In Episode 172 of the webseries "The Angry Video Game Nerd" in which the Nerd reviewed Jurassic Park: Trespasser, James Rolfe conducted an interview with the game's executive producer Seamus Blackley about the game's development. He asked him why they used the heart tattoo on Anne's chest as a health bar, and shouting out the usage of ammo, rather than using a regular heads-up display. He responded:
"The idea was that you would feel that it was your adventure, and part of that was not having a bunch of technology in your face. And we were struggling with the idea of a totally natural interface, having everything in the game literally be in the game world in the context of the game world. The tattoo was one of the first ideas we had about a health meter, we were thinking of putting it on the arm and it happened to be on a tattoo on the chest when we ran out of time, and so that's what stuck and that's just how stupid things are."
During the scene where Ethan sees Spoiler:Eveline from Resident Evil VII: Biohazard in a desolate, snowy part of the village there is a partially modelled version of the interior of Ethan's house far below the geometry of the area, suggesting that it was originally going to be part of the scene, but ended up being used differently in the final game.
The model for Epona can be found outside the boundary for an arena in Faron Woods Spoiler:that gets extremely infected by Twilight later on, suggesting that the developers were thinking of allowing the player to call and use her in that area before dropping the idea.
In Baseball, when stepping on the home plate after getting a home run, Birdo, Daisy, Waluigi, Diddy Kong, Bowser, Metal Mario, and Pink Gold Peach will cheer. The rest of the characters in the game will not do this, suggesting that implementing cheers for every character was overlooked during development.
As of March 2021, there are several mistakes, oversights, and omissions made by the "Move List" section of the pause menu. Some of them are as follows:
•Dr. Mario's Super Jump Punch (his Up Special) is described on his page as "hit[ting] repeatedly". however this is false as Dr. Mario's version hits only once at the start of the attack. Oddly, his base character, Mario, Has his version of the attack hit repeatedly but has a different description of the attack on his own page (the Tips menu corrects this).
•The text on Chrom and Roy's pages describing their counters says that both of the attacks send back the opponents attack "at greater force". However, while this is true in most situations, both counters have a cap of 60% damage that they cannot exceed or a minimum of 9.6% that they cannot go under.
•It says Isabelle's fishing rod grab can throw opponents up, down, or forward, with the menu making no mention of her being able to throw her foes backward with the same attack as well.
•King Dedede's Neutral Special description does not state that it can also automatically reflect projectiles, which is a new feature for the character in this game.
•Being a copy-paste of Simon's text, Richter's Holy Water descriptor states that it takes "fire" damage when his version of the attack actually has the "Aura" effect like Lucario's moves.
When designing the DLC character Steve from Minecraft, most of the game's stages were redesigned to accommodate for his Mine neutral special move which allows him to farm certain materials on stage-specific surfaces to then use to craft stronger weapons. However, not every surface has been programmed to mine the materials expected to appear from the surface Steve is standing on. The most notable example of this occurs on most of the trees in the game, where they can produce Dirt materials instead of Wood.
During the beginning part of Sephiroth's Supernova Final Smash where everyone turns to the Z-Axis to view Safer Sephiroth, the normally "flat" Mr. Game & Watch can be seen as a 3D model if he is caught in the attack.
In the Japanese release of the game, pineapples, strawberries, melons and watermelons are classed as a vegetable and cannot be given as a present at the Fruit Fiesta event. This error was fixed for the North American release at the request of publisher XSEED Games because it would be too confusing to Western players who generally view these crops as fruits.
An unused enemy named "Gotouryu", a Flying Demon based on the Japanese yōkai of the same name, can be found in the data for the Wii version. When asked about why the enemy was cut, director Hideki Kamiya admitted that he forgot to add the enemy in the game.
In an emulator, spawning a Goomba and moving it in the path of a jumping Cheep Cheep will normally cause the Cheep Cheep to hit and kill the Goomba, despite these two enemies never normally encountering each other in the game. However, in World 1-1, spawning a Giant Tail Goomba in front of the rivers at the start of the level to try and get the Cheep Cheep to kill it will instead cause the Tail Goomba to fly off-screen as it has a preset path it travels and attacks on instead of just following Mario/Luigi wherever he walks. Off-screen, it will perform its Tail Swing attack that will mysteriously cause the level itself to take damage, effectively "killing it" and forcing the level to erase almost its entire memory and be collected as one coin, including Mario/Luigi. The game then disables you from quitting or restarting the level.
After footage of the game's final boss surfaced from pre-release copies, players expressed concern to the developers that some intense rapidly flashing lights and other visuals during the final boss may cause serious seizures to players that have Photosensitive epilepsy, and in general may be an eyesore to players that are not epileptic. The developers understood and significantly changed the battle effects in a day-one patch that was heavily recommended by Square Enix to be downloaded by future players.
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Within 14 review copies of Animal Crossing: Wild World (that had save data already on them) sent to media outlets to try out its compatibility with the then-upcoming Wii game Animal Crossing: City Folk, it was discovered that the villager Baabara's catchphrase "daahling" and the nickname she refers to the player as had been altered by an unknown party. The nickname was replaced with the colloquial ethnic slur "Ñiggá" with the first and last letters replaced with accented letters, and the catchphrase being replaced with the message "♥ u long time!!", a reference to a scene from the 1987 film "Full Metal Jacket".
Nintendo later put out a statement apologizing for the mistake and recalled the review copies, explaining that the game's wi-fi features (which allow catchphrases, appropriate or not, to be spread) were to blame:
"Previously played copies of the 2005 DS game Animal Crossing: Wild World were sent to 14 members of the media to demonstrate the ability of players to transfer items to the new Animal Crossing: City Folk for Wii." "We regret that an offensive phrase was included without our knowledge via a wireless function that allows user-generated catchphrases to spread virally from one game to the next. This version is limited to 14 copies created for media review purposes only and is not available at retailers. We sincerely apologize for the incident and are working with media who received the game cards to return them to Nintendo immediately."
In the Paris level, the Mona Lisa painting can be burned with napalm to reveal a cheat code hidden underneath: Up/Down/L1/R1. This four-button code is meant to unlock Cyburbia, a level from the first Twisted Metal game, as one of three secret stages for the 2 Player Challenge Match mode by entering it on the level select screen. However, entering this code does nothing, because the code found in the Paris level has a typo: the Up and Down buttons are accidentally switched, so the correct code is actually: Down/Up/L1/R1.
At the start of the game, Brandi Broke is pregnant with her third child and the last conceived with her late husband Skip. However, due to Skip's genetic file being unlinked, the baby will take Brandi's genetics, and will always be male, essentially always making him an opposite sex clone of his mother. Linking Skip so that he is properly linked before the baby is born will result in the baby being born with the genetics of Brandi and Skip, and the chance of it being female.
There is an error with her memories in that she gave birth to their second child Beau after Skip died, yet her third child is recognized by the game as his. Since Brandi could not have gotten pregnant with the third child when she was already pregnant with Beau, Skip could not be the father unless he somehow impregnated her post-mortem. This, however, contradicts a picture in the family album that shows Brandi about to give birth to Beau with both Skip and their first child Dustin present.
During the 7th episode of the EA Community Team Cast from April 25, 2019, series executive producer and general manager Lyndsay Pearson claimed that the memory contradictions were an oversight, and that the "cloning" technique was used because the data for Brandi's pregnancy kept getting lost.
The mini-fridge in Travis' room at Motel "NO MORE HEROES" can be used to heal him, even though it's impossible to lose health outside of ranking matches and assassination gigs and Travis' health is always restored after completing or failing a gig. Both the game and its instruction manual still point out this feature regardless. This suggests that there were either plans for enemies to appear in the overworld of Santa Destroy that could harm Travis outside of his missions, or it was implemented purely for creative effect.
The "skooma drinking" animation in the final game is buggy and functions incorrectly. When a character is displaying the animation, their mouth clips through their head, and unlike any other animation in the game, they do not stop the animation when entering dialogue with the player.
The song "OPERATOR" by PAPAYA is mistakenly credited in original Arcade releases of the game as "OPERATOR (Two Gees Mix)", despite the song actually being the original version. This was fixed starting from Dance Dance Revolution 3rd Mix PLUS!.
During the Warhammer 40,000 crossover promotion in 2020, the game's publisher Wargaming came under scrutiny after it was made aware by Twitter user Darren Bogus that they were sponsoring controversial YouTuber Arch Warhammer to help promote it. Arch Hammer is known within the Warhammer community for his misogynistic, racist, and hateful remarks. In a statement from Wargaming on July 3rd 2020, they issued an apology and claimed that sponsoring Arch was due to "human error" and had since cut ties with him. They even admitted that they were warned beforehand by Warhammer's owners Games Workshop not to collaborate with him but had failed to follow their request.