▲
1
▼
In the original Japanese version, if the player runs to where a key will land after defeating Bowser in the Dark World or Fire Sea, presses C-Up and looks somewhere, Mario will keep looking in that direction during the key collection cutscene.
subdirectory_arrow_right Super Mario 3D All-Stars (Game), Super Mario 64: Shindou Pak Taiou Version (Game)
▲
1
▼
▲
1
▼
If you allow Mario to fall asleep (by remaining idle for an extended period of time) for long enough, he'll start sleep-talking about spaghetti and ravioli, two Italian foods.
▲
1
▼
Early in development, there was originally going to be a level-cleared flagpole. However, the developers felt that scouring the land for hidden items was better, so the flagpole was scrapped. It would later be included in Super Mario 3D Land, and Super Mario 3D World.
▲
1
▼
Several of Mario's voiced lines didn't exist in the original Japanese version of the game, and were added for western releases:
• "Hello" and "Press Start to Play" during the demo screen with Mario's head.
• "Okey-dokey!" when choosing a save file.
• "Let's-a go!" when choosing a star.
• "Game over." when Mario runs out of lives.
• His dreams about pasta are missing.
• "I'm-a tired." - when the player is idle.
• "So long-a Bowser!" - when Mario throws Bowser a long distance.
• "D'oh!" - when long-jumping, sliding, or diving into a wall.
• "Boing!" - when bouncing off of a Spindrift's head.
• Mario will say either "Yahoo!", "Wha-ha!", or "Yippee!" during the last jump in a triple jump. In the Japanese game, he says "Yahoo!" every time for the third jump.
• In the opening sequence, Mario says "Yahoo! Ha ha!" when he leaps out of the pipe instead of just "Yahoo!" in the Japanese version.
• Mario will always say "Mama Mia!" after being ejected from a level's entrance after losing a life, unlike the Japanese version where he only says it when ejected from a portrait.
• "Hello" and "Press Start to Play" during the demo screen with Mario's head.
• "Okey-dokey!" when choosing a save file.
• "Let's-a go!" when choosing a star.
• "Game over." when Mario runs out of lives.
• His dreams about pasta are missing.
• "I'm-a tired." - when the player is idle.
• "So long-a Bowser!" - when Mario throws Bowser a long distance.
• "D'oh!" - when long-jumping, sliding, or diving into a wall.
• "Boing!" - when bouncing off of a Spindrift's head.
• Mario will say either "Yahoo!", "Wha-ha!", or "Yippee!" during the last jump in a triple jump. In the Japanese game, he says "Yahoo!" every time for the third jump.
• In the opening sequence, Mario says "Yahoo! Ha ha!" when he leaps out of the pipe instead of just "Yahoo!" in the Japanese version.
• Mario will always say "Mama Mia!" after being ejected from a level's entrance after losing a life, unlike the Japanese version where he only says it when ejected from a portrait.
▲
1
▼
Princess Peach doesn't have any voice acting in the original Japanese release during the beginning and final cutscenes. This was added for all other versions.
▲
1
▼
There is a glitch that causes Mario to hold his hat in his right hand. This occurs when Mario picks up two hats in rapid succession. If Mario loses his hat in Snowman's Land by being blown away by the giant snowman's breath, and then takes the warp under the tree, his hat will duplicate, and retrieving it will cause this glitch.
▲
1
▼
There is a metal wing texture in the game for combining the Wing Cap and Metal Cap, similar to how the Vanish Cap and Metal Cap can be combined in Dire Dire Docks and Wet Dry World. There are no levels in the game where it would be possible to equip both simultaneously, but they do function and use this texture if given to Mario via hacking.
subdirectory_arrow_right Super Mario 64 DS (Game)
▲
1
▼
The Cutting Room Floor article:
https://tcrf.net/Super_Mario_64_(Nintendo_64)/Regional_and_Version_Differences#Jolly_Roger_Bay
Super Mario 64 DS - Blast to the Stone Pillar:
https://www.youtube.com/watch?v=rKuyFoDEs3I
https://tcrf.net/Super_Mario_64_(Nintendo_64)/Regional_and_Version_Differences#Jolly_Roger_Bay
Super Mario 64 DS - Blast to the Stone Pillar:
https://www.youtube.com/watch?v=rKuyFoDEs3I
▲
1
▼
Early in development, before Charles Martinet was hired to provide Mario's voice, the developers used stock Looney Tunes voices as placeholders.
subdirectory_arrow_right Super Mario 64: Shindou Pak Taiou Version (Game)
▲
1
▼
▲
1
▼
In the world "Bowser in the Sky", two Goombas can be seen on the same platform together. These two Goombas are actually part of a Goomba trio object loaded by the game, however, the third Goomba is placed over the edge of the platform, resulting in it rendering at the bottom of the stage, out of reach.
▲
1
▼
▲
1
▼
In a late pre-release build, stars that have already been collected are in grey shades instead of the dark blue seen in the final version. This was shown during E3 '96 when demonstrating the game before its release.
Related Games
New Trivia!
Captain Toad: Treasure Tracker
Super Princess Peach
BS Super Mario Collection
Super Mario Bros. Wonder
Super Mario Strikers
Super Mario Galaxy 2
Super Mario Sunshine
Mario 128
New Super Mario Bros. U Deluxe
Dr. Mario
Mario Sports Mix
Mario Golf
Super Mario Bros. 2
Super Mario Maker
Mario's Early Years! Fun with Letters
Mario & Luigi: Bowser's Inside Story
Mario Pinball Land
Super Mario Galaxy 2
Mario's Tennis
Super Mario Land 2: 6 Golden Coins
New Super Mario Bros.
Mario & Luigi: Superstar Saga
Wario Land: Super Mario Land 3
Super Mario 3D World
Super Mario Odyssey
Mario Party
Luigi's Mansion
Mario & Wario
Super Mario Galaxy
Super Mario Galaxy
Yoshi
Super Mario Bros. 3
Super Mario World 2: Yoshi's Island
Mario Teaches Typing
Super Mario Bros. Deluxe
Paper Mario
Super Mario World
Princess Peach: Showtime!
Super Mario Spikers
Super Mario Bros.
Mario Is Missing!
New Super Mario Bros. 2
Mario no Photopi
Mario Artist: Paint Studio
Mario Superstar Baseball
Super Mario RPG: Legend of the Seven Stars
Mario Tennis
Super Mario All-Stars
Wario's Woods
Super Mario Bros. 35
