Trivia Browser
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During his victory animation, Double D will toss his sock hat in the air, revealing his hair, seemingly answering a popular mystery from the Ed, Edd, n' Eddy cartoon. However, this should not be considered canon to the show, as Double D's head was intentionally never officially revealed on the show. The game was possibly made by a separate group in Cartoon Network’s American division, while the show was produced by a.k.a. Cartoon in Canada.
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Prior to Nickelodeon All-Star Brawl 2's announcement, a convincing image "leaked" showing El Tigre in the game, which would be shared by a variety of sources including Jorge R. Gutierrez, the creator of El Tigre: The Adventures of Manny Rivera. It would later be confirmed by a moderator on the official NASB Discord (who has no involvement in the game's development) that the image was actually an art test from another Discord server and not intended to be spread as a leak. Despite this, El Tigre would still appear as playable character in Nickelodeon All-Star Brawl 2, a rather lucky coincidence given the cartoon's obscurity.
Jorge R. Gutierrez tweet:
https://www.reddit.com/r/AllStarBrawl/comments/14qzue4/el_tigre_creator_just_confirmed_the_leaks/
El Tigre moderator statements:
https://www.reddit.com/r/AllStarBrawl/comments/158u0wo/mod_in_nasb_discord_debunks_el_tigre_leak/
https://www.reddit.com/r/AllStarBrawl/comments/14qzue4/el_tigre_creator_just_confirmed_the_leaks/
El Tigre moderator statements:
https://www.reddit.com/r/AllStarBrawl/comments/158u0wo/mod_in_nasb_discord_debunks_el_tigre_leak/
subdirectory_arrow_right MY5TCrimson (Company)
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Sally.Exe was intended to be an unofficial adaptation of the creepypasta of the same name, similar to how MY5TCrimson's previous game Sonic.exe was based on the titular creepypasta. However, since the game's release, he found out that the "Sally.exe" creepypasta was a rip-off of a YouTube video that predated the creepypasta, and feeling that this made the game a rip-off by extension, he decided to no longer support the title and disassociate himself from it. Despite this, he left the option to download the game available.
Additionally, MY5TCrimson has acknowledged that the game was never meant to be a serious project, and while he was glad by its success, he felt it was time to "put my effort into more ambitious games that aren't just cheap jump-scare material" (i.e. his upcoming game Shrouded).
Additionally, MY5TCrimson has acknowledged that the game was never meant to be a serious project, and while he was glad by its success, he felt it was time to "put my effort into more ambitious games that aren't just cheap jump-scare material" (i.e. his upcoming game Shrouded).
Sally.exe fangame by MY5TCrimson:
https://gamejolt.com/games/sally-exe-the-game/20920
Sally.exe creepypasta:
https://sonicisgod.fandom.com/wiki/Sally.exe
Video which the Sally.exe creepypasta ripped off:
https://www.youtube.com/watch?v=10q8-y_6DC0
https://gamejolt.com/games/sally-exe-the-game/20920
Sally.exe creepypasta:
https://sonicisgod.fandom.com/wiki/Sally.exe
Video which the Sally.exe creepypasta ripped off:
https://www.youtube.com/watch?v=10q8-y_6DC0
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Snopes article:
https://www.snopes.com/news/2022/04/06/huggy-wuggy-police-warning
Police statements:
https://www.dorset.live/news/dorset-news/dorset-police-warning-huggy-wuggy-6895429
https://www.nbc15.com/2022/04/07/huggy-wuggy-inspired-videos-brings-warning-lafayette-co-officials
Filter issues:
https://news.sky.com/story/parents-and-schools-concerned-about-viral-huggy-wuggy-youtube-videos-12579453
https://screenrant.com/poppy-playtime-huggy-wuggy-police-warnings
Child responses:
https://planetradio.co.uk/wave-105/local/news/dorset-police-issue-warning-to-parents-about-huggy-wuggy-video-game
https://www.wearegreenbay.com/news/local-news/who-is-huggy-wuggy-why-is-kewaunee-co-school-district-worried
Additional sources:
https://www.abc.net.au/news/2022-07-13/huggy-wuggy-poppy-playtime-prompts-warning-to-parents/101227428
https://www.foxnews.com/lifestyle/what-huggy-wuggy-toy-popping-sale-streets-nyc
https://www.snopes.com/news/2022/04/06/huggy-wuggy-police-warning
Police statements:
https://www.dorset.live/news/dorset-news/dorset-police-warning-huggy-wuggy-6895429
https://www.nbc15.com/2022/04/07/huggy-wuggy-inspired-videos-brings-warning-lafayette-co-officials
Filter issues:
https://news.sky.com/story/parents-and-schools-concerned-about-viral-huggy-wuggy-youtube-videos-12579453
https://screenrant.com/poppy-playtime-huggy-wuggy-police-warnings
Child responses:
https://planetradio.co.uk/wave-105/local/news/dorset-police-issue-warning-to-parents-about-huggy-wuggy-video-game
https://www.wearegreenbay.com/news/local-news/who-is-huggy-wuggy-why-is-kewaunee-co-school-district-worried
Additional sources:
https://www.abc.net.au/news/2022-07-13/huggy-wuggy-poppy-playtime-prompts-warning-to-parents/101227428
https://www.foxnews.com/lifestyle/what-huggy-wuggy-toy-popping-sale-streets-nyc
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Contrary to popular belief, Johnny Cage wasn't cut from MK3 because his motion capture actor, Daniel Pesina, had to be fired from Midway after advertising a game called BloodStorm (developed by a different company) while dressed as his character.
In a 2020 podcast interview, Mr. Pesina stated that he wasn't fired, but rather that he left Midway because they refused to pay their actors on time. He also stated that series' co-creators Ed Boon and John Tobias assisted him with negotiating for the BloodStorm promo and what he wore in that ad was approved by Ed Boon, directly debunking the rumor.
A year later, John Tobias confirmed in a Twitter thread that the reason why Johnny Cage didn't show up in MK3 was because he was one of the least popular/played characters in the previous game, so they decided to remove him entirely, with the in-universe reason being that he died. He was later brought back for Mortal Kombat Trilogy, this time being potrayed by Chris Alexander.
In a 2020 podcast interview, Mr. Pesina stated that he wasn't fired, but rather that he left Midway because they refused to pay their actors on time. He also stated that series' co-creators Ed Boon and John Tobias assisted him with negotiating for the BloodStorm promo and what he wore in that ad was approved by Ed Boon, directly debunking the rumor.
A year later, John Tobias confirmed in a Twitter thread that the reason why Johnny Cage didn't show up in MK3 was because he was one of the least popular/played characters in the previous game, so they decided to remove him entirely, with the in-universe reason being that he died. He was later brought back for Mortal Kombat Trilogy, this time being potrayed by Chris Alexander.
The infamous BloodStorm ad:
https://web.archive.org/web/20130630224813/http://www.ugo.com/games/bloodstorm
Chris Alexander's IMDb page:
https://www.imdb.com/name/nm0018325/
The 2020 podcast interview with Daniel Pesina:
https://youtu.be/ObYR2IvvBxs?t=504
The Twitter thread by Mr. Tobias:
https://twitter.com/therealsaibot/status/1379528265203806209
https://twitter.com/therealsaibot/status/1379528267468664833
https://twitter.com/therealsaibot/status/1379528269054140416
https://twitter.com/therealsaibot/status/1379528272623464449
https://twitter.com/therealsaibot/status/1379528277010735105
https://twitter.com/therealsaibot/status/1379528278436839427
https://twitter.com/therealsaibot/status/1379528280533991425
https://twitter.com/therealsaibot/status/1379528282027089920
https://twitter.com/therealsaibot/status/1379528283717443584
https://twitter.com/therealsaibot/status/1379528285365805057
https://twitter.com/therealsaibot/status/1379528287051911169
https://web.archive.org/web/20130630224813/http://www.ugo.com/games/bloodstorm
Chris Alexander's IMDb page:
https://www.imdb.com/name/nm0018325/
The 2020 podcast interview with Daniel Pesina:
https://youtu.be/ObYR2IvvBxs?t=504
The Twitter thread by Mr. Tobias:
https://twitter.com/therealsaibot/status/1379528265203806209
https://twitter.com/therealsaibot/status/1379528267468664833
https://twitter.com/therealsaibot/status/1379528269054140416
https://twitter.com/therealsaibot/status/1379528272623464449
https://twitter.com/therealsaibot/status/1379528277010735105
https://twitter.com/therealsaibot/status/1379528278436839427
https://twitter.com/therealsaibot/status/1379528280533991425
https://twitter.com/therealsaibot/status/1379528282027089920
https://twitter.com/therealsaibot/status/1379528283717443584
https://twitter.com/therealsaibot/status/1379528285365805057
https://twitter.com/therealsaibot/status/1379528287051911169
Platform: Nintendo Entertainment System
subdirectory_arrow_right Sega Master System/Mark III (Platform)
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There are two different candidates for the video game console with the longest lifespan, from official introduction to discontinuation, and which one holds the distinction depends on one's metrics.
In terms of support from its original developer, the longest-lasting video game console is the Famicom, the Japanese version of the Nintendo Entertainment System. The Famicom was introduced in 1983 and remained on store shelves until 2003, lasting twenty years on the market.
However, when counting support from third party manufacturers, the distinction instead goes to the Sega Master System. While Sega incrementally discontinued the device between 1991 and 1994 depending on the region, Brazilian manufacturer Tectoy received a license from Sega to continue manufacturing clones of the Master System due to its high popularity in Brazil. These clone consoles continue to be manufactured in the present day, decades after the original Master System's launch in 1985.
In terms of support from its original developer, the longest-lasting video game console is the Famicom, the Japanese version of the Nintendo Entertainment System. The Famicom was introduced in 1983 and remained on store shelves until 2003, lasting twenty years on the market.
However, when counting support from third party manufacturers, the distinction instead goes to the Sega Master System. While Sega incrementally discontinued the device between 1991 and 1994 depending on the region, Brazilian manufacturer Tectoy received a license from Sega to continue manufacturing clones of the Master System due to its high popularity in Brazil. These clone consoles continue to be manufactured in the present day, decades after the original Master System's launch in 1985.
IGN South Africa article:
https://za.ign.com/ps4/64636/feature/the-5-longest-console-lifespans
Archived page from Sega of Japan's website clarifying the launch year of the Master System:
https://web.archive.org/web/20140716112819/http://sega.jp/fb/segahard/mk3/
https://za.ign.com/ps4/64636/feature/the-5-longest-console-lifespans
Archived page from Sega of Japan's website clarifying the launch year of the Master System:
https://web.archive.org/web/20140716112819/http://sega.jp/fb/segahard/mk3/
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The Wild Villains, an original group of villains created for the game, are all based on characters from writer Kohei Horikoshi's previous manga, Oumagadoki Zoo:
• Curator is based on Isana, the main antagonist of the "Vs. Aquarium" arc.
• Zookeeper is based on Hana Aoi, the main deuteragonist of the series, with elements from Shiina, the main protagonist.
• Bearhead is based on Shikuma, the main antagonist of the "Vs. Circus" arc.
• Curator is based on Isana, the main antagonist of the "Vs. Aquarium" arc.
• Zookeeper is based on Hana Aoi, the main deuteragonist of the series, with elements from Shiina, the main protagonist.
• Bearhead is based on Shikuma, the main antagonist of the "Vs. Circus" arc.
Curator and Isana:
https://myheroacademia.fandom.com/wiki/Curator
https://oumagadokizoo.fandom.com/wiki/Isana
Zookeeper and Hana Aoi:
https://myheroacademia.fandom.com/wiki/Zookeeper
https://oumagadokizoo.fandom.com/wiki/Hana_Aoi
Bearhead and Shikuma:
https://myheroacademia.fandom.com/wiki/Bearhead
https://oumagadokizoo.fandom.com/wiki/Shikuma
https://myheroacademia.fandom.com/wiki/Curator
https://oumagadokizoo.fandom.com/wiki/Isana
Zookeeper and Hana Aoi:
https://myheroacademia.fandom.com/wiki/Zookeeper
https://oumagadokizoo.fandom.com/wiki/Hana_Aoi
Bearhead and Shikuma:
https://myheroacademia.fandom.com/wiki/Bearhead
https://oumagadokizoo.fandom.com/wiki/Shikuma
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On the day that Chip's Challenge creator Chuck Sommerville first met his wife, she used up the battery on his Atari Lynx playing Chip's Challenge.
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Chip's Challenge 2 was finished in 1990, two years after the completion of Chip's Challenge and a year after the latter game's release, but due to the IP being sold, it had to wait 25 years to see an official release in 2015, following five years of negotiation over the series' rights.
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The title of "first 3D platformer" is often erroneously given to either 1996's Super Mario 64 or 1995's Jumping Flash! - despite this, neither game can factually claim that title, with 1990's Alpha Waves being the true owner of the title according to Guinness World Records.
Additionally, 1984's I, Robot - while primarily a shooting game - did feature 3D platforming segments.
Additionally, 1984's I, Robot - while primarily a shooting game - did feature 3D platforming segments.
Guinness World Record for First 3D Platform Video Game:
https://www.guinnessworldrecords.com/world-records/89373-first-3d-platform-videogame
Hardcore Gaming 101 I, Robot article:
http://www.hardcoregaming101.net/i-robot/
https://www.guinnessworldrecords.com/world-records/89373-first-3d-platform-videogame
Hardcore Gaming 101 I, Robot article:
http://www.hardcoregaming101.net/i-robot/
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The game's title is not known to be a parody of an existing title: while many assume it's a parody of the 2014 adventure game D4: Dark Dreams Don't Die, this has not been confirmed by the devs, who stated on the game's Steam Community page that "There might [be] quite a list of interpretation[s,] but for us it is just a matching title for a new Larry adventure ;-)". Series creator Al Lowe (who was not involved in the title) stated prior to release that he was unimpressed by the title.
Game announcement and gameplay trailer articles:
https://www.pcgamer.com/leisure-suit-larry-wet-dreams-wont-dry-appears-briefly-on-steam/
https://www.pcgamer.com/watch-a-gameplay-trailer-for-leisure-suit-larry-wet-dreams-dont-dry/
Developer statement on the title origin:
https://steamcommunity.com/app/765870/discussions/0/1694922526903691442/#c1694922526905090493
https://www.pcgamer.com/leisure-suit-larry-wet-dreams-wont-dry-appears-briefly-on-steam/
https://www.pcgamer.com/watch-a-gameplay-trailer-for-leisure-suit-larry-wet-dreams-dont-dry/
Developer statement on the title origin:
https://steamcommunity.com/app/765870/discussions/0/1694922526903691442/#c1694922526905090493
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In December 2021, Mob Entertainment announced a series of non-fungible tokens (NFTs) based on the in-game posters. This was quickly met with backlash and negative reviews from the community (with some even requesting refunds), accusing the devs of hiding lore for the game behind a paywall. The announcement post was eventually deleted, but could not remove the NFTs as well due to the contact that had been signed, forcing them to wait until it expired.
On May 3, 2022, Mob Entertainment CEO Zach Belanger revealed in a statement on Twitter that all profits made from the NFTs would be donated to the Clean Air Task Force organization.
On May 3, 2022, Mob Entertainment CEO Zach Belanger revealed in a statement on Twitter that all profits made from the NFTs would be donated to the Clean Air Task Force organization.
Initial controversy:
https://techraptor.net/gaming/news/poppy-playtime-faces-review-backlash-over-addition-of-nfts
https://www.pcgames.de/Spiele-Thema-239104/News/Poppy-Playtimeerhaelt-Welle-an-negativen-Bewertungen-nach-Veroeffentlichung-von-NFTs-1385043
https://www.gamepur.com/news/poppy-playtimes-developer-is-selling-nfts-linked-to-the-franchises-lore-but-not-for-long
Zach Belanger's response:
https://screenrant.com/poppy-playtme-developer-mob-games-controversy-nft-plagiarism
https://web.archive.org/web/20220504194640/https://twitter.com/mobgamesstudios/status/1521627181222354948
https://techraptor.net/gaming/news/poppy-playtime-faces-review-backlash-over-addition-of-nfts
https://www.pcgames.de/Spiele-Thema-239104/News/Poppy-Playtimeerhaelt-Welle-an-negativen-Bewertungen-nach-Veroeffentlichung-von-NFTs-1385043
https://www.gamepur.com/news/poppy-playtimes-developer-is-selling-nfts-linked-to-the-franchises-lore-but-not-for-long
Zach Belanger's response:
https://screenrant.com/poppy-playtme-developer-mob-games-controversy-nft-plagiarism
https://web.archive.org/web/20220504194640/https://twitter.com/mobgamesstudios/status/1521627181222354948
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This game is the second Leisure Suit Larry game to feature no involvement from series creator Al Lowe. Around the time the game was released, Lowe wrote this testimony about the game on his blog:
Lowe then proceeded to list several negative reviews of the game from various major outlets, before concluding with:
"All I know about BOB is what I've read online. VU [Vivendi Games] (and later Activision, Team 17 and Codemasters) did not consult me nor discuss anything about this game with me. In fact, they've expressed no interest in me whatsoever! For a while, I hoped that they would remember to send me a review copy. Now that the reviews are in, it's just as well that they didn't!
In case you missed the news, Sierra announced another Larry Lovage game (although this time they spelled his name with an extra "E" i.e., "Loveage" ): Leisure Suit Larry: Box Office Bust. A few months later, after Activision merged with VU, they cancelled it, along with many other VU titles. In early 2009, the game's developer Team 17 announced that Codemasters had picked up the title. It was released at the end of March. No advance copies were released to reviewers (always an ominous sign).
Originally, the game's Executive Producer, John Melchior, claimed it had "open world sand box gameplay," racing, platforming, and puzzles and yet also repeated four times that "it's an adventure game." As another warning sign that rarely bodes well for good gameplay, Larry BOB proudly features its voiceover talent, which includes some D-list "stars." Mr. Melchior wanted to make a game that "Al Lowe would like to play." I wonder why he didn't just ask me?
Ah, well; it can't be worse than Magna Cum Laude, can it?
Now that the reviews are in, the answer is: Yes, it can!"
In case you missed the news, Sierra announced another Larry Lovage game (although this time they spelled his name with an extra "E" i.e., "Loveage" ): Leisure Suit Larry: Box Office Bust. A few months later, after Activision merged with VU, they cancelled it, along with many other VU titles. In early 2009, the game's developer Team 17 announced that Codemasters had picked up the title. It was released at the end of March. No advance copies were released to reviewers (always an ominous sign).
Originally, the game's Executive Producer, John Melchior, claimed it had "open world sand box gameplay," racing, platforming, and puzzles and yet also repeated four times that "it's an adventure game." As another warning sign that rarely bodes well for good gameplay, Larry BOB proudly features its voiceover talent, which includes some D-list "stars." Mr. Melchior wanted to make a game that "Al Lowe would like to play." I wonder why he didn't just ask me?
Ah, well; it can't be worse than Magna Cum Laude, can it?
Now that the reviews are in, the answer is: Yes, it can!"
Lowe then proceeded to list several negative reviews of the game from various major outlets, before concluding with:
"My Take: Thank you, VU Games, for keeping me completely away from this latest disaster!"
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The idea for Poppy Playtime was conceived by the game's director Isaac Christopherson, who stated that most people called indie horror games "walking simulators". This gave Mob Entertainment the idea to "create something with gameplay that doesn't feel quite so run-of-the-mill, while still staying exciting, terrifying, and unique."
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Zach Belanger's idea behind Huggy Wuggy was to "create something entirely new". His technique to make him terrifying was to make him larger than everything on screen. The conceit applied not only to Huggy Wuggy's height, but to his lanky limbs and outsize smile that, as the game progresses, morphs into more of a hungry maw.
subdirectory_arrow_right Venge (Game)
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Around Poppy Playtime's release, Mob Entertainment developer Ekrcoaster accused Mob Entertainment of plagiarizing his game, Venge. In a statement, Mob Entertainment CEO Zach Belanger denied these accusations, stating there was no intent to plagiarize.
Poppy Playtime controversy article:
https://screenrant.com/poppy-playtme-developer-mob-games-controversy-nft-plagiarism
Archived tweet of Zach Belanger statement:
https://web.archive.org/web/20220504194640/https://twitter.com/mobgamesstudios/status/1521627181222354948
https://screenrant.com/poppy-playtme-developer-mob-games-controversy-nft-plagiarism
Archived tweet of Zach Belanger statement:
https://web.archive.org/web/20220504194640/https://twitter.com/mobgamesstudios/status/1521627181222354948