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Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
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There were originally going to be 190 Pokemon instead of 151; 39 of them were later moved to Pokemon Gold and Silver. By checking the game's code, you can see the orders in which the Pokemon were entered into the game, Rhydon being first and ending with Victreebel. Since Ken Sugimori, the designer of the Pokemon, confirmed that Rhydon was the first Pokemon ever designed, it can also be inferred that the Pokemon were put into the game in the order in which they were originally intended to appear in the Pokedex. The ordering also proves that all 190 Pokemon were conceived before the original games' release.
Super Smash Bros. Brawl
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Super Smash Bros. Brawl was originally planned as a launch title for the Wii, meant to showcase the difference between the Gamecube and the Wii (mainly via online capabilities), just as Super Smash Bros. Melee showcased FMV and graphical capabilities that the N64 was incapable of.
Kirby Air Ride
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The game first started out as a Nintendo 64 game before being canceled and moved over to the GameCube.
Donkey Kong Country 2: Diddy's Kong Quest
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Attachment By using a Pro Action Replay, you can play an incomplete version of the level Web Woods.
Donkey Kong 64
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ASCII text for ICE KEY is present in the ROM. The Ice Key is one of the Stop 'n' Swop items in Banjo-Kazooie, so there may have been intended to be a connection between the two games.
The Legend of Zelda: Ocarina of Time
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By using Gameshark codes, you can activate cutscenes that were originally going to be in the game. One is an early version of the prologue cutscene which takes place at sunset rather than night and three other cutscenes that take place in the Temple of Time, in which each cutscene focuses on each Spiritual Stone.
Animal Crossing
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Attachment An unused villager, fan-dubbed Blazel, can be found in the game's code. The villager's name is a series of glitched characters, and has characteristics similar to Bliss and Hazel. Talking to the villager a second time changes its name to Jambette, possibly due to memory errors. An odd quirk is that it's loaded in the memory with other non-villager NPCS.
Kirby's Return to Dream Land
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Attachment There were originally going to be more Super Abilities. A Super Spark and Super Cutter were planned, but were cut for two reasons. The Super Spark data is completely overwritten with Ultra Sword files and the Super Cutter was cut due to it being to similar to Ultra Sword. The model and icon for the Super Cutter still remain on the game's disc.
Super Mario FX
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Attachment Super Mario FX is a game speculated to exist for the SNES that utilized a more advanced version of the Super FX Chip. Although Shigeru Miyamoto has said that he thought about experimenting with a 3D Mario game using the Super FX chip, no evidence of such a game has ever surfaced. To complicate the issue further, it seems the name "Super Mario FX" arose from a misunderstanding about the Super FX chip itself. During its development, the Super FX chip was codenamed 'Super Mario FX', and the original line of chips have the word 'MARIO' printed on them.
Resident Evil: Revelations
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You can see HUNK in the original trailer for the 3DS, even though he didn't appear until the HD version where he is an unlockable character.
Super Smash Bros. Brawl
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By looking through the game's disc you can find different victory fanfares signed for each character, there's even fanfares for both Mewtwo and Roy. But in the final game, Meta Knight is the only character with a unique fanfare.
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Attachment Before Epic Mickey, Disney Interactive had a different idea for Mickey Mouse: an action game where Mickey would play as a super spy.
Super Mario 64
subdirectory_arrow_right Super Mario 64 2 (Game)
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There is a cancelled sequel for Super Mario 64, commonly called "Super Mario 64 2" or "Super Mario 128" (not to be confused with the tech demo of the same name) for the failed N64 DD. Only one demo was ever made, but was never shown to the public. The only information known about the game is that Luigi was going to feature in it, and co-operative play was a speculated feature. Since these two elements feature in Super Mario 64 DS, it's possible that other elements from Super Mario 64 2 were incorporated into Super Mario 64 DS.
Crash Nitro Kart
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Attachment Crash Nitro Kart was originally being developed by Traveller's Tales and was intended to be called "Crash Team Racing 2". Nina Cortex was also planned to make her debut, however when Vicarious Visions took over the development, Traveller's Tales instead used her for Crash Twinsanity.
Duke Nukem Forever
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Duke was originally going to have a sidekick in the form of a gay robot. This wasn't to make fun of gay people, but to add depth to Duke's character. The idea was scrapped during development because the robot had a tragic ending, and the developers felt that Duke was more about action than tragedy.

"'Sexuality is part of the Duke personality.' The head of Gearbox explained that the original idea behind the sidekick was 'to explore how Duke would relate to a peer that might have a different sexual orientation.'"

"Ultimately the robot was in a situation where for in order for victory against the aliens to be accomplished, the robot's inner workings - a nuclear generator - had to be sacrificed."

"Duke is all about having a good time. Do you want to pay $60 to feel like crap? No!"
Super Mario 64 DS
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When first announced, Super Mario 64 DS was named "Super Mario 64 x 4", and seemed to feature gameplay where the player would utilize all four characters at the same time. This early build was shown at E3 2004 before being altered to be more like the original.
Portal 2
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Pneumatic Diversity Vent was introduced in a trailer at E3 as a way to move stuff around like turrets. However nowhere in the game can it be found. It was cut because the puzzle aspect was very limiting.
Rayman Origins
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The game started out as an episodic downloadable title. After a delayed release, the game was made into a full-retail title.
Portal 2
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According to Portal 2 writer Erik Wolpaw, Valve originally planned to include a gel that let you walk on walls.

Unfortunately, players would become queasy with its use. Valve tried reducing the frame rate and camera movement, but were eventually forced to drop the feature entirely.
Crash Bandicoot 2: Cortex Strikes Back
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Attachment Tiny Tiger was originally named Taz Tiger, since it was based off the extinct animal Thylacine, better known as the Tasmanian Tiger. His name was change possibly because it was to avoid any legal issues with Warner Bros., since there was another character that goes by the name of Taz, the Tasmanian Devil.

In the North American release, when you pause the game in the middle of Tiny's boss fight. His name reads Taz Tiger. This was a mistake Naughty Dog left behind and it was fixed in the European release.
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