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Ōkami
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Attachment An unused enemy named "Gotouryu", a Flying Demon based on the Japanese yōkai of the same name, can be found in the data for the Wii version. When asked about why the enemy was cut, director Hideki Kamiya admitted that he forgot to add the enemy in the game.
Ghost of Tsushima
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Toshihiro Nagoshi, the general director of the Yakuza series, was awestruck by Ghosts of Tsushima and its depiction of Japanese culture, history, and aesthetic, even going so far as to say that it was something they (Japanese game developers) should've made. He furthermore said it broke the misconception that western people do not understand Japanese culture.

"...It’s the kind of work made by non-Japanese people that makes you feel they’re even more Japanese than us. I think it’s amazing. We often believe Western people would never get certain Japanese things, but the game shows this way of thinking is wrong in the first place."
Zone of the Enders: The 2nd Runner
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According to the game's director Shuyo Murata, fusing both the first and second game's story and gameplay together into one experience was the most challenging part of the game's development.
The King of Fighters 2003
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The supervising designer of the game insisted on the spelling of "Malin" instead of "Marin" as the character's name. It is unknown by the rest of the game's development team why this decision was made, other than said designer's explicitly stated "humble preference".
Real Bout Fatal Fury
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In a 1995 developer interview featured in the game's guidebook, they were originally going to add a hidden playable character, but dropped the idea after concluding that including another boss fight after defeating Geese Howard was a strange decision.
Kingdom Hearts
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Sora, Kairi and Riku's ages at the chronological time of this game's story are all stated in the PlayStation 2 release's instruction manual. Specifically, Sora and Kairi are both 14, and Riku is 15.
Dino Crisis
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Attachment According to the Capcom team in the game's official Japanese guide book, the game's designer for Regina said the costume was inspired by Jessica Priest played by Melinda Clarke from the 1997 film Spawn. After Regina's costume design was finished, Rick & Gail's costumes were created to match her design.
Super Mario 3D Land
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In an emulator, spawning a Goomba and moving it in the path of a jumping Cheep Cheep will normally cause the Cheep Cheep to hit and kill the Goomba, despite these two enemies never normally encountering each other in the game. However, in World 1-1, spawning a Giant Tail Goomba in front of the rivers at the start of the level to try and get the Cheep Cheep to kill it will instead cause the Tail Goomba to fly off-screen as it has a preset path it travels and attacks on instead of just following Mario/Luigi wherever he walks. Off-screen, it will perform its Tail Swing attack that will mysteriously cause the level itself to take damage, effectively "killing it" and forcing the level to erase almost its entire memory and be collected as one coin, including Mario/Luigi. The game then disables you from quitting or restarting the level.
Dino Crisis 2
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Attachment An unused song can be found in the data for Dino Crisis 2's demo disc that, although being slightly rearranged, bears an uncanny resemblance to the "Ground Theme" from Super Mario Bros.
Castlevania: Symphony of the Night
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In the NTT-PUB official guidebook, Koji Igarashi stated the team wanted to give players enough enjoyment with the game to match their money's worth by giving them more freedom to roam around to lengthen the playtime, unlike the previous Castlevania games which were shorter. To accomplish this, he inserted RPG elements like experience points and a level up system into the game so players would be more encouraged to challenge themselves against difficult enemies.

"We gave the player a lot of freedom because we wanted to lengthen the playtime for an action game, which is usually short. If people spend 5800 yen (approx $58) on a game, they should get 5800 yen worth of enjoyment from it. Even when a game is very difficult, defeating enemies isn’t very exciting, is it? I thought it would be fun for players to get experience from enemies and level up, so I added RPG elements."
Castlevania: Symphony of the Night
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In the NTT-PUB official guidebook, Koji Igarashi & Toru Hagihara stated that in their early planning stages they came up with an alignment system. If the player used a lot of sub-weapons, they would gain a holy alignment; if they used a lot of magic, they would gain a dark alignment. There would be different endings based on the alignments with various subtitles, with Igarashi citing one as being named "聖魔のトリル" (seima no toriru), something like "The Trill of Light and Darkness." A trill is a musical ornament where two adjacent notes (i.e. 聖 "holy" and 魔 "evil") alternate rapidly. The reason for this feature's removal is unknown.
Franchise: Phantasy Star
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According to a 1993 World of Phantasy Star book interview with Miki Morimoto, she stated that the meaning of the game's title was like “a planet/star of fantasy” and that Yuji Naka was the one who originally named the game Phantasy Star. He started with just the word "Fantasy", and played around with it until he figured out what to name the game. He was also influenced by a song called "Nagisa no Fantasy" (Beachside Fantasy) by his favorite singer, an idol named Noriko Sakai.
Streets of Rage
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In a 1991 interview with BEEP Mega Drive Magazine, the game's composer Yuzo Koshiro stated that he started writing the music for the game at the end of 1990. He often went dancing at clubs, and at the time, the scene was moving on from Eurobeat to a new trend: house music. Because Streets of Rage was a beat 'em up game, he wanted the music to be energetic and exciting, and initially thought about writing a rock soundtrack for the game. However, when he first tried using house music in the game, "it all clicked, and [he] thought it sounded really cool."
Platform: PlayStation 3
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The PlayStation 3's launch was delayed a year after the Xbox 360 was released, supposedly because of a short supply of blue laser diodes, a "$0.05 component" that were used on the system's Blu-ray drive to read Blu-ray discs. Former PlayStation executive Phil Harrison elaborated:

"In this particular case, the shift from red laser to blue laser was actually quite a sophisticated change in the way that the optical head on a drive worked, and it was a little bit of physics and a little bit of chemistry mixed together, because it's really a crystal that you're making. And they just couldn't make enough."
Ninja Gaiden
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Though the game can run at 60 frames per second, the team had to lower the framerate to 30 frames per second when using Ninpo attacks due to hardware limitations. This change came to the disappointment of director Tomonobu Itagaki who strongly believed a ninja's magic should be "impressive and powerful" and who wanted the development team to use every resource they had to make the Ninpo attacks live up to his vision.
Balan Wonderworld
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After footage of the game's final boss surfaced from pre-release copies, players expressed concern to the developers that some intense rapidly flashing lights and other visuals during the final boss may cause serious seizures to players that have Photosensitive epilepsy, and in general may be an eyesore to players that are not epileptic. The developers understood and significantly changed the battle effects in a day-one patch that was heavily recommended by Square Enix to be downloaded by future players.
Nioh
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The description for the Heshikiri Hasabe sword alludes to a real-life event where daimyo Oda Nobunaga used the sword to murder one of his servants in anger after he insulted him. The final enemy in the "Kanbei and the Overlord" side mission is a yōkai resembling a biwa that steals the weapon because of a grudge related to the sword. It is heavily implied that the demon is that slain servant.
Batman: Arkham Knight
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If the player detonates explosive gel inside Penguin's vault, the stack of bombs turns into an unused destroyed Titan canister model that appears to have been carried over from Batman: Arkham City, although it is impossible to go back inside the vault to interact with it.
Super Smash Bros. Ultimate
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According to Masahiro Sakurai, the reason Min Min was chosen as the playable Arms representative out of the game's cast is because Arms producer Kosuke Yabuki personally requested Min Min; Ninjara was among his top choices to appear in the game as well. Yabuki at one point considered asking them to add the entire cast of Arms' lead protagonists as alternate costumes or playstyles instead of just one character.
Fortnite
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Fortnite was stuck in development hell, with such development beginning as early as 2011 when it was first announced at the Spike Video Game Awards. The earliest idea for Fortnite was a horror-style third-person shooter similar to Gears of War, another series developed by Epic Games and later sold off to Microsoft.

Fortnite was originally made using Unreal Engine 3, but later shifted to its successor Unreal Engine 4 due to new high-tech functions that its preceding engine lacked. Because of this, the game was almost a PC-exclusive game and was set for a 2013 release, as Epic Games did not want to wait months for a game to get approved by console manufacturers, such as Nintendo and Sony, although they later acknowledged that a console release could not be ruled out. As Epic shifted to Unreal Engine 4 however, they immediately ran into development problems, which resulted in them hiring MMORPG developers to help finish the game.
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