Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Sonic the Hedgehog 2
1
According to the July 1997 edition of SEGA Magazine in a developer interview, Yuji Naka stated that he added the ability to perform a Spin Dash while crouching and standing still, named the "Super Spin Dash", to make it easier for players in response to critiques of the first game where players had trouble performing the normal, running version of the Spin Dash:

"As for our new additions to Sonic 2, they began and grew out of our dissatisfactions from the first game. The idea for the super spin dash, for instance, came directly from one of those complaints—namely that beginners couldn’t do the loop-de-loops very well, and if they made a mistake they couldn’t get the momentum back to loop through it. That was annoying. So what if he could dash from a stopped position…? Then we had the image of him spinning in a ball to accelerate, and rendering it graphically helped the idea take further shape."

In a 1993 Beep! Mega Drive interview with several Sega employees, Naka first stated about the Super Spin Dash:

"It came about when we were reflecting on opinions of the first game. We were actually planning on including one other such ability. We also talked about using the B and Up buttons, but that was never realized."
Twinkle Star Sprites
1
Attachment In a 1996 Gamest interview, some of the featured concept art shows designs for 2 characters named "Marisu" and "Teresu" who were not included in the final game. The game's character designer Mimori Fujinomiya commented:

"These were characters looked too much like ripoffs of the koropokkuru, so I abandoned them. Their personalities were too similar to Macky and Pentell, anyway. I do like their Robo-Dog though."
Trespasser
1
In Episode 172 of the webseries "The Angry Video Game Nerd" in which the Nerd reviewed Jurassic Park: Trespasser, James Rolfe conducted an interview with the game's executive producer Seamus Blackley about the game's development. He asked him why they used the Tribe C Alpha Velociraptor as the final boss when raptors were already the most frequently-encountered dinosaur in the game. He responded:

"We didn't have time to create, or budget to create a new boss dinosaur, and we were in a huge rush to finish, and we had a huge amount of pressure from DreamWorks Interactive. Of course all of these things are ludicrous now when you think about them, because as we say 'a late game is only late until it ships, but a bad game is bad forever'."
No More Heroes
1
Attachment In the original Wii version, the river overpass in Santa Destroy has a wall underneath it with poor-enough collision detection that if you walk into it in a certain way, Travis will clip through the wall and can walk infinitely directly underneath Santa Destroy, even out of the city. This glitch was fixed in all future re-releases of the game.
Franchise: Pokémon
1
The in-game description for the Ability "Levitate" used since Generation IV states that it makes the Pokemon that knows it completely immune to all Ground-type attacks. However, this is false, because in all games since the Ability's introduction in Generation III, a Pokemon that has Levitate can still get hit and affected by non-damaging Ground-type attacks, such as Sand Attack. This means that the Ability only makes its Pokemon immune to damaging Ground-type attacks, such as Earthquake and Earth Power among others, and not ones that do not affect the Pokemon's HP.
Trespasser
1
In Episode 172 of the webseries "The Angry Video Game Nerd" in which the Nerd reviewed Jurassic Park: Trespasser, James Rolfe conducted an interview with the game's executive producer Seamus Blackley about the game's development. He asked him why they used the heart tattoo on Anne's chest as a health bar, and shouting out the usage of ammo, rather than using a regular heads-up display. He responded:

"The idea was that you would feel that it was your adventure, and part of that was not having a bunch of technology in your face. And we were struggling with the idea of a totally natural interface, having everything in the game literally be in the game world in the context of the game world. The tattoo was one of the first ideas we had about a health meter, we were thinking of putting it on the arm and it happened to be on a tattoo on the chest when we ran out of time, and so that's what stuck and that's just how stupid things are."
Resident Evil Village
1
During the scene where Ethan sees Spoiler:Eveline from Resident Evil VII: Biohazard in a desolate, snowy part of the village there is a partially modelled version of the interior of Ethan's house far below the geometry of the area, suggesting that it was originally going to be part of the scene, but ended up being used differently in the final game.
The Legend of Zelda: Twilight Princess
1
The model for Epona can be found outside the boundary for an arena in Faron Woods Spoiler:that gets extremely infected by Twilight later on, suggesting that the developers were thinking of allowing the player to call and use her in that area before dropping the idea.
The Legend of Zelda: Twilight Princess
1
Attachment Darknuts have a low-quality, low-polygon, and mostly featureless face underneath their helmets that cannot be seen in normal gameplay.
Mario Sports Superstars
1
In Baseball, when stepping on the home plate after getting a home run, Birdo, Daisy, Waluigi, Diddy Kong, Bowser, Metal Mario, and Pink Gold Peach will cheer. The rest of the characters in the game will not do this, suggesting that implementing cheers for every character was overlooked during development.
Super Smash Bros. Ultimate
1
As of March 2021, there are several mistakes, oversights, and omissions made by the "Move List" section of the pause menu. Some of them are as follows:

•Dr. Mario's Super Jump Punch (his Up Special) is described on his page as "hit[ting] repeatedly". however this is false as Dr. Mario's version hits only once at the start of the attack. Oddly, his base character, Mario, Has his version of the attack hit repeatedly but has a different description of the attack on his own page (the Tips menu corrects this).

•The text on Chrom and Roy's pages describing their counters says that both of the attacks send back the opponents attack "at greater force". However, while this is true in most situations, both counters have a cap of 60% damage that they cannot exceed or a minimum of 9.6% that they cannot go under.

•It says Isabelle's fishing rod grab can throw opponents up, down, or forward, with the menu making no mention of her being able to throw her foes backward with the same attack as well.

•King Dedede's Neutral Special description does not state that it can also automatically reflect projectiles, which is a new feature for the character in this game.

•Being a copy-paste of Simon's text, Richter's Holy Water descriptor states that it takes "fire" damage when his version of the attack actually has the "Aura" effect like Lucario's moves.
Super Smash Bros. Ultimate
1
When designing the DLC character Steve from Minecraft, most of the game's stages were redesigned to accommodate for his Mine neutral special move which allows him to farm certain materials on stage-specific surfaces to then use to craft stronger weapons. However, not every surface has been programmed to mine the materials expected to appear from the surface Steve is standing on. The most notable example of this occurs on most of the trees in the game, where they can produce Dirt materials instead of Wood.
Super Smash Bros. Ultimate
1
Attachment During the beginning part of Sephiroth's Supernova Final Smash where everyone turns to the Z-Axis to view Safer Sephiroth, the normally "flat" Mr. Game & Watch can be seen as a 3D model if he is caught in the attack.
Story of Seasons: Trio of Towns
1
In the Japanese release of the game, pineapples, strawberries, melons and watermelons are classed as a vegetable and cannot be given as a present at the Fruit Fiesta event. This error was fixed for the North American release at the request of publisher XSEED Games because it would be too confusing to Western players who generally view these crops as fruits.
Ōkami
1
Attachment An unused enemy named "Gotouryu", a Flying Demon based on the Japanese yōkai of the same name, can be found in the data for the Wii version. When asked about why the enemy was cut, director Hideki Kamiya admitted that he forgot to add the enemy in the game.
Super Mario 3D Land
1
In an emulator, spawning a Goomba and moving it in the path of a jumping Cheep Cheep will normally cause the Cheep Cheep to hit and kill the Goomba, despite these two enemies never normally encountering each other in the game. However, in World 1-1, spawning a Giant Tail Goomba in front of the rivers at the start of the level to try and get the Cheep Cheep to kill it will instead cause the Tail Goomba to fly off-screen as it has a preset path it travels and attacks on instead of just following Mario/Luigi wherever he walks. Off-screen, it will perform its Tail Swing attack that will mysteriously cause the level itself to take damage, effectively "killing it" and forcing the level to erase almost its entire memory and be collected as one coin, including Mario/Luigi. The game then disables you from quitting or restarting the level.
Balan Wonderworld
1
After footage of the game's final boss surfaced from pre-release copies, players expressed concern to the developers that some intense rapidly flashing lights and other visuals during the final boss may cause serious seizures to players that have Photosensitive epilepsy, and in general may be an eyesore to players that are not epileptic. The developers understood and significantly changed the battle effects in a day-one patch that was heavily recommended by Square Enix to be downloaded by future players.
SpongeBob SquarePants: Plankton's Robotic Revenge
1
Spongebob, Patrick and Sandy don't appear on the title screen of the Wii version like they do with the other home console versions of the game.
Animal Crossing: Wild World
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
1
Twisted Metal 2
1
Attachment In the Paris level, the Mona Lisa painting can be burned with napalm to reveal a cheat code hidden underneath: Up/Down/L1/R1. This four-button code is meant to unlock Cyburbia, a level from the first Twisted Metal game, as one of three secret stages for the 2 Player Challenge Match mode by entering it on the level select screen. However, entering this code does nothing, because the code found in the Paris level has a typo: the Up and Down buttons are accidentally switched, so the correct code is actually: Down/Up/L1/R1.
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 35 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right