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Phantasmagoria
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There were supposed to be more scenes of Adrienne and Don as a "normal" couple at the beginning of the game to show the change in Don's personalty over the course of the game. The scenes were cut to have more emphasis on the gameplay.
Kingdom Hearts
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Attachment The ending to the beta trailer for the game showed an alternate logo. The word "Kingdom" is shown in normal golden text while the word "Hearts" is displayed in a modified version of the final logo's spiky text. The trademark heart is also missing from this version of the logo.
Kingdom Hearts
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Attachment The enemy "Assault Rider" was meant to appear in the game but its style didn't fit any of the worlds so it was removed and used in Kingdom Hearts 2 instead.
Mega Man Network Transmission
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Attachment According to Yuji Ishihara, there was once a GameCube controller that looked like a PET that was meant to be released with the game. Concept art for the controller can be found in the book Mega Man Battle Network Official Complete Works.
Alice: Madness Returns
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Spicy Horse executive producer R.J. Berg wanted Alice to use the umbrella to glide around like Mary Poppins but it was cut due to "technical complexities". The umbrella was supposed to be the main weapon used in both fighting and exploration.
Guitar Hero
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The song Spanish Castle Magic by Jimi Hendrix is played as an instrumental in the game, but there are lyrics to the song. The version in the game was supposed to include the vocals, but they were removed because the Hendrix Estate did not wish to have Jimi Hendrix's voice impersonated.
Kingdom Hearts Birth by Sleep
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Attachment In Deep Space, Pleakley from the Lilo and Stitch film was originally going to be present. He was removed for unknown reasons, but a character model can still be found in the game's code.
Kingdom Hearts
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Attachment There was a planned boss battle with Riku who would be possessed by Ansem in an area titled Crumbling Island at the End of The World which was based off of Destiny Island, but devoured by the darkness.
Rocket: Robot on Wheels
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The game once had the title of Sprocket. It was changed three months before it was released because of copyright reasons.
Rayman 4
subdirectory_arrow_right Rayman (Franchise)
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Attachment After the release of Rayman 3: Hoodlum Havoc, a company named Phoenix Interactive Entertainment began development on Rayman 4. The game was to feature areas from the original Rayman, including 'Band Land' and 'Picture City' along with original levels like "The Temporal Palace", and "Candy LTD." There was also a focus on a character known as "Dark Rayman", with an entire level devoted to him. Also, Rayman was to feature multiple forms like in Rayman 3: Hoodlum Havoc.
Sonic the Hedgehog 3
subdirectory_arrow_right Sonic & Knuckles (Game)
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Attachment The game was meant to be longer, but due to time constraints, the high manufacturing costs of a 34 megabit cartridge with NVRAM, and Sega's commitment to a major McDonald's Happy Meal promotion featuring a sweepstakes to win a copy of the game, the decision was made to split the game into two games, Sonic the Hedgehog 3, and Sonic & Knuckles. Evidence of this split can be found in the level select menu (sound test), where levels from the second game (such as Flying Battery, Mushroom Vally, and Sandopolis) can be found.
person gamemaster1991 calendar_month May 6, 2013
Minecraft
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Attachment Notch tweeted a mysterious picture that, when brightened, revealed a player to be "flying" on a cloud. This was a scrapped idea for flying in creative mode, which was implemented in version 1.8.
Rayman 2: The Great Escape
subdirectory_arrow_right Rayman 2 (Game)
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Attachment Rayman 2 originally started out as a 2D platformer akin to the original Rayman. It was to feature the robotic pirates concept that made it into the final game, Betilla the fairy was planned to be in the game, but Ly was nowhere to be found. Many robot concepts were cut, including a robotic dinosaur.
Halo: Combat Evolved
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Halo: Combat Evolved was originally going to be a Real Time Strategy game, and then a Third person shooter before eventually becoming a First Person Shooter.
Minecraft
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Attachment Notch intended to include a "Sky Dimension", which would be the polar opposite of the Nether. It was to be included in the Beta 1.8 Adventure Update. Players would have been able to enter a world made up of floating formations once they slept in a bed. However, Notch delayed this new area until he could make the Nether more interesting. Eventually, the Sky Dimension was converted into the End, though the Sky Dimension was unintentionally able to be accessed in Beta 1.6 and 1.7.
Super Smash Bros. Melee
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The developers initially considered replacing the character Ness with Lucas (the protagonist of the Japan-only GBA title Mother 3), and planned on making Marth and Roy Japanese-exclusive fighters. However, Ness remained the spokes-fighter for the Earthbound trilogy due to consideration for delays in releasing Mother 3, and Marth and Roy were made available worldwide due to fans' desires to play as the Fire Emblem duo.
Super Smash Bros. Brawl
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According to an IGN interview, Super Smash Bros. Brawl's motion controls were hard to work into the game, possibly due to their impreciseness. Instead, the game was focused on the Wii's internet capabilities.
Pokémon Red Version
subdirectory_arrow_right Pokémon Blue Version (Game)
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There were originally going to be 190 Pokemon instead of 151; 39 of them were later moved to Pokemon Gold and Silver. By checking the game's code, you can see the orders in which the Pokemon were entered into the game, Rhydon being first and ending with Victreebel. Since Ken Sugimori, the designer of the Pokemon, confirmed that Rhydon was the first Pokemon ever designed, it can also be inferred that the Pokemon were put into the game in the order in which they were originally intended to appear in the Pokedex. The ordering also proves that all 190 Pokemon were conceived before the original games' release.
Super Smash Bros. Brawl
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Super Smash Bros. Brawl was originally planned as a launch title for the Wii, meant to showcase the difference between the Gamecube and the Wii (mainly via online capabilities), just as Super Smash Bros. Melee showcased FMV and graphical capabilities that the N64 was incapable of.
Kirby Air Ride
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The game first started out as a Nintendo 64 game before being canceled and moved over to the GameCube.
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