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Star Wars: Knights of the Old Republic II - The Sith Lords
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Attachment Due to LucasArts rushing the game's development to release it on time for the holidays, a large number of content and story was either cut or unfinished with numerous bugs remaining in the game. M4-78, a planet inhabited by droids, was one of the worlds originally intended to be visitable by the player where they'd find one of the Jedi Masters and her apprentice.
Super Smash Bros. Melee
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Attachment The original boxart did not feature Link or Pikachu, and instead featured Mario being attacked by Bowser's Fire Breath move.
Crash Team Racing
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Ripper Roo was originally going to speak fluent English. This was dropped for unknown reasons and was replaced with his manic laughter along with subtitles. The original recordings can still be found hidden within the game's code.
Mother 3
subdirectory_arrow_right EarthBound 64 (Game)
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Attachment Mother 3 was originally going to be a 3D game for the Nintendo 64 DD add-on. Dubbed "Earthbound 64" by fans, the game was delayed several times due to the little experience the development team had with 3D games. The game would have possibly utilized the N64 DD's features and would also possibly use Mario Artist to create new in-game character faces. The Rumble Pak was also considered to be used during battle sequences. Due to the commercial failure of the N64 DD, the game was canceled but later recreated for the Game Boy Advance.
Parasite Eve
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This game was made to be a sequel to the novel of the same name by Hideaki Sena.
No More Heroes
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Attachment According to concept art, Destroyman was originally named "Justice".
Rayman Origins
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Attachment In the level Golly G. Golem, there is a Golem boss you must fight to progress. In the first teaser trailer for Rayman Origins, Rayman and Globox can be seen fighting a green, mossy version of the Golem which never appears in the final game. The cover of the game still features this early design for the character.
Street Fighter IV
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Attachment Rufus' original concept art is completely different when compared to his final design. He was shown to be much slender, African American and wore martial artist robes with the words "King Cobra" on the belt. The final design was chosen because the developers wanted to leave an impression on players with his obese appearance and set him apart from the other characters.
Kid Kirby
subdirectory_arrow_right Kirby (Franchise)
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Attachment A prequel to the Kirby series titled "Kid Kirby" was being developed for the SNES by DMA Design, now Rockstar North. The game was a platformer featuring a younger Kirby which would've utilized the SNES Mouse peripheral, however the game was canceled supposedly due to the mouse not selling well.
Prince of Persia: The Two Thrones
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The last lines of dialog the Prince says are supposed to be the same as what he says in the first game, The Sands of Time, meaning he was telling the story of all three games to Spoiler:Farah after they defeated the Dark Prince and Zurvan. However, the last lines the prince says were changed. In the Sands of Time, his last lines were, "...You may wonder who I am or why I say this. Sit down and I will tell you a tale like none that you have ever heard..." In the Two Thrones, he says, "...You may wonder who I really am or why I say this. Come, and I will tell you a tale like none that you have ever heard..."
Twisted Metal
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There were originally different endings for each of the racers. They were filmed with real actors and some differ to the final endings. The endings were dropped for numerous reasons, most notably, the campness and cheesiness of the endings themselves, the poor production quality, and the fact that they were using the working title of 'High Octane'. The endings can be found in Twisted Metal: Head-On Extra Twisted Edition.
Viewtiful Joe 2
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In early trailers, a multiplayer mode was shown off. One player would play as Joe while the other player would play as Silvia. However, sometime during development, the mode was dropped.
Minecraft
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Attachment Gears were a type of block that were available in Indev 0.31 which could be used in a similar way to redstone. They could only be placed on the side of blocks, and were never available in the release versions. In earlier builds players could hack the game to make them accessible, but the files were removed in later updates.
Super Smash Bros. Brawl
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Attachment The Pokemon Trainer has an unused jumping animation. Some fans have speculated he may have been playable on his own, but it seems more likely that this jumping was planned to help him traverse large areas like The Subspace Emissary.
Metroid Prime
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Attachment Kraid was intended to return as a boss, but was scrapped due to time constraints. Kraid's character model was completely finished, but the there wasn't enough time left to create a fully polished boss fight.

"It was decided that Kraid was not imperative enough to the Metroid Prime project to run the risk of pushing up the release date in order to fit him in." -Gene Kohler
Pokémon Gold Version
subdirectory_arrow_right Pokémon Silver Version (Game)
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Attachment Pokemon Gold & Silver started out as Pocket Monsters 2. It was planned to come out in 1997, but due to delays and other issues the name was dropped. One year later the game was re-announced as Pocket Monsters: Gold & Silver.
Metal Slug 5
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Attachment In an unused debug level, you can find an assist character named Acchiles. He was left out due to Metal Slug 5 being rushed. In one of Metal Slug 5's flyers, he is seen along with an unknown character.
Super Smash Bros. Melee
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Attachment The Pokemon, Ditto, was meant to be a possible helper when a Pokeball was thrown. He was supposed to transform into the player that threw the ball and would help fight. However, there were problems with its programming and it was removed. By using an action replay, Ditto can be put back into the game, but he is lacking his "transform" ability. Instead, all it does is say "Meta!" (it's Japanese name being Metamon) and disappears. Anyone who runs into it is dealt 7-8% damage.
Franchise: Halo
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During the development of Halo 3 and Halo Wars, Microsoft gave the rights to different companies to make a Halo MMO, as well as and a handheld Halo game. Both of these were never finished.
Portal 2
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Attachment The original idea for the game was to replace Chell with a new protagonist named Mel. Cave Johnson was to replace GLaDOS as the antagonist, and Mel was going to have many different personality spheres follow her (such as the Adventure Sphere, Betty, and one referred to as the "Morgan Freeman Sphere") instead of just Wheatley. Play testers were up for the idea of Mel until they became disappointed when GLaDOS woke up and didn't recognize the player as the character that defeated her in the first game. Mel was then put in the multiplayer before being scrapped entirely and replaced with Atlas and P-Body.
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