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Spring Breeze was originally not going to have the copy ability system at all, presumably to emulate the difficulty of the original Kirby's Dream Land that it was based on, but this idea was abandoned. Masahiro Sakurai, though, wished that every player would at least try the game once without copy abilities just for a unique challenge.
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The "5 Games in one!" feature of the game came from Masahiro Sakurai's need to keep the player's attention and interest in this SNES game, as he believed that massive games that were on the market at the time might overwhelm players or bore them with their consistent and continuous gameplay.
Sakurai also revealed a scrapped 6th game that was going to be available in the pack: "Kagero Mansion". This game would have featured Kirby's mouth "sealed shut". The pink hero would then have to utilize different items that represented copy abilities to get by.
Sakurai also revealed a scrapped 6th game that was going to be available in the pack: "Kagero Mansion". This game would have featured Kirby's mouth "sealed shut". The pink hero would then have to utilize different items that represented copy abilities to get by.
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The two-player aspect of the game came as a request from Shigeru Miyamoto, who thought multiplayer would fit Kirby even better than Mario due to the Kirby games' slower pace. Masahiro Sakurai, however, struggled a bit with implementing it due to multiplayer in other games awkwardly affecting things like the camera. Sakurai and his team eventually found workarounds to this dilemma in the form of the Space Jump mechanic, and what he described as a "Lead Player and Supporting Player" system.
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If the player uses the copy ability on Scarfy, Kirby can obtain the Crash ability. It's only possible to get Crash from Scarfy with this method.
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There are a few glitches that were fixed when the game was localized overseas, mostly involving pressing opposite directions simultaneously.
• When using Jet Kirby and doing a semi-charged or fully-charged boost in midair, pressing up and down while flying sends Kirby flying diagonally. If Kirby bumps into a wall after a semi-charged boost while holding up and down, Kirby will bounce upwards very fast.
• When using Fire Kirby while doing a running boost in midair, pressing up and down will cause Kirby to shoot down very fast, passing through floors.
• When using Plasma Kirby while holding left and right and pressing up will charge Kirby's plasma beam to the maximum immediately, allowing you to fire fully-charged shots right away.
• When using Yo-Yo Kirby, pressing up, down and Y in midair will cause Kirby to disappear from the screen. If this is done with a helper, the game will act as if the helper doesn't exist.
• Pressing up and down on a ladder causes the game to crash, or could possibly send you to the credits of Milky Way Wishes.
• When using Jet Kirby and doing a semi-charged or fully-charged boost in midair, pressing up and down while flying sends Kirby flying diagonally. If Kirby bumps into a wall after a semi-charged boost while holding up and down, Kirby will bounce upwards very fast.
• When using Fire Kirby while doing a running boost in midair, pressing up and down will cause Kirby to shoot down very fast, passing through floors.
• When using Plasma Kirby while holding left and right and pressing up will charge Kirby's plasma beam to the maximum immediately, allowing you to fire fully-charged shots right away.
• When using Yo-Yo Kirby, pressing up, down and Y in midair will cause Kirby to disappear from the screen. If this is done with a helper, the game will act as if the helper doesn't exist.
• Pressing up and down on a ladder causes the game to crash, or could possibly send you to the credits of Milky Way Wishes.
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When choosing one of the eight games in the menu, a cartoony bounce sound effect can be heard when changing the selection, and while playing in any of the games the top-right corner of the screen shows stars, but it's unknown what they were going to be used for.
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There are a number of references to other Nintendo games in the items collected for "The Great Cave Offensive". They are as follows:
• Mr. Saturn: Earthbound series
• Bucket: Mario & Wario
• Koopa Shell: Mario series
• Pegasus' Wing: Kid Icarus series
• Falcon Helmet: F-Zero series
• Screw Attack: Metroid series
• Kong's Barrel: Donkey Kong series
• Triforce: The Legend of Zelda series
The following two are exclusive to Kirby Super Star Ultra:
• Gold Watering Can: Animal Crossing series
• Falchion: Fire Emblem series
• Mr. Saturn: Earthbound series
• Bucket: Mario & Wario
• Koopa Shell: Mario series
• Pegasus' Wing: Kid Icarus series
• Falcon Helmet: F-Zero series
• Screw Attack: Metroid series
• Kong's Barrel: Donkey Kong series
• Triforce: The Legend of Zelda series
The following two are exclusive to Kirby Super Star Ultra:
• Gold Watering Can: Animal Crossing series
• Falchion: Fire Emblem series
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Meta Knight's ship is named the Halberd. The "Hal" in Halberd could possibly be a reference to the developers of the game, HAL Labratories, as well as the real-life weapon.
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It is actually possible to defeat the Heavy Lobster during its first encounter in the Revenge of Meta Knight sub-game before the main engine blows Kirby off the ship. However, despite disappearing after being defeated, parts of the Heavy Lobster still appear in the engine blast alongside with Kirby.
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