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The Bonkers trophy says that Kirby could get the Smash ability by inhaling him. This is not correct, as he only gives the Hammer ability.
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Because of the unusually large amount of data included in a single game, Super Smash Bros. Brawl became the first Wii title to be released on a dual-layer disc. Unfortunately, the large amount of data caused some early Wii models to read the disc more frequently than their drives could reliably handle when the game was released in 2008, resulting in disc read errors for some players. This issue occurred because certain early Wii units had contaminated or dusty disc-reading lenses, which affected the system's ability to properly read dual-layer discs. To address the problem, Nintendo offered to repair affected consoles free of charge. Players could send their systems to Nintendo's official repair service, where the disc lens would be cleaned or replaced at no cost.
Nintendo UK's official statement:
https://www.nintendo.com/en-gb/News/2008/Super-Smash-Bros-Brawl-Game-Disc-information-250826.html
Nintendo of America corporate email:
https://www.nintendoworldreport.com/news/15549/brawl-causing-problems-with-wii-consoles
https://smashboards.com/threads/disc-read-error-with-brawl-this-is-why.150614/
https://www.nintendo.com/en-gb/News/2008/Super-Smash-Bros-Brawl-Game-Disc-information-250826.html
Nintendo of America corporate email:
https://www.nintendoworldreport.com/news/15549/brawl-causing-problems-with-wii-consoles
https://smashboards.com/threads/disc-read-error-with-brawl-this-is-why.150614/
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The bit Generations series was intended to be released in North America under the title "Digiluxe", as shown by assorted ESRB ratings for the games Boundish, Dotstream, Soundvoyager, and Coloris, the latter going by the localized name Chromatron. The Digiluxe name was used for the bit Generations stickers in Super Smash Bros. Brawl, and due to the lack of information given in the ESRB ratings, Coloris can only be singled out as the identity of Chromatron with the name given to the sticker in Brawl.
Digiluxe ratings on ESRB:
https://www.esrb.org/ratings/21055/boundish-digiluxe-series/
https://www.esrb.org/ratings/21059/chromatron-digiluxe-series/
https://www.esrb.org/ratings/21056/dotstream-digiluxe-series/
https://www.esrb.org/ratings/21054/sound-voyager-digiluxe-series/
Digiluxe stickers in Super Smash Bros. Brawl:
https://www.youtube.com/watch?v=fPJsoh3lm4M#t=1157s
https://www.esrb.org/ratings/21055/boundish-digiluxe-series/
https://www.esrb.org/ratings/21059/chromatron-digiluxe-series/
https://www.esrb.org/ratings/21056/dotstream-digiluxe-series/
https://www.esrb.org/ratings/21054/sound-voyager-digiluxe-series/
Digiluxe stickers in Super Smash Bros. Brawl:
https://www.youtube.com/watch?v=fPJsoh3lm4M#t=1157s
subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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In-depth 75M analysis article:
https://thatnintendonerd.github.io/Ultimate-Stage-Research/blog/75m
Assumed image origin:
https://web.archive.org/web/20050824043108/http://www010.upp.so-net.ne.jp/muu-word/acdkong.html
https://thatnintendonerd.github.io/Ultimate-Stage-Research/blog/75m
Assumed image origin:
https://web.archive.org/web/20050824043108/http://www010.upp.so-net.ne.jp/muu-word/acdkong.html
subdirectory_arrow_right Super Smash Bros. for Nintendo 3DS (Game), Star Fox 64 (Game), Star Fox: Assault (Game), Super Smash Bros. for Wii U (Game), Star Fox Zero (Game), Star Fox 64 3D (Game)
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This particular design would eventually be implemented into the Star Fox series proper, beginning with the Landmaster's appearance in Star Fox 64 3D, and would be used again in Star Fox Zero.
subdirectory_arrow_right Star Fox Command (Game), Star Fox: Assault (Game), Star Fox Adventures (Game), Super Smash Bros. for Wii U (Game), Super Smash Bros. for Nintendo 3DS (Game), Star Fox (Franchise)
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However, it would seem the Japanese localization for Star Fox Adventures would completely eschew this backstory, removing all mention of Cerinia and as well as Krystal's dead parents. The Japanese prologue was even heavily simplified to this:
"Her name is Krystal. Guided by an SOS that she sensed telepathically, she came to this "Dinosaur Planet"..."
The Japanese website even states that "it is not known what her purpose is", which flies directly in the face of Rare's original story for her, that explicitly states that she was searching for the truth of Cerinia's destruction. To add more insult to injury, there isn't even any Japanese subtitle presented when Krystal gets knocked into the crystal by Andross in Krazoa Palace.
Curiously, the Japanese localization of Star Fox Adventures also heavily emphasizes Krystal having telepathic abilities, much more so than in the English version. This is noteworthy because neither Star Fox Assault or Star Fox Command, the next two story follows up to Star Fox Adventures that were developed and written in Japan, made any sort of mention of Cerinia. Star Fox Assault however would hugely emphasize her telepathic abilities, and its manual even describe Krystal the same way the Japanese version of Star Fox Adventures does, just as "a mysterious telepathic woman". This also applies to her trophies in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U that once again make no reference to Cerinia. It's very clear that the developers and writers behind Assault, Command and Smash Bros. in Japan were using the Japanese version of Star Fox Adventures as a reference, as opposed to the English version.
All in all, it would seem Nintendo of Japan had their own differing vision of what Krystal's character was from Rare, that being mostly just as a telepathic woman with a mysterious background, as opposed to Rare's original backstory of her being the lone survivor of her kind.
English Adventures prologue and manual:
https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Star_Fox_Adventures_-_Nintendo.pdf
https://youtu.be/DI3INorpo8w?t=2
Japanese Adventures prologue and manual:
https://youtu.be/rF0oUIu56kY?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=98
https://www.nintendo.co.jp/ngc/gsaj/chara/index.html
Star Fox Assault manual:
https://archive.org/details/StarFoxAssaultInstructionBooklet/page/n17/mode/2up
Trophies in Super Smash Bros.:
https://www.ssbwiki.com/Krystal#Trophy
https://www.ssbwiki.com/Krystal#Trophy_2
Entire Reddit thread that summarizes all of this:
https://www.reddit.com/r/starfox/comments/v384hs/heres_a_fun_fact_for_you_krystal_fans_her_parents/
https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Star_Fox_Adventures_-_Nintendo.pdf
https://youtu.be/DI3INorpo8w?t=2
Japanese Adventures prologue and manual:
https://youtu.be/rF0oUIu56kY?list=PLNQca9Z15B3Cwq7rwz2GeE0Bkvcu546e8&t=98
https://www.nintendo.co.jp/ngc/gsaj/chara/index.html
Star Fox Assault manual:
https://archive.org/details/StarFoxAssaultInstructionBooklet/page/n17/mode/2up
Trophies in Super Smash Bros.:
https://www.ssbwiki.com/Krystal#Trophy
https://www.ssbwiki.com/Krystal#Trophy_2
Entire Reddit thread that summarizes all of this:
https://www.reddit.com/r/starfox/comments/v384hs/heres_a_fun_fact_for_you_krystal_fans_her_parents/
subdirectory_arrow_right Super Smash Bros. for Wii U (Game), Super Smash Bros. for Nintendo 3DS (Game), Super Smash Bros. Ultimate (Game), Super Smash Bros. (Franchise)
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As of Super Smash Bros. Ultimate in 2018, Shadow the Hedgehog is the only third-party Assist Trophy to appear in every Super Smash Bros. game since the introduction of Assist Trophies in Super Smash Bros. Brawl in 2008.
subdirectory_arrow_right Super Smash Bros. Ultimate (Game)
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subdirectory_arrow_right Super Smash Bros. for Wii U (Game)
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In the files for both games are unused animations of Diddy Kong laughing. The file names in Brawl suggest that it would’ve been used when using the Banana Peel down special.
The Cutting Room Floor articles:
https://tcrf.net/Super_Smash_Bros._Brawl#Diddy_Kong
https://tcrf.net/Super_Smash_Bros._for_Wii_U/Unused_Animations#Diddy_Kong
https://tcrf.net/Super_Smash_Bros._Brawl#Diddy_Kong
https://tcrf.net/Super_Smash_Bros._for_Wii_U/Unused_Animations#Diddy_Kong
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How this mode would have worked and whether it is operational in the game is unknown. The description text for the mode is:
"Set your time and leap into the battle slipspace!"
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In this version of the Yoshi's Island stage, if a player's shield breaks while they are standing on one of the sloped parts at the end of the main platform, when they land they will roll off the stage, canceling the shield break stun. This allows the to immediately regain consciousness and move much sooner than intended.
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Wolf, Jigglypuff, and Toon Link were not involved with the plot of the Subspace Emissary due to them being close to not appearing in the final roster.
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Wolf barely made it into Super Smash Bros. Brawl due to time constraints. He was added to the game because of popular demand, and because he was an easy character to create by sharing a fair amount of attacks and animations with Fox and Falco.
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The stadium in Home-Run Contest is actually a loop. After 40,000 ft, it will go back to zero.
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In the Subspace Emissary, there were plans to include a scene where Meta Knight still had control of the Halberd, before being attacked and losing the ship to Tabuu. This scene was removed from the final game.
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Super Smash Bros Brawl was Samus's first appearence that featured voice acting, as Zero Suit Samus has several spoken taunts. Before this, only three games had had her say any lines: Super Metroid, Metroid Fusion, and Metroid: Zero Mission; these lines were only in text format and were unspoken.
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Smash Bros. Director, Masahiro Sakurai, has stated that Shigeru Miyamoto had approached him about adding Pac-Man into Super Smash Bros Brawl. Sakurai imagined Miyamoto inferring to adding Pac-Man in his original 2D form to the game, and that the idea would be "too farfetched".
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