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Attachment There is a texture for the sanctuary entrance that can't be seen in normal gameplay.
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If Link possesses a red shield and the Ether medallion, Link can obtain an "ice" shield that has a blue palette swap in place of the usual red color on the shield. Link must use Ether while a Pinket takes Link's shield and then kill the Pinket afterwards. When Link picks the shield back up, it will turn blue. Using Ether again will return the shield to it's original red color.
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If Link goes to the Master Sword pedestal before rescuing Zelda from the prison cell at the beginning of the game, he'll encounter a glitched enemy that resembles a bouncing head of a villager from Kakariko Village. The Master Sword is also not in its pedestal.
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The Japanese release of the game was titled "Legend of Zelda: Triforce of Gods". The name was changed for the Western versions of the game for religious reasons.
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During a Q&A on Nintendo of America's official Twitter account, CEO Reggie Fils-Aime revealed that The Legend of Zelda: A Link to the Past is his all-time favorite game.
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In Kakariko Village, the player can enter the house of a blue dressed woman located at the northwest part of village. Inside, the player can find a Cucco underneath one of the pots. The player can sprinkle some Magic Powder onto the cucco, and it will transform into a woman. This humanoid version of the Cucco explains that it is the Weathercock in the center of village that watches Link harass the Cuccos. This means the Weathercock is responsible for sending Cucco's to attack Link if Link harasses a Cucco. She also tells Link that the human shape is uncomfortable for her.
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Attachment The Master Sword being a sword that would get pulled out from its pedestal by those chosen appears to be derived from the Arthurian Legend of Excalibur, also known as the "sword in the stone". Similar to how King Arthur was divinely chosen to be able to pull out Excalibur, Link was given the power by the Goddesses to pull out the Master Sword. Because of these similarities, the Master Sword was renamed to "Excalibur" in the French localizations of The Legend of Zelda: A Link to the Past, The Legend of Zelda: The Wind Waker, and The Legend of Zelda: Twilight Princess.
person Twilight Sparkle calendar_month December 16, 2023
The Legend of Zelda: A Link to the Past - "Excalibur retrouvera, préservant la pureté de la lignée des Chevaliers.":
https://www.youtube.com/watch?v=5saXnUkPzMY

The Legend of Zelda: The Wind Waker - "Vous obtenez Excalibur! Excalibur est l'Epée Légendaire du Héros du Temps, qui a le pouvoir de repousser le mal.":
https://www.youtube.com/watch?v=qI2ArNpV6Ag#t=2146

The Legend of Zelda: Twilight Princess - "En cet endroit secret repose Excalibur, l'épée pourfendeuse du mal forgée par les sages des temps anciens.":
https://www.youtube.com/watch?v=dgXIupUStTo#t=1483

[Below sources and attachment provided by CuriousUserX90, revision by VinchVolt.]

Zelda Dungeon article:
https://www.zeldadungeon.net/zelda-and-mythology-arthurian-legend/

Master Sword being pulled from pedestal evolution:
https://www.youtube.com/watch?v=QNDDlCKP6gY

The sword being pulled from the stone:
https://www.britannica.com/topic/Excalibur-Arthurian-legend

The Mabinogion:
http://www.mabinogion.info/index.html
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In a 2020 interview about Luigi's Mansion 3, the game's lead producer Kensuke Tanabe (who was also the scenario writer for A Link to the Past) compared a shift during the game's development to an early idea that was scrapped during A Link to the Past's development, revealing that the game originally had multiple parallel worlds but it had to be cut down to just two—those being the worlds of Light and Dark.

"When that happens, I try not to cling to that initial idea too much. For example, this is when I was working on The Legend of Zelda: A Link to the Past. At first, we were thinking about structuring the game with numerous parallel worlds. However, in order to establish the gameplay in the end, we decided that it would be better to narrow it down to two worlds: Light and Dark. I think game development involves much work where you never know unless you actually test it out."
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