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Final Fantasy VII
2
Cloud's hair was originally supposed to be black and slicked back to contrast with Sephiroth's long white hair. The developers also thought it would be a good way to render less polygons on screen. The idea was eventually ditched for his iconic spiky hair. The idea was later used for Angeal, the original wielder of the Buster Sword and Sephiroph's close friend in Crisis Core.
Franchise: Mario
1
Shigeru Miyamoto wanted Mario to have a dinosaur companion ever since Super Mario Bros. but it wasn't thought possible at the time due to the limitations of the NES. He wanted to implement Yoshi in Super Mario Bros. 3 but again could not. Two power-ups were created to fill the gap - raccoon and frog Mario. Co-worker Takashi Tezuka once speculated that Miyamoto's love of horse riding had influenced Yoshi's creation.
Sonic the Hedgehog
1
In issue 260 of Nintendo Power, Yuji Naka revealed that the initial concept for Sonic the Hedgehog's gameplay came from playing level 1-1 of Super Mario Bros. over and over again as fast as he could, since you always had to play the level first regardless of whether you used warp zones or not.
"I always tried to get through the level as fast as I could. And that inspired the initial concept for Sonic the Hedgehog."
Castlevania: Harmony of Dissonance
1
Attachment You can find a giant skull with several holes in it, used as a ramp. This is a reference to the mini-boss "Crocomire" from Super Metroid. It's thought to be a way of paying tribute to the Metroid series, as Super Metroid heavily influenced the Castlevania franchise.
Punch-Out!!
1
Attachment The Russian fighter Soda Popinski was originally named Vodka Drunkenski. They changed his name to avoid controversy. Most of his dialogue still makes it out as though he is in fact supposed to be drunk.
The Legend of Zelda: Link's Awakening
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Attachment In the original Japanese version, the Hippo from the Animal Village had what appear to be breasts. This was changed during its localization to remove the breasts and any suggestion of clothing to cover up its naked body.
The Legend of Zelda: Link's Awakening
subdirectory_arrow_right The Legend of Zelda: Link's Awakening DX (Game)
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1
person DidYouKnowGaming calendar_month March 14, 2013
The Cutting Room Floor article:
https://tcrf.net/The_Legend_of_Zelda:_Link%27s_Awakening_(Game_Boy)/Version_Differences#Cukeman_Dialogue

Original DidYouKnowGaming post:
http://didyouknowgaming.com/post/26291135666/links-awakening
The Legend of Zelda: Ocarina of Time
1
When starting development on Ocarina of Time, Nintendo weren't sure how large of a game they'd be able to make with the Nintendo 64's memory restrictions. Miyamoto even considered structuring the game in a similar fashion to Super Mario 64, with Ganon's castle being the hub. The Forest Temple with Ganon's doppelganger jumping in and out of paintings was an idea carried over from that period of development.
The Legend of Zelda: Link's Awakening
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Attachment In issues 44 and 48 of Nintendo Power, there are a number of early screenshots from a pre-release copy of Link's Awakening.
These show that the Wind Marimba was originally a pair of cymbals, you could carry more than one of Crazy Tracy's medicine, and you could also carry the Guardian's Acorn. There also appears to be another item that wasn't in the final game that looks like a stone fragment. This was also a prize available in the crane mini-game.

There is also an early version of the world map that is completely different from the final game. It appears to be a highly condensed version of Hyrule from A Link to the Past map. This was likely used as a placeholder during development.
It also seems that the boss battle with Moldorm would have taken place in a room that is completely different from the final version of the game.
The Legend of Zelda: A Link to the Past
1
Attachment There is an unused item called "The Letter" that occupies the same inventory space as the Magic Mirror. It uses the same sprite as the map, similar to the letter item from the original Legend of Zelda.
Robotrek
1
Attachment There are 3 unused items in the game's code:
Warp System: Allows you to exit to the world map, disappears after use. Likely removed due to the number of times in the story you're supposed to be trapped in a dungeon.
Sphere: The description reads "Ball?" There appears to be no other use for it.
Badge 2: Again, has no actual use, and is just a recolor of the Leader's Badge.
Secret of Evermore
1
Attachment It is widely considered that the lead hero is a reference to Marty McFly from the Back to the Future series. Both characters travel through time, use the term "heavy" and wear an orange life preserver. The lead hero also has a strong interest in movies, so this is possibly a development of that characteristic.
Secret of Evermore
1
Many people believed that due to Square releasing Secret of Evermore, they never localized Seiken Densetsu 3 to the US. However, Secret of Evermore was actually developed by a new team hired in the US, many of whom had never worked in the industry before, and had nothing to do with the development of Seiken Densetsu 3.
GoldenEye 007
1
Attachment In the first level of the game, the Dam, there's a small island near the end which can be seen from afar. The island features a guard tower and an inoperable drone gun with some beta textures. It can only be reachable using a cheat device and a no clipping cheat enabled.

Left over code suggest the player had to travel to the island and retrieve proper equipment to perform a bungee jump. 'Piton Gun' and 'Bungee' can still be seen in the games code, and a Piton Gun is what Bond used in the movie to get to the facility. However, according to Duncan Botwood, one of the developers on the game, it was originally planned for players to investigate the area and find some armor as a reward.
Final Fantasy X
1
Character designer Tetsuya Nomura has said that the South Pacific, Thailand and Japan are major influences on the culture and geographical design of Spira, particularly in the case of the southern islands of Besaid and Kilika.
Sabrina the Animated Series: Zapped!
2
There's a few unused messages hidden in the ROM that differ from the US and EU version. In the US, there are 3 messages of "Hello there!" whereas in the EU version they read:
"Wow Salem, so this is what the inside of a hex editor looks like..."
"Hello there!"
"Hey look! Someone ripped our game!!!"

There is also a large chunk of uncompiled code, and for some reason the file path to the developer's ZoneAlarm settings: "C:\PROGRAM FILES\ZONE LABS\ZONEALARM\ZONEALARM.E"
Collection: No More Heroes
1
Travis Touchdown is heavily influenced by Johnny Knoxville of Jackass fame. The game's director, Goichi Suda, would often show his team a clip from Jackass where a baby alligator bites Knoxville's nipple, claiming "I wanted my staff to understand the kind of person that Travis is."
GoldenEye 007
1
At one point in GoldenEye's development, reloading your weapon was going to be triggered by removing and reinserting the N64 Rumble Pack as if you were removing a magazine on a gun.
Spec Ops: The Line
1
Yager, the developers of the Single Player of the game, have been outwardly spoken about their displeasure about the inclusion of multiplayer in the game, developed by an external team, being forced into the game by 2K Games.

Cory Davis, lead designer of the game, has gone so far as to say that it "sheds a negative light on all of the meaningful things we did in the single-player experience." He has also referred to the multiplayer as "another game rammed onto the disk like a cancerous growth", that is was "tacked on", "low-quality", "bullshit", "should not exist", and "tossed out the creative pillars of the product".
Rock n' Roll Racing
1
Rock n' Roll Racing was originally planned as a sequel to RPM Racing, titled "RPMII".
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