Star Fox Command
Star Fox Command
August 3, 2006
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subdirectory_arrow_right Star Fox (Franchise)
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Attachment According to Takaya Imamura in a 2011 Nintendo Dream magazine interview, planet Papetoon, the homeworld of Fox McCloud as well as his father James and also Peppy Hare, actually exists outside of the Lylat System, approximately 10,000 light years away from it and Corneria. Imamura even states that the characters have to use warps to come and go.

This was alluded to in "The Curse of Pigma" ending in Star Fox Command, where Falco says:

FALCO: Papetoon, eh? Yeah, that's pretty much the edge of everything right there.

For comparison's sake, in the Japanese script, he says:

FALCO: はあ?パペトゥーン? ずいぶん遠いな… (Huh? Papetoon? That's a long way...)
person Dinoman96 calendar_month October 27, 2023
subdirectory_arrow_right Star Fox Adventures (Game), Star Fox (Franchise)
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Attachment In a 2002 interview with Takaya Imamura regarding Star Fox Adventures, in which he explains his reasoning for having the characters age over the eight years since Star Fox 64, Imamura had this to say:

"This time around the story is set 8 years in the future. Characters like Mario and Bowser never age, but I feel that Fox needs to change in various ways over time. Maybe 10 years from now, we'll have the same face we've always known, but the character is actually Fox's son."

Funnily enough, four years later, the "Goodbye Fox" ending in Star Fox Command shows Fox McCloud and Krystal settling down and having a son named Marcus, who then goes on to form an all new Star Fox team, comprising of Slippy's son, Peppy's granddaughter, and even Falco Lombardi, who takes Peppy's place as the older mentor of this new team.
person Dinoman96 calendar_month November 5, 2023
subdirectory_arrow_right Star Fox 64 3D (Game), Star Fox (Franchise)
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Attachment When asked about the canonicity of Star Fox Command in relation to its predecessors (those in particular being Star Fox 64, Star Fox Adventures and Star Fox: Assault) in a Reddit AMA, Dylan Cuthbert had this to say:

Canon is something the fans like to try to follow but Command was meant to be an alternate timeline kind of game, hence the choices you make. It let us have a lot more fun with the characters.

In turn, many within the Star Fox fandom figured that he was implying that the game itself was not canon to the previous installments. However, years later, Cuthbert would clarify on what he really meant by Command being an "alternate timeline kind of game":

Each play through is an alternate reality, play through multiple times until you get the reality /you/ want. In this sense none of them are canon and they are just a few possible realities based on your subjective experience and choices.

In reality, it seems what Cuthbert really meant was that each playthrough and story path is meant to represent an alternate timeline, not that Command itself was in a separate timeline from 64, Adventures, and Assault. Nintendo Dream's guidebook for Star Fox 64 3D from 2011 would actually include an entire chronological timeline of the series up to that point, beginning with Star Fox 64 and ending with Star Fox Command.

Essentially, all of the game's branching story paths are canon and non-canon at the same time, as there's said to be no true ending as it's up to the players to decide how Command, and perhaps the entire series' chronology as it truly began in 1997, ends. A 2011 Nintendo Dream magazine interview with Dylan Cuthbert, as well as Takaya Imamura, would reiterate this sentiment.

Which of the endings in "Command" is considered the canonical one?

Imamura: I think that's going to be up to each person who plays through the game.

Dylan: But the ending picture you drew, Imamura, had an impact. Like the one with Fox crying (laughs).

I definitely figured that was Imamura-san's work. That means that whenever you make the next game, I assume that one of these endings will end up being canon.

Dylan: I'm pretty sure that one will be picked when that time comes.

Fox's son, Marcus, could also potentially be the main character in that case?

Imamura: Yeah. But really, part of me does want to end Fox's part of the story with "Command." So, going forward, if we made a sequel it might be set between "64" and "Adventures," or maybe even a prequel to "64." With "Command," there's no "this is it, it's over" moment, which I think makes for a better video game experience.
person Dinoman96 calendar_month November 7, 2023
subdirectory_arrow_right Star Fox Adventures (Game)
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Attachment Star Fox character designer Takaya Imamura illustrated the back boxart of Star Fox Adventures for its Japanese release. Notably, it's one of the first notable instances of Fox's head being drawn with a more stylized, Noh Kitstune mask look, as opposed to the more animalistic proportions he had in-game and also in prior installments such as Star Fox on SNES and Star Fox 64. This design has often been described by certain fans, often in a derogatory manner, as a "bellhead", due to it being somewhat shaped like a bell.

Star Fox Command would be the first time Fox would sport this head design in-game, and it would go on to influence his appearances in later Super Smash Bros. games and to a certain extent, Star Fox Zero.
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In the "The Worm" mission on Titania in the Fox and Krystal story route, Krystal goes more in-depth about Andross' plans to terraform Venom.

KRYSTAL: After Andross fought you, he dedicated his remaining days to planet Venom. He wanted to leave some sort of legacy. That's all.

Peppy Hare has a similar line in the "Andross' Legacy" mission, also on Titania during the Goodbye Fox story route.

PEPPY: Well, after our last battle with Andross, he started thinking. He put together a plan to terraform the whole environment. He wanted to make Venom a more hospitable place to live.

These both seem to bizarrely imply that even after being destroyed by the end of Star Fox 64, Andross was somehow still physically alive somewhere on Venom, which is where he began to plan out terraforming Venom into a beautiful green world.

Re-translating the Japanese text for both of these, however, reveals:

KRYSTAL: 彼はあなた達に復讐した後 後世に新しいベノムの創造主として名前を残したかったのよ (He wanted to take revenge on you and leave his name as the creator of the new Venom for posterity.)

PEPPY: かつてアンドルフは我々との戦いの後 ベノムを住みやすい環境に変える計画を立てていたんじゃ (Andorf once had a plan to turn Venom into a livable environment after the war with us.)"

Which makes it much more clear that what Krystal and Peppy had intended to say was that Andross (or Andorf as he's called in Japan) had always intended on terraforming Venom for posterity after he had enacted revenge against General Pepper and Corneria for banishing him there. One could say it was essentially Andross' retirement plan.
person Dinoman96 calendar_month November 28, 2023
Japanese fan website featuring Japanese/English/fan translations of Star Fox Command script:
https://ljmixoeqeunl4vov8m9k6q.on.drv.tw/starfoxcommand/06_Titania_The_Worm.html
https://ljmixoeqeunl4vov8m9k6q.on.drv.tw/starfoxcommand/06_Titania_Andross's_Legacy.html
subdirectory_arrow_right Star Fox: Assault (Game), Star Fox 64 (Game), Star Fox (Franchise)
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Attachment The official Japanese Star Fox 64 guidebook reveals that Andrew Oikonny was essentially forced onto the Star Wolf team purely out of nepotism on Andross' part, and that he was actively disliked by his teammates due to his poor piloting skills and also massive ego in regards to his relationship with Andross. Effectively, the only reason Wolf put up with him during the events of Star Fox 64 was due to the fact that he was using said connections to Andross to provide his team with immeasurable technological and financial backup.

A timeline of events provided in Star Fox Command's official guidebook claims that after Andross' defeat at the end of SF64, the Star Wolf team moved away from the Venom army effective immediately and in turn kicked out Andrew, who no longer had the support of his now deceased uncle, hence why at the beginning of Star Fox: Assault, he's on his own trying to rebel against Corneria using the remnants of Andross' forces.
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person Dinoman96 calendar_month October 29, 2023
User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/

User's English translation of official Japanese Star Fox: Assault guidebook:
https://www.reddit.com/r/starfox/comments/10m82rq/for_all_you_star_fox_assault_fans_some_pictures/

User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
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Attachment One of Star Fox Command's new characters is Dash Bowman, the grandson of Andross who, ironically enough, is a pilot in the Cornerian Defense Force and also an admirer of the Star Fox team.

In the Japanese version of the game, his first name is アッシュ (Asshu), or Ash, which is more in line with the naming conventions of his relatives, Andross and Andrew Oikonny, whose names also start with "A". It's possible that his surname, Bowman, is a reference to the character of David Bowman, the protagonist of the film "2001: A Space Odyssey", though this is unconfirmed.
subdirectory_arrow_right Star Fox (Game), Star Fox 64 (Game), Star Fox 2 (Game)
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Attachment In the original Star Fox on SNES, Venom was once a lush, green world like Corneria until Andross, exiled for dangerous experiments, invaded and polluted it, enslaving its inhabitants and turning it into a militarized wasteland. Star Fox 2's Expert mode briefly showed Venom returning to its green state, suggesting terraforming.

Star Fox 64 retconned this, portraying Venom as a desolate world from the start; Andross was banished there by Corneria specifically because of its harsh conditions. However, Star Fox Command later revealed Andross had actually built a terraforming device to turn Venom into a green, livable planet for his descendants, reversing his SNES role from destroyer to would-be savior.
person Dinoman96 calendar_month November 18, 2023
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Attachment Dash Bowman is notably the only playable pilot in all of Star Fox Command outside of the Star Fox (Fox, Falco, Peppy, Slippy, Krystal, and even James) and Star Wolf (Wolf, Leon and Panther) teams to be select-able against the Emperor Anglar, essentially the game's true final boss, on Venom.

The only last bosses the other playable pilots can go against are the Splitter in the Lucy and Krystal storyline (which is fought by Katt, Lucy, Amanda as well as Krystal), and Pigma in the Pigma's Revenge route (which is fought by Katt, as well as Falco).

Bill Grey only appears in two missions on Katina and thus is the only pilot to not be involved in the last battle of any of Command's story routes, and also the only pilot (besides James) to not be featured in any of the nine endings.
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Attachment The English prologue for Star Fox Command, when describing Falco's whereabouts after he left the Star Fox team yet again, says:

Brash pilot Falco Lombardi lived as a loner. He drifted from job to job, searching for the same thrill he felt as a member of Star Fox. But his existence was mostly an empty one...something that annoyed him more than he would admit.

This actually omits one small detail from the Japanese script: that Falco went back to hanging out with Katt Monroe and presumably the rest of his old gang, FREE AS A BIRD. Here is the original Japanese text, for comparison:

腕利きパイロットのファルコ・ランバルディは雑用の様な仕事の日々に飽き飽きし、刺激を求めて昔の仲間と共に宇宙狭しと飛び回り…

Which translates to:

A skilled pilot, Falco Lombardi grew tired of mundane tasks and sought excitement, flying through space alongside old comrades in search of thrills.

This adds up, as one can even see Katt's ship in the background of Falco's profile within the prologue.
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Attachment When Peppy Hare appears as a playable pilot in the "Goodbye Fox" story route, he dons his classic outfit from the original Star Fox and Star Fox 64, his green scarf in particular hailing from the former (in the latter game, he instead wears a red scarf).
subdirectory_arrow_right Star Fox 64 (Game), Star Fox: Assault (Game), Star Fox (Franchise)
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Attachment In a June 1997 Nintendo Dream interview with Shigeru Miyamoto regarding Star Fox 64, when asked if he would produce a sequel, Miyamoto responded with:

"I feel like the Star Fox I aimed for is already complete. But if SF64 turns out to be a commercial success and I am asked to make another installment, we might look into enriching the strategy map and systems, or perhaps further developing 360-degree four-player battles."

Funny enough, both of these ideas would come to fruition with future titles such as Star Fox: Assault, which hugely emphasized its multiplayer battle mode, and Star Fox Command, which revisited many of the real-time strategy elements that were previously experimented with in the then-unreleased Star Fox 2.
person Dinoman96 calendar_month January 30, 2024
subdirectory_arrow_right Star Fox 64 (Game)
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Attachment In Star Fox 64's ancillary material, Planet Aquas is said to be an entirely water planet with its surface 100% covered by oceans. Star Fox Command however, would contradict this by showing there to be islands on Aquas in the Slippy's Resolve ending; Command's official Japanese guidebook even claims that Aquas' surface is now only 80% comprised of oceans.

In a Q&A with Takaya Imamura in 2023 on this subject, he theorized that perhaps, somewhere in-between the events of Star Fox 64 and Star Fox Command, the islands were created by underwater volcanic belts within Aquas' oceans, likening it to the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago.
person Dinoman96 calendar_month March 17, 2024
Q&A with Imamura on Aquas' islands in Command:
https://mond.how/ja/topics/cslbgsnp40hhhvr/nc932nhb30zo1js

English Translation of the above:

Q: According to the guidebook for "Star Fox 64," Aquas is said to be made entirely of water. However, in the guidebook for "Star Fox Command," Aquas is described as being 80% water, and one of the endings with Slippy and Amanda depicts the presence of islands. Is it permissible to speculate unofficially about what happened between '64' and 'Command'?

A: It's a recent memory, but the emergence of Nishinoshima, a volcanic island in the Ogasawara Archipelago, happened in the blink of an eye. Perhaps such a natural phenomenon occurred. Their environment is much more volatile than ours. It wouldn't be surprising if there were underwater volcanic belts on Aquas.

User's English translation of official Japanese Star Fox 64 guidebook:
https://www.reddit.com/r/starfox/comments/y8cwc9/finally_got_around_to_doing_translations/

User's English translation of official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/ysr1ip/behold_translations_of_characters_stages_bosses/
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Attachment Unusued icons found within Star Fox Command curiously show ROB 64 with the original Great Fox as it appeared in previous installments such as Star Fox 64 and Star Fox: Assault. This is odd, because the Great Fox was already shown to be completely destroyed in the climax for the previous game, Star Fox: Assault, which is why it was replaced with a small space carrier in the final version of Command.

This indicates that this was either merely a placeholder, or at some point, the development team had considered bringing the original Great Fox model back as it was prior to Assault's ending.
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Attachment One of the Anglar Army's commanders in Star Fox Command is a hammerhead shark looking character named "Zako", who's also a subordinate of Octoman.

His Japanese name, however, is シャーマン (Shāman), which can either translate to just "Shaman" or even "Sherman". Looking at the English text provided in the official Japanese Star Fox Command guidebook, it seems the intended name is "Sharman". It's fairly obvious that his name is combination of "Shark" and "Man", and that it's also meant to complement and mirror Octoman's name.
subdirectory_arrow_right Star Fox Adventures (Game), Star Fox: Assault (Game), Star Fox (Game), Star Fox Zero (Game), Star Fox 2 (Game), Star Fox 64 (Game), Star Fox (Franchise)
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Attachment The Aparoids are unique in Star Fox's rogue gallery in that they're the only main enemy forces, at least within the official game canon (which includes "Farewell Beloved Falco", the manga interlude between Star Fox 64 and Star Fox Adventures) to have absolutely no connections or ties to Andross whatsoever:

• In Farewell Beloved Falco, Captain Shears, despite being affiliated with the Cornerian army, was revealed to be a turncoat seeking to revive Andross through cloning.

• In Star Fox Adventures, General Scales and the SharpClaw were revealed to be the unwilling pawns of Andross' ghost, who manipulated them as well as Fox to revive himself using the power of the Krazoa.

• In Star Fox Command, the Emperor Anglar and his Anglar Army are revealed to be bioweapons created by Andross in secret within Venom's acidic oceans.

In particular, the Aparoid Queen is the only final boss in all of the Star Fox series to either not just be Andross again (Star Fox, Star Fox 2, Star Fox 64/Star Fox 64 3D, Star Fox Adventures, Star Fox Zero), nor a creation of his (Star Fox Command).
person Dinoman96 calendar_month November 5, 2023
Star Fox "Farewell Beloved Falco" manga:
https://drive.google.com/drive/folders/1Fnk1t-4Uw_VaFTeWTpvsCaFQDFEK1psW

Evolution of Andross boss battles in Star Fox games:
https://www.youtube.com/watch?v=sY5bGXYgrxg

Star Fox Adventures - General Scales boss fight:
https://www.youtube.com/watch?v=iEQ4Wd1CCvE

Star Fox: Assault - Aparoid Queen boss fight:
https://www.youtube.com/watch?v=pDLGphZTpxI

Star Fox Command - Emperor Anglar boss fight:
https://www.youtube.com/watch?v=kZilG-nNgok?t=653
subdirectory_arrow_right Star Fox 64 (Game), Star Fox 64 3D (Game)
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Attachment For Star Fox 64 3D, Bill Grey's fighter craft in the Katina mission was redesigned to be closer in design to its appearance in Star Fox Command. It was probably also done to distinguish it from the other Cornerian Fighters present in the mission, which Bill's fighter looked identical to back in the original Star Fox 64.
person Dinoman96 calendar_month November 5, 2023
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Attachment Krystal has the unique distinction of being the only playable character in Star Fox Command to pilot two different spacecrafts and also sport two different attires depending on the route taken.

In some missions, primarily when she rejoins Star Fox, she wears a pink jumpsuit and pilots the CloudRunner. In other missions, primarily when she's hanging with Star Wolf, she wears a traditional Cornerian Defense Force attire with a flight jacket, scarf and helmet, and she pilots the Cornerian Fighter that Bill Grey also uses.
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person Dinoman96 calendar_month November 5, 2023
The Spriter's Resource spritesheet:
https://www.spriters-resource.com/ds_dsi/starfoxcommand/sheet/2349/

User's English translation of an official Japanese Star Fox Command guidebook:
https://www.reddit.com/r/starfox/comments/yt8no4/from_the_ncl_star_fox_command_a_list_of_all_of/
subdirectory_arrow_right Star Fox Zero (Game), Star Fox (Game), Star Fox: Assault (Game), Star Fox 64 (Game), Star Fox (Franchise)
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As it currently stands, barring Star Fox 64 3D, Macbeth is the only planet from Star Fox SNES and Star Fox 64 to not have reappeared in future games.

• Corneria, Fichina, Katina, and Fortuna would reappear in Star Fox Assault. Titania and Zoness would appear in Star Fox Assault's multiplayer mode as well.

• Corneria, Fichina, Katina, Solar, Aquas, Titania and Venom would reappear once again in Star Fox Command.

• Corneria, Fortuna, Fichina, Zoness, Titania and Venom would also reappear in Star Fox Zero.
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person Dinoman96 calendar_month November 4, 2023
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