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Castlevania: Symphony of the Night
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In the NTT-PUB official guidebook, Koji Igarashi & Toru Hagihara stated that in their early planning stages they came up with an alignment system. If the player used a lot of sub-weapons, they would gain a holy alignment; if they used a lot of magic, they would gain a dark alignment. There would be different endings based on the alignments with various subtitles, with Igarashi citing one as being named "聖魔のトリル" (seima no toriru), something like "The Trill of Light and Darkness." A trill is a musical ornament where two adjacent notes (i.e. 聖 "holy" and 魔 "evil") alternate rapidly. The reason for this feature's removal is unknown.
Franchise: Phantasy Star
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According to a 1993 World of Phantasy Star book interview with Miki Morimoto, she stated that the meaning of the game's title was like “a planet/star of fantasy” and that Yuji Naka was the one who originally named the game Phantasy Star. He started with just the word "Fantasy", and played around with it until he figured out what to name the game. He was also influenced by a song called "Nagisa no Fantasy" (Beachside Fantasy) by his favorite singer, an idol named Noriko Sakai.
Streets of Rage
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In a 1991 interview with BEEP Mega Drive Magazine, the game's composer Yuzo Koshiro stated that he started writing the music for the game at the end of 1990. He often went dancing at clubs, and at the time, the scene was moving on from Eurobeat to a new trend: house music. Because Streets of Rage was a beat 'em up game, he wanted the music to be energetic and exciting, and initially thought about writing a rock soundtrack for the game. However, when he first tried using house music in the game, "it all clicked, and [he] thought it sounded really cool."
Platform: PlayStation 3
1
The PlayStation 3's launch was delayed a year after the Xbox 360 was released, supposedly because of a short supply of blue laser diodes, a "$0.05 component" that were used on the system's Blu-ray drive to read Blu-ray discs. Former PlayStation executive Phil Harrison elaborated:

"In this particular case, the shift from red laser to blue laser was actually quite a sophisticated change in the way that the optical head on a drive worked, and it was a little bit of physics and a little bit of chemistry mixed together, because it's really a crystal that you're making. And they just couldn't make enough."
Balan Wonderworld
1
After footage of the game's final boss surfaced from pre-release copies, players expressed concern to the developers that some intense rapidly flashing lights and other visuals during the final boss may cause serious seizures to players that have Photosensitive epilepsy, and in general may be an eyesore to players that are not epileptic. The developers understood and significantly changed the battle effects in a day-one patch that was heavily recommended by Square Enix to be downloaded by future players.
Nioh
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The description for the Heshikiri Hasabe sword alludes to a real-life event where daimyo Oda Nobunaga used the sword to murder one of his servants in anger after he insulted him. The final enemy in the "Kanbei and the Overlord" side mission is a yōkai resembling a biwa that steals the weapon because of a grudge related to the sword. It is heavily implied that the demon is that slain servant.
Super Smash Bros. Ultimate
1
According to Masahiro Sakurai, the reason Min Min was chosen as the playable Arms representative out of the game's cast is because Arms producer Kosuke Yabuki personally requested Min Min; Ninjara was among his top choices to appear in the game as well. Yabuki at one point considered asking them to add the entire cast of Arms' lead protagonists as alternate costumes or playstyles instead of just one character.
Fortnite
1
Fortnite was stuck in development hell, with such development beginning as early as 2011 when it was first announced at the Spike Video Game Awards. The earliest idea for Fortnite was a horror-style third-person shooter similar to Gears of War, another series developed by Epic Games and later sold off to Microsoft.

Fortnite was originally made using Unreal Engine 3, but later shifted to its successor Unreal Engine 4 due to new high-tech functions that its preceding engine lacked. Because of this, the game was almost a PC-exclusive game and was set for a 2013 release, as Epic Games did not want to wait months for a game to get approved by console manufacturers, such as Nintendo and Sony, although they later acknowledged that a console release could not be ruled out. As Epic shifted to Unreal Engine 4 however, they immediately ran into development problems, which resulted in them hiring MMORPG developers to help finish the game.
Final Fantasy Adventure
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According to a Japanese Seiken Densetsu guide book (specifically, the one with the blue bottom and "SQUARE BRAND" in the bottom right corner), one of the game's programmers claimed that it apparently began life as an experimental tennis game.

"This game actually started out as an experimental tennis game. At some point, the court turned into scrollable screens, the racket turned into the playable character, the ball turned into a weapon, the opponent’s racket turned into enemies, and the “court” became referred to as the “map”… And before I realized it, a story was added into it and then the game was released as “Seiken Densetsu.” It was a curious experience."
Pokémon Diamond Version
subdirectory_arrow_right Pokémon Pearl Version (Game)
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There are certain days coded into the game's files that alter Pokemon spawn rates.

On August 6th, August 9th and September 11th, Pokemon are 10% less likely to spawn in the wild. These dates coincide with the atomic bombings on Japan, and the September 11th terrorist attacks on the United States.

On certain major holidays such as Christmas, New Years and Culture Day (November 3rd in Japan), Pokemon are 5% less likely to spawn in the wild possibly to discourage gameplay during holidays.

33 other holiday dates were found to have a 5% increase in wild Pokemon spawns, such as St. Patrick's Day (March 17th), Independence Day (July 4th in the United States), Bank Holiday (August 28th in the UK) and Christmas Eve (December 24th).
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Bandai Namco heavily assisted Nintendo in the development of their games Mario Kart Tour, Mario Kart 8 Deluxe and Arms according to the Products page on Bandai Namco's website. However, they chose to be uncredited for their work in the games' final releases.
de Blob
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The game started development at the Utrecht School of the Arts in the Netherlands as a way to predict how the railroad station in Utrecht, the location of where it was being developed, would look in 10 years as a result of the then-recent reconstruction of the town. THQ was impressed with their work and bought the rights to it, eventually making it a fully-fledged video game that would become de Blob.
Kingdom Hearts
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Kingdom Hearts' international release is the last game by Squaresoft released outside of Japan to have their logo and name adorned on its case before the company merged with Enix to become Square Enix in 2003. The Japanese version of Final Fantasy X-2 was last game ever to feature the Squaresoft logo in any region.
Dead or Alive
1
Kasumi was initially envisioned as a male character and was not going to be the protagonist. However, after changing the character's sex to female, series creator Tomonobu Itagaki became attached to her new design and decided to make her the heroine. Itagaki would go on to describe Kasumi as his “daughter”, and that she is “like a Venus” to him, as well as defending her sexualization among the rest of the series cast despite her canonical age of 17 years old being considered underage in countries with higher ages of consent like the United States. The now-defunct game journalism website QuickJump quoted him in 2007 as saying “in Japan, [the sexualization of a 17-year old] is okay. Maybe it’s 20 in America.”
person DrakeVagabond calendar_month September 8, 2021
Super Smash Bros. Ultimate
1
Although Terry Bogard from Fatal Fury had made it into the game as a downloadable character, Masahiro Sakurai had initially planned to add Mai Shiranui alongside Terry. In the Japanese Nintendo Direct presentation of Terry Bogard, he explained further that he worried that CERO (Japan's video game rating board) would raise the rating from A (for all Ages) to a higher one which was why he reconsidered having her in the game, joking that Super Smash Bros. was only for "good boys and girls".
Mission: Impossible
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The Impossible Mission Force’s (IMF) Agent Organizer includes a Remote Control feature that functions as an actual universal remote, utilizing the Game Boy Color's infrared sensor by detecting a remote's signals, which the handheld receives and then functions as the remote itself.

Additionally, the Notebook entries found under Secret Files in the IMF can be printed out when connected to the Game Boy Printer.
Nioh
1
During the final stretch of the side mission, "Kanbei and the Overlord", if the player runs to the locked door they can learn the name of the hidden Revenant before the second wave of enemies appears. Its name is Sugitani Zenjubo, a real-life samurai who was captured by daimyo Oda Nobunaga after the Siege of Kanegasaki in 1570 and sentenced to death by beheading. This event is alluded to in the Revenant's dialogue, and in its Blood Grave where it specifically names Nobunaga as the cause of death, the only instance of a Blood Grave with an identified culprit in the game.
Disney Infinity 4.0
subdirectory_arrow_right Disney Infinity (Collection)
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Attachment Before the game series was cancelled by Disney, a fourth installment was quite elaborately planned and worked on extensively. The name would've been "Disney Infinity 4.0: Kingdoms" and it would have primarily been based of Disney's animated film Aladdin. It was to be developed by United Front Games who are associated with working on the Marvel expansion of Disney Infinity 3.0 as well as Sleeping Dogs, ModNation Racers, and Halo: The Master Chief Collection. It seems the game would have had a feature where characters of unrelated universes (ex. Star Wars, Marvel, Zootopia, etc.) can be played and seen in the Aladdin-based Story mode, which would have been unique to 4.0. (Although it does bare some resemblance to the Toybox Takeover feature in the previous game.) Pre-alpha footage of the game was uploaded to Vimeo in November of 2018 by a throwaway account, revealing the game's existence.
Resident Evil 2
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Attachment According to game's director Hideki Kamiya, the Umbrella Corporation can that gets stepped on at the start of the opening cutscene was supposed to have the Capcom logo on it, but when Capcom's management heard about it, they disapproved of the idea of their brand being stepped on, so the developers changed it to the Umbrella logo instead.
World of Warcraft
1
Samwise Didier, the senior art director for Blizzard Entertainment, drew a paladin for a friend's card game, which was left unused and instead ended up being used for World of Warcraft to create Uther. Didier carried over the paladin's mask to another character he drew, which was the inspiration for Ilidan, who he made concept art for back in 2000. The character Ilidan originally carved his eyes out to allow Demonics to sense demons which allowed him to use demonic energy against them back when he was a protagonist at one point during development.
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