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The game originally had a flying cage carried by four winged creatures. Mario would start already in the cage and with an autoscroll script, the cage would move along the level. Although the cage can be found in the code, the graphics for it are incomplete. The cage is likely left over from the 'SNES Test Program'.
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The Cutting Room Floor articles:
https://tcrf.net/Super_Mario_World_(SNES)/Unused_Graphics_%26_Objects#Super_Mario_Bros._4
https://tcrf.net/Prerelease:Super_Mario_World_(SNES)/Earlier_Build
Cartridge design:
https://www.youtube.com/watch?v=43lAIBr6-yc
Super Mario World assorted commercials with early subtitles:
https://www.youtube.com/watch?v=DkrExHAhY7U
TOUCH magazine interview with Hiroshi Yamauchi (issue #90, September 13, 1988) [Note: it appears this article mistakenly claims this interview was taken from an earlier issue of the magazine, despite using pages and pictures of Yamauchi from the September 13 issue]:
https://www.chrismcovell.com/secret/SFC_1988Q3.html
https://tcrf.net/Super_Mario_World_(SNES)/Unused_Graphics_%26_Objects#Super_Mario_Bros._4
https://tcrf.net/Prerelease:Super_Mario_World_(SNES)/Earlier_Build
Cartridge design:
https://www.youtube.com/watch?v=43lAIBr6-yc
Super Mario World assorted commercials with early subtitles:
https://www.youtube.com/watch?v=DkrExHAhY7U
TOUCH magazine interview with Hiroshi Yamauchi (issue #90, September 13, 1988) [Note: it appears this article mistakenly claims this interview was taken from an earlier issue of the magazine, despite using pages and pictures of Yamauchi from the September 13 issue]:
https://www.chrismcovell.com/secret/SFC_1988Q3.html
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The game's ending shows Mario and Luigi with red and green shoes, despite the cover depicting Mario with brown shoes. Also, both Mario and Luigi wear brown shoes during game play.
subdirectory_arrow_right Super Mario All-Stars + Super Mario World (Game)
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When the original Super Mario World game was released, Luigi was a recolored copy of Mario. In Super Mario All-Stars + Super Mario World, Luigi's sprites were redesigned to look different to distinguish the two.
subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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In the SNES game, when Mario or Luigi gets hurt while having a power-up (i.e. fire flower or cape), Mario and Luigi will become Small Mario/Small Luigi, as they did in Super Mario Bros. In the Game Boy Advance game, Power-up Mario/Power-up Luigi will become Super Mario/Super Luigi when they are hurt, as they do in Super Mario Bros. 3. In both versions, if Super Mario/Super Luigi get hurt, the reserve item in the box at the top of the screen will drop down.
subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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According to former Nintendo of America localizer Dayvv Brooks, the Reznors fought at the end of Fortresses were named after Trent Reznor from the industrial rock band Nine Inch Nails, similar to how he named the Koopalings after famous musicians.
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The Cutting Room Floor article:
http://tcrf.net/Super_Mario_World_(SNES)/Version_Differences#Funky
Legends of Localization article (link and image submitted by ZpaceJ0ck0):
https://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese/
http://tcrf.net/Super_Mario_World_(SNES)/Version_Differences#Funky
Legends of Localization article (link and image submitted by ZpaceJ0ck0):
https://legendsoflocalization.com/super-mario-worlds-radical-special-courses-in-japanese/
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subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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In the SNES release, Yoshi's house has seven berries on it. In the Game Boy Advance release, there are ten berries.
subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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The international version has several changes to levels when compared to the Japanese release. These include minor graphical changes to fix mistakes or to provide more obvious information to the player, along with several changes to make the game slightly easier.
These changes are also present in the Game Boy Advance release.
These changes are also present in the Game Boy Advance release.
subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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In the SNES game, the maximum number of lives a player could have is 99. In the Game Boy Advance game, this was changed to 999.
subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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A status menu is accessible on the world map by pressing the Select button on the Game Boy Advance version. The status menu allows the player to see total play time, score, the number of exits found by each brother, whether Princess Peach has been saved, and whether all of Dragon coins have been collected.
After completing all exits on every level, a stage select screen will also become available that will take the player to any chosen level.
After completing all exits on every level, a stage select screen will also become available that will take the player to any chosen level.
subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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In the SNES game, the "Top Secret Area" stage does not have a timer. In the Game Boy Advance game, the "Top Secret Area" has 200 seconds on the timer.
subdirectory_arrow_right Super Mario World: Super Mario Advance 2 (Game)
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In the SNES game, the timer for Bowser's Castle is 400 seconds; there is no time limit when fighting Bowser. In the Game Boy Advance game, the timer was increased to 800 seconds if entering through the front door and 600 seconds if entering from the back door due to the timer continues when fighting Bowser.
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