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Disney Heroes: Battle Mode
2
During the dialogue between Little John and Baloo as part of their Friendship Campaign "Bear Country", they both point out how they each look and sound similar to the other. This is a reference to how they were both voiced by Phil Harris in their respective films, as well as the fact that some of Little John's animations in "Robin Hood" were copied from Baloo's animations in "The Jungle Book".
Holocure: Save the Fans!
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2
person aa1205 calendar_month February 2, 2024
HoloCure Wiki Page on Bounce Ball:
https://holocure.fandom.com/wiki/Bounce_Ball

HoloCure Wiki Page on Cutting Board:
https://holocure.fandom.com/wiki/Cutting_Board

Video of Rushia insisting she is "boing boing":
https://www.youtube.com/watch?v=bSiN5uKZfhs
Sonic Battle
1
On April 10, 2023, as part of his podcast "BumbleKast", writer Ian Flynn revealed that the events of Sonic Battle are only "canon to a degree", meaning that while the events of the game still took place, they happened under unspecified circumstances. This makes Sonic Battle the only known game in the series to be classified as "semi-canon".
Super Mario World
1
Attachment Despite Yoshi being considered impossible to implement into an NES game by Nintendo engineers, Hummer Team's bootleg backport of Super Mario World managed to include a fully functional Yoshi, capable of eating with his tongue, coexisting with Mario's power-ups, and running off when hit.
Phoenix Wright: Ace Attorney - Spirit of Justice
1
The pattern on Gaspen Payne's sash is modeled after the first character of his Japanese family name, "Auchi" (亜内).
Star Fox 64
subdirectory_arrow_right Star Fox: Assault (Game), Star Fox Command (Game), Star Fox (Franchise)
1
Attachment In a June 1997 Nintendo Dream interview with Shigeru Miyamoto regarding Star Fox 64, when asked if he would produce a sequel, Miyamoto responded with:

"I feel like the Star Fox I aimed for is already complete. But if SF64 turns out to be a commercial success and I am asked to make another installment, we might look into enriching the strategy map and systems, or perhaps further developing 360-degree four-player battles."

Funny enough, both of these ideas would come to fruition with future titles such as Star Fox: Assault, which hugely emphasized its multiplayer battle mode, and Star Fox Command, which revisited many of the real-time strategy elements that were previously experimented with in the then-unreleased Star Fox 2.
person Dinoman96 calendar_month January 30, 2024
Clockwerk
subdirectory_arrow_right Next Level Games (Company)
1
In 2011, Next Level Games began work on a game called "Clockwerk", that never made it to the prototype stage before its cancellation. The game was about a pair of elderly Hausmeisters named Otto and Herman, who take care of "The World Clock", a magical clock tower that governs the flow of time throughout the universe. On the day before their retirement, however, a group of gremlins attack and dismantle the clock tower's innards, forcing the grumpy pair to defeat the invaders and fix the inner workings before they can finally retire. Supposedly, it was pitched to multiple companies (including Sega and Nintendo), but was ultimately cancelled when the company they had partnered with felt that the gameplay was too similar to another game they were publishing.
Donkey Konga 2
subdirectory_arrow_right Donkey Konga 2 (Game)
2
Attachment Donkey Konga 2 features a set of unlockable badges based on not only Donkey Kong Country characters (specifically DK, Diddy Kong, Dixie Kong, and Cranky Kong), but also other Nintendo IPs such as Mario, The Legend of Zelda and Pikmin. The Japanese version of the game also features badges of generic humans.

The international release of Donkey Konga 2 would remove the aforementioned human badges (as well as the Boo badge) and replace them with six extra Donkey Kong Country badges (Funky Kong, Kiddy Kong, Swanky Kong, Wrinkly Kong, Banana Bird, and King K. Rool). Five badges from Star Fox: Assault, another Namco developed game, were also included, featuring the Star Fox team as depicted in that game (Fox, Falco, Krystal, and Slippy) and also strangely enough, Andrew Oikonny; it's possible that this is meant to be a reference to both the Donkey Kong and Star Fox series heavily featuring ape/monkey characters.
Ace Attorney Investigations 2
1
An early idea for the game involved Ichiyanagi bringing out a stand for Mikagami to bang her gavel on. This did not make it into the final game, with Mikagami instead banging her gavel on the floor.
The Great Ace Attorney Chronicles
1
In regards to the localization, Janet Hsu approached The Great Ace Attorney games as a story, like all other Ace Attorney titles. In particular, historical and cultural background research was needed to base the translation on, with a desire to preserve the "period feel" of the setting. For example, in regards to the Court Record's subtitle system, Hsu asked the programmers to create a new UI system that would allow her to add subtitles to pieces of evidence, rather than redoing the textures in English. This was done for the sake of preserving the flavour of the Meiji Japan setting.
The Quiet Man
1
Man of Action Entertainment, an American writing collective best known for creating Marvel Comics' "Big Hero 6" and several animated action shows for Cartoon Network (i.e. "Ben 10" and "Generator Rex"), helped create the story for The Quiet Man.
Final Fantasy XIV Online
subdirectory_arrow_right Final Fantasy XVI (Game), Final Fantasy XIV Online (Game)
1
According to Final Fantasy XVI's creative director/scenario writer Kazutoyo Maehiro and the game's producer Naoki Yoshida in a 2023 IGN article, in the Japanese version of the game, Chocobos are referred to as "uma" (馬), which is the Japanese word for "horse". Initially, neither Maehiro or director Hiroshi Takai considered using Chocobos in the game at all, because according to Maehiro, "when thinking about the story, the worldview, and a feeling of reality, a horse just looked better as a silhouette when straddled." Yoshida elaborated that horses fit better when building a world based on European medieval gothic fantasy:

"In reality, horses are animals that can build strong partnerships with humans. We share a long history with them. Weapons involving horses also appear more realistic. Especially with the improvement in graphics being so remarkable, there is a chance that it becomes difficult to lie or deceive viewers, in a good way, and as a result, may impair the sense of immersion. Chocobos are based on birds, which first of all means they don’t stand on four legs, and that makes them more difficult to mount. When compared with a horse it might not feel as stable to ride a Chocobo, and their wings aren’t big and strong enough to take you to the sky, either."

Despite this explanation, Yoshida still instructed the development team to include Chocobos in the game in an effort to stay faithful to the series' long-standing elements. The Japanese version also still refers to them as Chocobos and horses interchangeably. Maehiro stated that he tried to tie the Chocobos into the history of Valisthea through partnerships with its people, in an effort to create something culturally familiar. He justified this by stating that in Japanese, they "sometimes refer to a car as 'legs', or not having a car as 'having no legs'; and in the same way, the people of Valisthea refer to Chocobos as 'horses'." He subsequently implied that actual horses may exist in other regions in the game's world, but that in Valisthea, Chocobos function as their regional equivalent to actual horses. Localization director Michael-Christopher Koji Fox also stated that he decided not to refer to Chocobos as horses in the game's English translation:

"I remember seeing it in the script and remarking, 'You're saying 'horse' here. You're sure that's OK?' But Maehiro said, 'Yes, this is what we wanted to do.' In English, we never really wanted to use the word horse, because Chocobos and horses are entirely different. It just sounded weird to us in that sense. But we do use words like 'steed'; and I think 'courser' [a medieval word for a warhorse,] as well."

The terminology in the decision to refer to Chocobos as horses resulted in confused or joking reactions from Japanese players online, since this is not the first time Chocobos were referred to as horses in the series. In the original 2010 release of Final Fantasy XIV Online, the kanji characters for horse and bird (鳥 , "tori") were used together as "horsebird" (馬鳥) in the Japanese script in place of the standard katakana for Chocobo (チョコボ). At release, several other katakana terms were replaced with kanji symbols, with some terms existing in-game as written in Chinese rather than Japanese. Square Enix offered several conflicting explanations for the changes, including the need to "build atmosphere", and to consolidate terminology with the then-upcoming Chinese-language release, but these did not help as the change caused an uproar among Japanese players, resulting in Chocobo being reincorporated into the Japanese version's script in a future update. The controversy would later be referenced in the 2013 reboot of Final Fantasy XIV Online through a piece of dialogue spoken by Golden Uma Doshin, a Quest NPC found in Central Shroud as part of the limited time quest "Turn Around, Beautiful":

"Chocobo... chocobo... chocobo... Nothing but horsebirds in this stable. A sight to disturb Eastern eyes, to be sure."
person ProtoSnake calendar_month January 29, 2024
IGN: Chocobos are Called 'Horses' in the Japanese Version of Final Fantasy XVI:
https://www.ign.com/articles/chocobos-are-called-horses-in-final-fantasy-xvi-japanese-version

Censored Gaming: In The Japanese Version Of Final Fantasy XVI, Chocobos Are Called "Horses":
https://www.youtube.com/watch?v=7AT-QpAwkqQ

Destructoid: Final Fantasy XIV text issue turns Chocobos to Horsebirds:
https://www.destructoid.com/final-fantasy-xiv-text-issue-turns-chocobos-to-horsebirds/

Final Fantasy XIV Online wiki articles:
https://ffxiv.consolegameswiki.com/wiki/Golden_Uma_Doshin
https://ffxiv.consolegameswiki.com/wiki/Turn_Around,_Beautiful
Platform: Xbox One
1
"Xbox 720", a popular preliminary name given by fans and the press to the hypothetical Xbox 360 successor that would eventually become the Xbox One, was the official working title of the hardware according to a leaked Microsoft corporate slideshow from 2012, a year prior to the console's announcement.
person Rocko & Heffer calendar_month January 29, 2024
Like a Dragon: Infinite Wealth
2
Sujimon Sensei describes Hawaii as being "blessed by the sun and the moon." Considering that Sujimon Sensei and several other related elements introduced in Yakuza: Like a Dragon are parodies of the Pokémon series, this line is most likely a reference to Pokémon Sun & Moon, which takes place in a region inspired by Hawaii.
Crush Crush
1
Kira's photo unlocked at "Sweetheart" level was originally going to feature her holding a frothy mug of ale, but this was scrapped in favor of having her tug the player's shirt.
Nobunaga's Ambition: Awakening
subdirectory_arrow_right Nobunaga's Ambition (Collection)
1
In an interview with the game's producer Michi Ryu published on Noisy Pixel on June 22, 2023, in response to a question asking if Nobunaga's Ambition: Awakening would bring together all of the series' history in honor of its 40th anniversary, he stated:

"The goal of this series is to create a realistic experience of Warring States Japan, but other than that vision, we are not too conscious about the past that much. Although there may have been staff members who were. Even if we had created the same system as past games, ideas change as people change. As gaming platforms evolve, we can also show more, so I didn’t worry about it even if we made the same thing in the past. For this game, the concept is a living officer who thinks for himself and act accordingly, but I focused more on how we wanted to show things next, and not on doing something that has not been done before."

In a separate interview with Siliconera, he clarified that the game's concept was the most impactful change made during development, since in previous Nobunaga's Ambition titles, officers only acted when players ordered them to. With Awakening, officers are able to think and act on their own in various situations without orders, which Ryu felt was closer to how humans act in real-life and to how various officers during Japan's Warring States period would have acted without orders from daimyos, the latter of which they tried to show in the game.
person ProtoSnake calendar_month January 27, 2024
Nobunaga’s Ambition: Awakening Interview – Producer Reflects on 40 Years of Nobunaga and its Future:
https://noisypixel.net/nobunagas-ambition-awakening-producer-interview/

Interview: How Nobunaga’s Ambition: Awakening Builds on the Past Entries:
https://www.siliconera.com/interview-how-nobunagas-ambition-awakening-builds-on-the-past-entries/
Nobunaga's Ambition: Awakening
1
In an interview with the game's producer Michi Ryu published on Siliconera on July 25, 2023, he revealed that the COVID-19 pandemic had a significant impact on the game’s development, which started just before the pandemic. The team had to adjust to an unfamiliar work style and structure, which made it difficult to exchange information with team members. Chat tools and video calls became crucial for communication during this period, which they normally did not use before.

Ryu mentioned another significant challenge during development was the unification of daimyo and retainers. The team wanted to show the theme of "living officers who think and act on their own", but found it difficult to decide to what extent retainers should act on their own. Some would act too smart and expand their territory if the player left them alone which Ryu believed would make for boring gameplay, but he also did not want to put extra stress on the player by making the officers stupid. Their solution to this was "not to indicate what is right to do but to let the players decide."

Conversely, Ryu could not recall anything that came together easily during the development process.
Tekken 8
3
Game producer Katsuhiro Harada has stated that a single Alpaca, which appear in the background of the Ortiz Farm stage, is made up of more polygons than any fighter character's model from Tekken 1 through to Tekken Tag Tournament.
The Great Ace Attorney Chronicles
2
Head localizer Janet Hsu struggled with the inclusion of real-life Japanese novelist Natsume Sōseki when localizing The Great Ace Attorney games. While Natsume is recognizable to Japanese players (his books are required learning in Japanese schools), his character relied on a natural cultural warmth towards him. This made it difficult to make the character as lovable for an audience who would likely not know who he is.
person chocolatejr9 calendar_month January 26, 2024
Phoenix Wright: Ace Attorney - Trials and Tribulations
subdirectory_arrow_right Gyakuten Saiban 3 (Game)
1
Although it had never been stated that Mia Fey had won all of her completed trials, Shu Takumi considered this to be true when considering how the game's fourth episode "Turnabout Beginnings" (which canonically features the first trial for both Mia and Miles Edgeworth, the latter of whom had been stated to have a perfect win record in trials prior to the events of the first game) would be resolved:

"Ayasato Chihiro! Became a defense attorney at 24 and was always undefeated!
Mitsurugi Reiji! Became a prosecutor at 20 and was always victorious!

Yes. Their pasts were already set.
A trial where “the undefeated” collides with the “ever victorious”. What could the verdict be…?
There was only one answer to that on my mind."
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