to develop the game for the Xbox 360, so the game itself was entirely remade from scratch using the engine for the Wii port of Resident Evil 4 after the critical and commercial success of that version.
Contributed by Tuli0hWut
Beating every ghost in Battle Mode on Nightmare difficulty will unlock a model of Maya dressed as Princess Peach from the Mario series viewable only in Spirit Photography mode.
Contributed by MehDeletingLater
The Japanese and PAL region releases have exclusive bonus content that can be accessed after completing Story Mode by scanning an augmented reality marker on the back of the instruction manual to the Wii port of Fatal Frame II: Crimson Butterfly, released only in Japan and PAL regions under the name Project Zero 2: Wii Edition. Scanning the marker will unlock models of Mio and Mayu Amakura as they appear in that game to view in Spirit Photography mode. Because the Wii port of Project Zero 2 was never released in North America, these models were made inaccessible in the North American release of Spirit Camera: The Cursed Memoir.
Contributed by MehDeletingLater
Street Fighter Alpha 2
The North American version of the arcade release includes three exclusive characters unlocked by inputting codes on the character select screen. These characters include Evil Ryu, a near-clone character of Ryu who uses the same power as Akuma, and alternate versions of Dhalsim and Zangief that have movesets reminiscent of their appearances in Street Fighter II: Championship Edition, featuring the omission of numerous gameplay features including super combos, taunting and air blocking.
Contributed by thejeriahoross
Teenage Mutant Ninja Turtles: Smash-Up
Three Rabbids from the Raving Rabbids series, a Ubisoft property, are guest characters exclusive to the Wii version of the game. One is a generic Raving Rabbid, a new Rabbid variant named Ninja Rabbid that is a parody of the Teenage Mutant Ninja Turtles, and the last, named Splinter Rabbid, is a Rabbid variant from the first two Raving Rabbids games who is a parody of Sam Fisher, the protagonist of Tom Clancy's Splinter Cell series, another Ubisoft property.
Contributed by CuriousUserX90
By beating the game on Expert mode, you can see concept art for the game. Some are simple drawings, some are promotional art, and a couple seem to be related to inside jokes from the developers.
Contributed by keego
Resident Evil (1996)
Before its release, a free one-shot comic book produced by Marvel Comics detailing the events just before the start of the game was used to promote it in America. The cover art for the comic, drawn by Bill Sienkiewicz, was also used as the game's final cover art in North America. The person on the cover and initial protagonist of the comic is S.T.A.R.S. Bravo team member Richard Aiken.
Contributed by retrolinkx
In the Dreamcast version, despite having only been released in Japan, the entire English localization is present in the game, even retaining the English title "Puyo Pop Fever", and can be toggled from the Options menu. This hints at a possible Western release of the Dreamcast version that never materialized due to the discontinuation of the console by the time the game was released elsewhere, making it the last Dreamcast game developed by Sonic Team, as well as the last first-party Sega title released on the platform. The Dreamcast version is also the only version of the game to use sprites instead of 3D models.
Contributed by supernintendo128
Donkey Kong 64
Prior to the start of 2017, there were 976 known Banana Coins in the game. In early January of that year, a speedrunner discovered a widely undocumented 5-Banana Coin hidden in Fungi Forest while looking at how the game formats its save data. While looking through the stage's flags in the BizHawk emulator, the speedrunner noticed that the flag for 5-Banana Coins was incomplete, and used script analysis tools to reveal a DK Dirt Pile hidden under tall grass textures near the Tag Barrel by the exit to the Chunky Minecart. Walking over the pile would cause the player to slightly bob upwards from the grass in an easy-to-miss moment, and slamming it revealed the 5-Banana Coin, bringing the known total to 977 Banana Coins.
Contributed by MehDeletingLater
Dark Cloud was first released in Japan on December 14, 2000. It was localized in English and released in North America and Europe the following year and was touted by Sony as being 30% larger than the original Japanese release. The additional content included an updated battle system, extra weapons and monsters, improved AI, additional Duel battles, and a 100-floor post-game dungeon exclusive to the English-language release called the "Demon Shaft". Spoiler:Defeating the final boss of the dungeon, Black Knight Pendragon, will award the player with the sword "Chronicle 2", which can also be found in Dark Cloud 2 by building up the original Chronicle Sword into it. While the original Chronicle Sword also exists in Dark Cloud, it cannot be built up into Chronicle 2.
Contributed by MehDeletingLater
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