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Transformers: War for Cybertron
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There is an unused Splitscreen mode in the game's data that seems to imply that the Story Mode was going to support Local Co-op instead of just the Online Co-op it supports in the final release.
Deltarune
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Attachment Within the data for Chapter 2 is an unused attack for Spoiler:Spamton NEO in which the player is limited to shifting the SOUL between three horizontal planes while dodging oncoming oversized bullets. This attack functions identically to the Purple SOUL mechanic in Undertale, implying that at one point, Spoiler:the Spamton NEO fight was intended to be based around that rather than the Yellow SOUL mechanic.
Transformers
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Attachment There is an unused Game Modes tab on the disc that comes with data suggesting that there were other game modes planned like "Boss Mode" and "Explore Mode", however no further data exists on these modes.
Transformers
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There are a total of 21 unused Mini-Cons in the game's data, some of which appear as text strings while the rest appear to resemble JSON files. However, two were extensively worked on before being scrapped. The first one was called "Endgame" and would have summoned large "holes in the fabric of space" that would have sucked enemies and objects into them. The second dropped Mini-Con is called "Bug-Out" and would have called upon "Emergency Warp Gates". Although Endgame was scrapped, his model was reused for in-game Mini-Cons Discord, Twister, and Overwatch.
person PirateGoofy calendar_month November 10, 2021
Deltarune
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Attachment Spamton draws a number of parallels to Mettaton from Undertale throughout his character arc in Chapter 2:

• Both characters have names ending in "-ton", and both Spoiler:have NEO forms that can be optionally encountered. Speaking with Swatch after Spoiler:defeating Spamton NEO on the normal route implies that Spoiler:the robot that became Spamton NEO's body was designed by Deltarune's equivalent of Mettaton.
• Both characters speak in all-caps with idiosyncratic speech patterns (staggered text scrolling for Mettaton, random bracketed text and typos for Spamton).
• The purchasable Spamton-shaped mannequin in Cyber City wears the same dress Mettaton does during the latter's opera performance.
• Before fighting him on the Neutral and Pacifist routes in Undertale, Mettaton makes a statement that appears to align with the protagonist's goals before quickly responding with "NOT!!!" Spoiler:On the Weird Route in Deltarune, Spamton NEO makes a similar jab, even using the exact same formatting for the "NOT!!!" response.
Spoiler:Both Spamton NEO and Mettaton utilize similar mechanics in their fights. Both are fought using the Yellow SOUL, both include miniature versions of themselves with their own attacks, both use identical cross-exploding bombs, both feature attacks where the player must shoot their hearts (which fire back in turn), and both fights involve a free turn for the player (Mettaton EX taking a break, Spamton NEO being attacked by his own phone).
Spoiler:Spamton NEO's "Check" description reads "He's his own worst invention." This nods back to Mettaton NEO's "Check" description, "Dr. Alphys's greatest invention."
Spoiler:One line of flavor text in Spamton NEO's fight reads "The stage lights are shattered," nodding back to flavor text in Mettaton NEO's fight that reads "Stage lights are blaring."
Spoiler:Spamton NEO's battle theme, "BIG SHOT", samples Mettaton NEO's battle theme, "Power of 'NEO'".
Spoiler:Spamton NEO's ultimate attack on the Weird Route includes mock VCR HUD icons that read "WRECK" and "SPEW", nodding back to Mettaton EX's "REC"/"REW" attack.
Transformers
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The game went through a number of early titles throughout development including "Transformers Armada" (which was the name shipped with review copies of the game), "Transformers Armada: The Battle for Energon" and "Transformers Armada: Prelude to Energon", all of which bear the name of the show and toy line that it's based upon. However, when the game was launched at retail, the name was changed to just "Transformers" for unknown reasons.
person PirateGoofy calendar_month November 9, 2021
Dead Rising
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Attachment If the player waits on the title screen for 2 minutes, a secret cutscene will play out featuring a mother and daughter, named Connie and Dakota, encountering the outbreak in Wilamette and fruitlessly fending off zombies from their car. These characters bear striking resemblances to Spoiler:psychopath Cliff Hudson's daughter and granddaughter in the photo found in his wallet after he is defeated.
Transformers: Devastation
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Attachment Several signs in the game contain Easter Eggs that reference different names and other things from the original series or Generation 1 themed Transformers lore and media. A few examples are:

•"Maccadam's Vintage Oil" - A reference to a place on Planet Cybertron, equivalent to an Earth Bar, where Transformers can consume recuperating oil and that was also known as a non-conflict-zone during the Cybertronian war.

•"Bahoudin's" - An homage to the "Pearl of Bahoudin", a powerful MacGuffin from a storyline in the first Transformers animated series.

•"S. Witwicky" - A callout to Spike Witwicky, the young human protagonist from the same show, and his father Sparkplug.

•"Lander's Beverages" - a rather deep cut to one of the lead characters in the "Super God Masterforce" anime, a TV show that acted as somewhat of a sequel to the G1 cartoon that was only aired in Japan and featured "Pretenders" (such as Lander), which are Transformers that can take human form, among other things.
The Evil Within
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Attachment In Chapter 14 (The Consequences DLC), before entering the final boss fight, if the player shoots Ruvik's brain, it will trigger a fake ending with a photo of Sebastian, Joseph & Kidman congratulating the player (similar to Resident Evil (2002)'s easter egg photo of Chris & Jill congratulating the player for completing the Invisible Enemy mode. Both games are directed by Shinji Mikami.), earning a trophy/achievement called "Stick to the Script". After the credits end, it will cut back to the game where a startled Kidman will shout an expletive.
The Misadventures of Tron Bonne
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Attachment In the end credits of the Japanese release, three additional images with captions underneath them are shown during the montage of official artwork. These images appear to be drawings and fan mail sent by young Japanese fans to Capcom that influenced the game's development:

• The first image shown in the credits, submitted by 14-year-old Masahiro Onuma from Osaka, reads:

"Kobun Mole
It comes out of the land on the ground, and comes out of anywhere in the cave. You can hit the body with a drill and crush the scattered soil and stones!"

This drawing appears to be the first design for the Servbot Borer that was later simplified for the final game and later modified again in Mega Man Legends 2.

• The second image, submitted by 11-year-old Takumi Miyayoshi from the Ishikawa Prefecture, reads:

"Kobun's Bomb
Dummy dolls are passing one after another from right to left. (It's a bomb)"

This drawing may be the first design for the Servbot training minigame in the Gym, where a Servbot has to dodge and catch bombs volleyed at it by two other Servbots and then throw them back at targets behind them.

• The third image, submitted by 10-year-old Masashi Kaga from Tokyo, reads:

"Bonne Rocket Bazooka
There is a roller under the trigger, so you can move while doing something!!"

This drawing appears to be the first design for the Bonne Bazooka, a weapon used by the Gustaff that can be developed by Servbot #31 after he obtains his skill and the Pipe from the Nakkai Ruins.

The text featured on the fan drawings themselves have been left untranslated in this submission as the pictures were scaled down to fit in the credits and thus appear smaller, grainier and more difficult to read.
Super Smash Bros. Ultimate
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When Sora holds a battering Item or certain other items (such as a Mr. Saturn) he assumes the same idle stance that he did whenever he turned into Valor Form, one of the drive forms in Kingdom Hearts II that allows him to dual-wield two Keyblades, which in turn is also the basis for one of his alternate costumes in this game.
The Legend of Zelda: Twilight Princess
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Attachment In early pre-release screenshots and in the first playable demo of the game, Link could ride a canoe in Ordon Village's river, although this feature was removed from this area in the final game. These screenshots also suggest that the river was planned to be bigger and potentially a Fishing Hole before being sized down, although Hena's pond in the final game bears some resemblance to this area.

Interestingly, an unused yet fully implemented feature for canoes allows dogs to hop on and ride with Link on the bow, and then hop off when returning to land. However, dogs and canoes do not appear together in any location in the final game unless they are modded in. Seeing as Ordon Village has two dogs inside different houses and was originally meant to have canoes, it's possible this place would have done more with this feature before it was scrapped.
Super Smash Bros. Ultimate
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Attachment When Kirby absorbs Sora and then uses his Magic, it is immediately clear that Kirby does not get a Keyblade of his own. Instead, Kirby uses an ethereal glowing weapon that resembles a keyblade but is entirely made out of light and sparkles that changes color depending on the spell. While this can be interpreted as being a restriction by Disney over the Keyblade's imagery, Masahiro Sakurai on Twitter chalked it up to being done for lore reasons as he said "...only Keyblade Wielders can use Keyblades..." implying that Kirby isn't "chosen" as barer of one and thus has to use the three spells differently.
Deltarune
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Attachment In one room of Spoiler:the mansion basement in Chapter 2, the player has a rare chance of seeing a grinning face appear out of bounds at the far left before quickly fading away. The face's pink and yellow eyes match those of Spamton, who by this point Spoiler:has instructed Kris to retrieve the EmptyDisk from the basement.
Kingdom Hearts
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Disney heavily restricted the use of Mickey Mouse in the game especially as the central character like Square initially wanted. This was because Disney was nervous about the success of the game and did not want its possible failure leaving a black mark on the company and its mascot. Tetsuya Nomura stated that these contractual restrictions went so far as to have Disney allow Mickey to only make a minor cameo appearance (such as "in the background of a crowd" as Nomura put it). Spoiler:Nomura and his team got around this by having Mickey have an extremely important but brief role at the end of the game in the form of Mickey helping Sora close the Door to Darkness so no more Darkness gets out of it, separating the two. King Mickey even appears mostly in silhouette in this scene. When the first Kingdom Hearts became a humongous success for both Disney and Square, the former allowed the game developers to feature their mascot in a much more prominent role in the franchise from then onward.
Mario Paint
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Attachment There is a fifth, unused icon for the Coloring Book that resembles a small toy bear. It is unknown what this icon would have done, but as the game's graphics are uncompressed and thus take up a significant portion of the ROM, the developers likely ran out of memory and were forced to scrap it.
Charlie and the Chocolate Factory
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person MehDeletingLater calendar_month October 23, 2021
Metroid Dread
subdirectory_arrow_right Metroid Dread (Game)
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A game with the same title was originally planned to release on the DS. In 2005, IGN got hold of an official internal Nintendo software list that revealed a number of key DS games set to be announced in the future. All of the games on the list were eventually announced and released except for one project simply titled "Metroid Dread". However, the title quickly disappeared from Nintendo's title plan lists and in magazine articles before that year's E3.
The King of Fighters XII
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Prior to the game's console release, SNK celebrated the series' 15-year anniversary by updating the official King of Fighters website to feature images of K' and Mai Shiranui in the game's art style. This led to speculation that the two characters would be playable on the console versions of the game. This ended up being false, with both K' and Mai becoming absent from the final roster, with Elisabeth and Mature substituting as console-exclusive characters.
Tony Hawk's Pro Skater
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In the Nintendo 64 release of the game, there is a list of 2,170 names that when entered to save your high score will cause all menu text to be replaced with a string of gibberish unique to each name. Attempting to complete a Competition after doing this will likely cause the game to crash. The most popular example of this glitch is entering the name "TYR" which causes the menu text to instead display "RXJP Y HMB". The last two characters of names entered (including blank characters) that trigger this glitch act as a checksum of the preceding characters, suggesting that this glitch is a remnant of an early password system that was scrapped in favor of Controller Pak saves.
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