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Pac-Man
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Attachment In the original arcade build of Pac-Man, there is a specific area on the board that can be used as a hiding spot where the ghosts cannot see you. To access it, enter the upward tunnel, located just to the right of where Pac-Man spawns in on the board, from the right underneath, and keep Pac-Man facing up (do not do this as your first move when the level immediately starts, move slightly before trying this, for instance looping around the small left pathway from where Pac-Man starts and then going to the hiding place). This exploit can be used the same way on every level in the game except for the Strawberry level (the second level of the game). The Strawberry level has a slightly different way of pulling it off that can only be done there, requiring you to enter the same tunnel, but entering it while traveling left towards Pac-Man's spawn spot instead of entering by going to the right.

The A.I. for the ghosts works in two different modes, Chase and Scatter. The ghosts start in Scatter and aim for their own corners of the board while ignoring Pac-Man. In Chase mode, they can see and will actively chase Pac-Man. The ghosts will alternate between scattering and chasing Pac-Man in set intervals, and after the fourth Scatter, they will chase Pac-Man until you die or win the level. Due to a programming oversight, the ghosts cannot travel up in the "T"'s above and below the ghost spawning area, forcing them to move right past you. The ghosts also have unique methods of targeting Pac-Man, and all of this info put together allows the hiding spot to be possible. However, there is one exception to this trick. When Blinky switches from the fourth Scatter back to Chase for the rest of the level, he will come down from the top-right corner of the screen, and it is possible for him to enter the tunnel from the right entrance and kill Pac-Man, making it crucial not to perform this trick right before the fourth Scatter switches back to Chase to avoid the risk of death.

This exploit was patched out of future ports of Pac-Man, although ports containing the original arcade build will still retain it.
person MehDeletingLater calendar_month August 27, 2022
Pac-Man hiding spot guide:
https://www.youtube.com/watch?v=XaDB5Uc0Dsc

Pac-Man hiding spot technical explanation:
https://www.youtube.com/watch?v=ghRO_k6ABeA
The Punisher
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According to former Capcom artist Katsuya Akitomo, the game's final boss Kingpin was originally so big he filled half the screen. This was shot down by Capcom who said that "he's a regular human, he can't be that big", and so he was made smaller.

When the game's general planner and visual designer Akira "Akiman" Nishitani told Katsuya Akitomo about this, he pointed out that there have been times where the Kingpin has been drawn as an incredibly large figure in the comics, citing examples such as 1986's Daredevil: Love & War. This bummed Akira Nishitani out.
Angry Birds
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In 2019, Rovio Entertainment pulled the game, alongside several other installments, from digital store shelves without announcement. This drew heavy criticism from fans. Rovio eventually apologized to fans and rereleased the game as a “Rovio Classic” nearly three years later, which was recreated using the Unity engine. The version rereleased resembles the 2012 version.
Skullgirls
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On May 23, 2022, it was announced that Valentine was receiving another design update that would incorporate pink shurikens that replaces the original cross. Not only will this affect Valentine's original sprite animations for both the console/PC and mobile versions of the game, but also any story mode art as well as other art pieces included in the Digital Art Compendium.
Skullgirls
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Valentine's design was officially changed on May 13th, 2014 via a patch update. The update changed all parts of her design that involve a red cross against a white background to be altered so the cross is colored pink instead. This was done in order to prevent legal action by the International Committee of the Red Cross.
The Fast and The Furious
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The game was ported to the Wii as Cruis'n with any references to The Fast and the Furious being removed entirely due to Midway losing the license to the series during the game's development.
Cruis'n
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The game was originally an arcade game titled The Fast and the Furious, which was soon ported to the Wii with any references to The Fast and the Furious being removed entirely due to Midway losing the license to the series during the game's development.
WWE 2K20
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The WWE 2K20 SmackDown! 20th Anniversary Collector’s Edition would normally come with a "Legend Autographed Plaque" of either Edge, Kurt Angle, or Rey Mysterio. However, many fans would receive a plaque without a autograph. While 2K had remained silent about the issue for days, Adam Copeland (Edge) would respond via Twitter about the issue telling fans they could mail their plaque's to his P.O. box, and he would sign each of them after returning from his movie shoot.
Pokémon Platinum Version
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In Platinum and HeartGold & SoulSilver, Bidoof's gender difference has more to it than in any other game. In Diamond & Pearl and every future game after HG/SS, Bidoof's gender difference is that the male has an additional 2 curls on the tail. However in these 3 games, Bidoof's patch of white around the face has a more pronounced bump in between the eyes on the male, with a more flattened bump on the female. Whether this is intentional or not is unknown, but due to the fact it was fixed later in Generation V, it's safe to assume this was a mistake.
Final Fantasy VII
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Attachment In the very first Japanese release of the game, at the bottom of the well in Corel Prison, a rare debug enemy known as "Test 0" that was accidentally left in the game on its initial release can be randomly encountered. This encounter does not require cheats or hacks to occur, although GameShark codes can be used to access every other debug enemy battle in the game. This battle was removed from all future releases of the game. "The Completely Unauthorized Final Fantasy VII Ultimate Guide" by Versus Books, released in 1997, features an entry on this enemy (note that the HP listing in the guide scan is incorrect; Type 0 has 30000 HP).
Collection: Trauma Center
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In the Japanese version of Trauma Center: Under the Knife and its remake Trauma Center: Second Opinion, the patient Linda Reid is 14 years old. For the North American localization of the game, she was aged up to 17. However, the localization team forgot to account for this detail when localizing Trauma Center: Under the Knife 2, which takes place three years after the first game, as Reid is also 17 in the North American localization of the game when she should actually be 20.
person MehDeletingLater calendar_month February 28, 2022
Trauma Center: Under the Knife screenshot LP:
https://lparchive.org/Trauma-Center-Under-the-Knife/Update%2011/

Trauma Center: Under the Knife 2 screenshot LP:
https://lparchive.org/Trauma-Center-Under-the-Knife-2/Update%2010/
Radiant Historia
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In an interview with the game's original designer for world/story Satoshi Takayashiki published in the 2011 game's Japanese World Guidance book, he was asked when the planning for the game began? He responded:

"In 2005, myself, Konishi-san, and another programmer began talking about wanting to make some kind of game together. That was the beginning of our basic idea, to do a fantasy RPG, which would be connected to some extent with Radiata Stories. From there we started making a prototype test version. We didn’t work on it intensely or anything, it was something we all did in our spare time, while handling our other work. The battle system and the overworld were both created there in that first prototype. We also wrote an overarching planning document, and decided on the world of Radiant Historia, as well as part of the story. We presented all that to Hirata-san in the fall of 2007."
Freddi Fish and The Case of the Missing Kelp Seeds
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Pajama Sam: No Need to Hide When It's Dark Outside and Freddi Fish and the Case of the Missing Kelp Seeds were released on the Wii as Pajama Sam: Don’t Fear the Dark and Freddi Fish: Kelp Seed Mystery respectively, alongside Spy Fox: Dry Cereal, which kept its name. However, these ports ran off of the ScummVM emulator engine and did not use proper attribution, leading to all unsold copies of the games being removed from sale and destroyed, and mandatory donations being made to the Free Software Foundation.
Gouketsuji Ichizoku Matsuri Senzo Kuyou
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Early footage shows Super Kurara having her classic design. In the final game, her appearance was changed to be that of a maid.
Castlevania: Symphony of the Night
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Attachment Right before Richter fights Dracula at the start of the game, the two have a short conversation about his return and why humans summoned him back in the first place. In the original English localization of the game, Dracula says the line:

"What is a man? A miserable little pile of secrets."

This line was not in the original Japanese script nor was it written by translator Jeremy Blaustein for the game's English release. It originates from the 1967 essay "Antimémoires" by novelist André Malraux, France's Minister of Cultural Affairs at the time it was published.
Doubutsu no Mori e+
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Dōbutsu no Mori e+ is the only version of the original Animal Crossing to not be packaged with a promotional memory card (even the N64 Dōbutsu no Mori included a themed Controller Pak). This is because the game's extra content expands the maximum file size to 72 blocks: 57 for town data, 5 for saved letters at the post office, 5 for saved patterns at Able Sisters, 1 for NES save data, and 4 for travel data. While GameCube memory cards were officially available in larger 251-block and 1019-block sizes, all first-party cards bundled with games were manufactured exclusively in the minimum 59-block size.
Deltarune
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Attachment Within the data for the itch.io Mac 1.00 version of Chapter 2 is an early version of "Faint Courage", written in a lower key and lacking certain instrumental tracks compared to the final arrangement. The filename for this rendition is "audio_menu.ogg", implying that it was originally written for the Chapter 2 main menu before being refitted for the game over screen. The released game instead uses "Faint Glow" (which is replaced with "Before the Story" after completing the chapter), titled "menu.ogg" in the game's files, for the main menu. All other releases and revisions of Chapter 2 remove this unused song from the game's data.
Super Smash Bros. Ultimate
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With the Shadow Moses Island stage making a return, Snake's exclusive Codec Call Smash Taunts also return (which are triggered by rapidly pressing the down-taunt button once as Snake on the stage). However, no new codec calls were recorded, meaning it will only work for characters that were previously playable in Super Smash Bros. Brawl. In fact, all but one of the old Brawl codecs were kept intact so they now contain many awkward slights and inaccuracies.

These include Brawl still being directly namedropped by the Colonel and Otacon instead of Ultimate during Jigglypuff and Sonic's codecs respectively, Mei Ling and Snake still discussing Sheik's transformation move that she no longer has as of Super Smash Bros. for Nintendo 3DS and Wii U as well as the two also referring to Lucario as having his old "purple flames" instead of his new "blue" ones, and Pokemon Trainer still being referred to with male pronouns despite having a new female alt in Ultimate among other things.

The only codec that was edited for Ultimate was Link's, where the Clawshot was excluded from the list of weapons Otacon reports to Snake, as Link's redesign based on The Legend of Zelda: Breath of the Wild removed it from his moveset.
Tapper
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The bonus stage music that is used in Tapper is a slight variation of the song "Here Comes the King", a jingle written to promote the alcoholic beverage Budweiser which was the first sponsor of Tapper and featured the drink's logos plastered on multiple screens in the game. After Anheuser-Busch ended their sponsorship and the game was revised as "Root Beer Tapper", some song names needed to be changed to avoid legal trouble.
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