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Freedom Planet
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Lord Brevon was originally created as a Neopets fan character by Freedom Planet's creator, Sabrina DiDuro, back when the website was originally geared towards university students and had more "serious" fantasy themes. When Neopets was acquired by Viacom in 2005 and started focusing on more kid-friendly content, DiDuro felt the character did not fit in with the rebranding of Neopets and decided to develop Brevon into a fully original character.
Virtua Fighter
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Sarah Bryant was based on Sarah Connor from the 1991 film "Terminator 2: Judgement Day", one of the highest-grossing films made at the time, and was described by game designer Seiichi Ishii as being "an expansion" of Connor's image.
Castle of Illusion Starring Mickey Mouse
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Attachment The game's designers when creating the sprite animations for Mickey had to design the levels to accommodate for the higher number of frames of animation and subsequent extra distance in Mickey's jump. When asked about the inspiration for the game's high-quality sprite animation, producer Emiko Yamamoto told Game Informer in 2013:

"For animation we studied the [Disney] films frame by frame and worked very hard to recreate it in the game. For example, with Mickey’s jump, we wanted to fully express his body movement so we added more frames of animation. As a result, his jump ended up being longer than a jump would be in a normal game, so we had to design the levels so that the distance of his jump worked."

According to Yamamoto, the developers aimed for these higher-quality animations in the first place because they valued making the world and characters feel alive and only realized they were capable of achieving this after creating supplementary animations like Mickey's idle and wavering animations:

"Actually this was something the main programmer and animator came up with. I recall them coming to me and showing me what they created (the idle animation and also the animation for when Mickey was wavering at the edge of a platform) and I was pleasantly surprised. I asked them “Oh, we can do something like this? Sure, let’s do it!” Making sure the world and characters feel alive was very important to the team."
Batman: Arkham Asylum
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3 cans of whipped cream were sprayed and recorded to create the sound effects for spraying the Explosive Gel.
Bubsy 3D
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In a promotional article published by Gamefan magazine, the game's art style was stated to have been heavily influenced by the Road Runner and Wile E. Coyote Looney Tunes shorts directed by Warner Bros. animator Chuck Jones. On top of this, he was credited in promotional materials for overseeing some of the game's art direction and for choosing the game's flat-shaded, polygonal graphics, but was not credited in the final product.
Super Smash Bros. Ultimate
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The plot of the Adventure Mode: World of Light, in which Kirby is the sole survivor of a cataclysmic invasion and must rescue the other fighters, was actually series director Masahiro Sakurai's original vision for the plot of Super Smash Bros. Brawl's Adventure Mode: The Subspace Emissary.

This early storyline was mentioned during a 2008 Iwata Asks interview:
"I had envisioned a more serious tone for the story. Something with some misfortune like a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies."

It should be noted however that Spoiler:this early storyline would be implemented somewhat closer to the end of The Subspace Emissary anyway when Tabuu decimates every fighter turning them back into trophies, while Kirby, Luigi and Ness are revived in separate locations thanks to the three Dedede Brooches.
Franchise: Ace Attorney
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Attachment One of the primary Western influences of Ace Attorney is the American crime drama series "Columbo", of which series creator Shu Takumi is a professed fan, and who based his character profiles on the sharpness and secrecy of Lieutenant Columbo:

"I don't touch upon Phoenix's past in the games, and the players don't even know where his parents are. Fans often ask me about the birthdate of a character, or their bloodtype or favorite food, but I don't talk about them on purpose. On the other hand, my own personality might be shining through my characters... In the game, Phoenix's thoughts are shown as monologue, but those inner monologues are just my own, personal thoughts. So when people say "Phoenix is actually quite sarcastic", they're actually talking about me (laugh)."

In the 2015 interview the above quote came from, Takahiro Ookura, writer of the Japanese crime drama series "Enter Lieutenant Fukuie", commented afterwards:

"I can feel the influence of "Columbo" in "Ace Attorney". For example, there's the thing with the IV drops in "Turnabout Succession", episode 4 of "Ace Attorney 4". I won't go into details, but the part where it goes "the only way you can know about this if you were there at that time", that's a type of logic often used in "Columbo"."

Additionally, the character design for Detective Dick Gumshoe is likely modeled off of Columbo's actor Peter Falk; Gumshoe's squint and uneven eyebrows mirror those of Falk, whose signature squint was the result of using an artificial right eyeball stemming from a childhood eye surgery.
Might and Magic III: Isles of Terra
subdirectory_arrow_right Might and Magic II: Gates to Another World (Game)
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Attachment Scorpia is the pseudonym of a video game journalist who was most active from the early 1980's through 2009 and was known for writing controversial and harsh reviews of adventure and RPG games published in Computer Gaming World magazine. One of her most notable reviews was a lukewarm review of Might and Magic II: Gates to Another World that supposedly angered the game's designer, Jon Van Caneghem, so much he wrote a lengthy response defending the game and lambasting the review that was also published in the magazine. He then named an enemy after Scorpia in the game's sequel, Might and Magic III: Isles of Terra. In a 2019 interview with Kotaku UK, Scorpia stated there was never any true bad blood between her and Caneghem, but expressed disappointment that he didn't make the monster she was named after "big and nasty".
person MehDeletingLater calendar_month August 27, 2021
Max Payne
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Due to lacking the sufficient budget needed to hire actors, the staff, interns and associates of Remedy Entertainment ended up lending themselves to the likenesses of many of the game's characters. Most notably creative director Sam Lake provided the face model for Max Payne, and many of his relatives ended up being part of the game's cast, including his parents who posed in multiple shots as Nicole Horne and Alfred Woden.
Gears of War
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The game's antagonist General RAAM was a last-minute addition to the game, and due to time constraints and looming production deadlines, his backstory and related context in Act 5 were not included in the original Xbox 360 release of Gears of War, but would be included in all of its future releases.

RAAM was also named after the owner of a local Indian restaurant that Epic Games' staff frequented during development.
Grand Theft Auto
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In an interview with DMA Design creative director Gary Penn in 2011, he revealed that the police in the game turned out the way they did because of a supposed bug where police cars in pursuit tried to ram through the center of the player's car rather than a specific side, causing their driving to become extremely aggressive and seemingly insane. Penn cited this as the point in Grand Theft Auto's development where it stopped being boring to the developers and became more "dramatic", and they started to focus on general play and "being able to piss around" more than the game's missions.
Kingdom Hearts III
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The team behind Square Enix's Einhander helped develop the expansive Gummi Ship aspect of Kingdom Hearts III. They even included references to Einhander, including an unlockable Gummi Blueprint obtained by scanning a constellation in the Misty Stream area that greatly resembles Einhander' Endymion ship. One of Einhander's bosses, the Schwarzgeist, also cameos as a boss in Kingdom Hearts III, and a remix of Einhander 'Thermosphere' plays when the boss is fought with most Gummi ships. However, if the boss is fought with the Endymion blueprint, then the original PlayStation 1 version of the Thermosphere theme will play.
Fatal Fury
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Joe Higashi’s personality was apparently modeled after the lead character from the Japanese show Abarehacchaku.
Franchise: SaGa
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According to game's illustrator Tomomi Kobayashi in a 1996 Game Hihyou magazine interview, Hawke is based on 'Blood the pirate' from Osamu Tezuka’s Ribbon no Kishi ('Princess Knight').
Franchise: Megami Tensei
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Attachment In a 1992 developer interview, it was revealed that Cú Chulainn's name and design were inspired by Cú Chulainn from Yousei-ou manga series.

The attached image shows Shin Megami Tensei’s Cú Chulainn design (left) and its inspiration, the Cú Chulainn character from the Ryoki Yamagishi manga Yousei-ou (right).
Mega Man X4
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In an Sega Saturn Magazine interview, the game's planner Koji Okohara stated that looking back at Mega Man X3, they felt there wasn't a big enough difference between how Zero and X controlled, so they tried to distinguish both of them further in the sequel. In X4, Zero only got a sword without any "charge" ability for his weapon.

The game's producer Yoshinori Takenaka stated that many developers were against that decision. Koji Okohara also stated "His sword doesn’t have any reach, and they thought it would make the game too difficult. To address that, we raised his attack power and added Street Fighter-style moves, so he feels completely different from X."
Super Smash Bros.
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The 3D portraits on the character select screen are based on character artwork from some of their home games. Mario's render is from Super Mario 64; Link's is from his artwork for The Legend of Zelda: Ocarina of Time; Donkey Kong's Donkey Kong Country artwork is the basis for his Smash portrait; Yoshi's comes from Japanese artwork for Yoshi's Island; Kirby's is from Kirby's Adventure artwork; Fox's is taken from Star Fox 64; Captain Falcon has a 3D realization of artwork from F-Zero X; Pikachu and Jigglypuff are 3D versions of Pokemon Red & Blue concept art; Samus Aran's comes from Super Metroid; Ness's is a redone done version of his EarthBound art; And Luigi's appears to be taken from Mario Kart 64.
God Hand
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According to the game's director Shinji Mikami, when he played Final Fight: Streetwise he hated the game's direction and believed it to be a terrible entry in the series. Mikami thought about making a similar game, which would later become God Hand.
Franchise: Star Fox
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According to Takaya Imamura in the Nintendo Dream magazine, before Star Fox became the name of the series, they thought of other names for the series, like 'Star Glider' and 'StarCraft'. The idea for the 'Star Fox' title came from Star Wars' title 'Star', and the main protagonist Fox McCloud's 'Fox' race.
Super Smash Bros. Ultimate
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Jun Senoue, famous for being a lead music composer for Sonic Adventure 1 and 2, said he was insipired to write and arrange Super Smash Bros. Ultimate's "Mega Man 4 Medley" in the style of a Sonic Series composition after he came across a Sonic and Mega Man crossover comic that sparked his imagination. He chose to center his arrangement on the 4th Mega Man game because of fond memories that he had of playing the game at university.
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