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The Cutting Room Floor article:
https://tcrf.net/Nickelodeon_All-Star_Brawl
The Adventures of Jimmy Neutron: Boy Genius - Caribou Hunting Chant:
https://www.youtube.com/watch?v=P6ZY4CoYHes
https://tcrf.net/Nickelodeon_All-Star_Brawl
The Adventures of Jimmy Neutron: Boy Genius - Caribou Hunting Chant:
https://www.youtube.com/watch?v=P6ZY4CoYHes
subdirectory_arrow_right Super Smash Bros. Ultimate (Game)
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When it was announced that Nickelodeon All-Star Brawl's paid DLC characters were due to be revealed, it was with a tweet reading "Back to the lab again". Some theorized this was a tease for either Jimmy Neutron or Jenny Wakeman, both highly-requested characters with a technology theme. However, this seems to actually be a reference to a livestream by Super Smash Bros. Ultimate YouTuber GimR from two days earlier. GimR advertised the livestream for days prior, promising a new technique that would change the game's competitive scene, only to fail to actually start the stream due to technical issues. During the time he was live, he played a looping intermission animation depicting him as Dexter from the Cartoon Network series Dexter's Laboratory and playing the song "Back to the Lab" by Prince Paul and Wordsworth for over an hour. This mistake would become a meme within the Super Smash Bros. community for a short while afterwards. Ultimately, Jenny, Rocko and Hugh Neutron, the latter two not being related to technology, were revealed, and GimR would separately reveal the promised new technique, the "Slingshot", two days after the failed livestream.
The tweet:
https://twitter.com/NickBrawlGame/status/1522599567966892032
The stream being referenced:
https://www.knowyourmeme.com/memes/events/gimr-tech
https://twitter.com/NickBrawlGame/status/1522599567966892032
The stream being referenced:
https://www.knowyourmeme.com/memes/events/gimr-tech
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Aang and Korra reveal:
https://www.youtube.com/watch?v=weJ-PbTFJNA?t=3874
Unreleased Korra reveal:
https://www.youtube.com/watch?v=X_Bslm0zB7M
NASB1 official playlist with all promo videos:
https://www.youtube.com/playlist?list=PLt8MANWd195gsSIWZkKG_XxzczuMtgxYm
https://www.youtube.com/watch?v=weJ-PbTFJNA?t=3874
Unreleased Korra reveal:
https://www.youtube.com/watch?v=X_Bslm0zB7M
NASB1 official playlist with all promo videos:
https://www.youtube.com/playlist?list=PLt8MANWd195gsSIWZkKG_XxzczuMtgxYm
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Although Nickelodeon interfered signficiantly with the development of Nickelodeon All-Star Brawl, moveset and gameplay designer Thaddeus Crews has stated that he was surprised and grateful for the amount of creative control the game's teams were given:
"I'm just happy we had as much freedom as we did, because people can look at the game and very much see what feels like restrictions and make very, very valid criticisms based on that, which can be difficult from a developer view to not comment on, but it is at the same time, not entirely, wholly restrictive, the fact that movesets were able to be constructed by development team, and still would have to be approved through due process, but at its origin, were on our end, and then implemented by us - that is rewarding, that is more rewarding overall to work with these than it feels like pressure."
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Two of the first direct-feed pieces of gameplay released for Nickelodeon All-Star Brawl were a 1v1 between Nigel Thornberry and April O'Niel, and a 1v1 between CatDog and Lucy Loud. Both of these battles were wildly one-sided in favor of April and CatDog respectively. In the battle against April, Nigel was controlled by a playtester who had never actually used Nigel before; while in the battle against Lucy, CatDog was controlled by Mattias Hakulinen, who - while not a competitive player - was the best NASB player on its development team at the time. It is not known who was playing as April and Lucy.
Explanation of the skill gaps:
https://youtu.be/aoKEq6Rgyz0?t=1508
CatDog vs. Lucy:
https://youtu.be/wT2q-Pz85F4
April vs. Nigel:
https://youtu.be/mpXlXY-U24s
https://youtu.be/aoKEq6Rgyz0?t=1508
CatDog vs. Lucy:
https://youtu.be/wT2q-Pz85F4
April vs. Nigel:
https://youtu.be/mpXlXY-U24s
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One divisive element of Nickelodeon All-Star Brawl is how hard it leans into competitive play, which has been perceived as coming at the detriment of content aimed at casual players such as items and a story mode. According to Ludosity CEO Joel Nyström, Nickelodeon specifically wanted the game to be able to attract a competitive audience, and chose Ludosity as a lead development team due to the positive reception of their first platform fighter, Slap City, from competitive Super Smash Bros. players. 2 years later in 2023, the game's gameplay designer and community manager Thaddeus Crews would respond to a tweet from YouTuber TierZoo complaining about a focus on complicated competitive techniques in non-Smash platform fighters, as well as some replies to the tweet complaining about 1v1-based platform fighter design as a whole, with a clarification on why Ludosity's platform fighters have been marketed so directly at competitive players, as well as why he feels other games in the subgenre are marketed as such:
"Seeing a common misconception in the replies, so let's clarify that:
When an indie platform fighter has a priority on strictly versus gameplay, that is not, and has never been, "pandering to competitive". It's often all that team can afford to do alongside an "acceptable" roster
So when you have the budget for a single, core system, and all your time/resources will necessarily be put into said system, the logical consequence is that will be developed to make utilizing it as rewarding as possible
However, this puts marketing in a catch 22. You can't realistically showcase your singular system without appearing competitively focused, and you can't divert from that impression without straying from the "game" part of the game
Like it or not, they gotta reap what's been sown."
When an indie platform fighter has a priority on strictly versus gameplay, that is not, and has never been, "pandering to competitive". It's often all that team can afford to do alongside an "acceptable" roster
So when you have the budget for a single, core system, and all your time/resources will necessarily be put into said system, the logical consequence is that will be developed to make utilizing it as rewarding as possible
However, this puts marketing in a catch 22. You can't realistically showcase your singular system without appearing competitively focused, and you can't divert from that impression without straying from the "game" part of the game
Like it or not, they gotta reap what's been sown."
Kotaku article with a mention how Nick wanted competitive appeal:
https://kotaku.com/nickelodeon-fighting-game-devs-have-high-hopes-competi-1847310415
Thaddeus Crews on the "choice" to prioritise competitive appeal:
https://twitter.com/Repiteo/status/1714706504140370251
https://kotaku.com/nickelodeon-fighting-game-devs-have-high-hopes-competi-1847310415
Thaddeus Crews on the "choice" to prioritise competitive appeal:
https://twitter.com/Repiteo/status/1714706504140370251
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Ren & Stimpy were made a duo fighter in Nickelodeon All-Star Brawl to allow them to interact with one another, something that wouldn't be possible if they were two separate characters. Ludosity CEO Joel Nyström noted that it also allowed development time to be assigned to one extra fighter.
subdirectory_arrow_right Nickelodeon All-Star Brawl 2 (Game), Cartoon Network (Collection), Nickelodeon (Collection)
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Crews being open to a Nick/CN crossover game:
https://twitter.com/Repiteo/status/1737639817662681161
Confirmation that the merger will not happen:
https://www.foxbusiness.com/media/warner-bros-discovery-ceo-zaslav-not-ready-to-make-deal-for-paramount
https://twitter.com/Repiteo/status/1737639817662681161
Confirmation that the merger will not happen:
https://www.foxbusiness.com/media/warner-bros-discovery-ceo-zaslav-not-ready-to-make-deal-for-paramount
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Various models and textures of Ittle Dew from Slap City are inside the files of Nickelodeon All-Star Brawl, as she was used as a placeholder during development.
subdirectory_arrow_right Nickelodeon All-Star Brawl 2 (Game)
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In the final update of Nickelodeon All-Star Brawl, Patrick's command grabs gained a glitch that made them unable to penetrate through shields, negating their primary purpose. When asked about fixing Patrick's grabs after the launch of the game's sequel, gameplay and character designer Thaddeus Crews responded "I would if I could".
Thaddeus Crews tweet:
https://twitter.com/Repiteo/status/1723141185353425158
Video about Patrick and his glitch:
https://www.youtube.com/watch?v=8RzfAmXgqzM
https://twitter.com/Repiteo/status/1723141185353425158
Video about Patrick and his glitch:
https://www.youtube.com/watch?v=8RzfAmXgqzM
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Lincoln Loud's neutral water gun move "The Splasher" had to be reworked during development; the original version of the move stunned opponents and could be cancelled into most actions in the game. This was a flawed move design however, as players could simply cancel the move into a waveland and then perform it again, making an infinite combo. If this move stayed in, Lincoln would have had to be banned from early competitive play, much as Michelangelo would end up being. In the final game, the water gun pushes opponents and cannot be cancelled.
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During development of Nickelodeon All-Star Brawl, Patrick's gravity accidentally ended up being set to 420 in certain unspecified circumstances. Thaddeus Crews stated that it was kept that way as a joke.
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Nickelodeon All-Star Brawl's movesets are modified through mathematical functions. Due to the monotony of assigning these values, certain modifiers' values are set to be pi solely as a joke. Thaddeus Crews, who added the instances of pi, stated in a Reddit post about the use of the number:
"There is no benefit to this. It may even be detrimental. You can't stop me"
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