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"For Pharah, I think we started with Jeff Goodman’s original design of how about a hero with a jet pack and a rocket launcher? That was it. The gameplay was solid, but we didn’t really have a good visual. It sounded like a very simple concept, but it really took us a lot of iterations to get to where Pharah is today.
[His name] used to be Rocket Dude, but we went back and forth. One of the first original concepts by Justin Thavirat... it was a super high concept (but I loved the shapes and the silhouettes); but then we looked at it and we were like... it’s a little too high concept and we wanted to ground it a little, so then you see the next one: “Oh yeah! It’s a dude in jetpack and a rocket launcher” and then suddenly we almost stripped down everything interesting about the hero. We went through several other iterations as you can see but retaining some of that original spirit of Justin’s original sketch and points from all these ideas from all these different artists we were able to come up with the final design which I’m super proud of."
[His name] used to be Rocket Dude, but we went back and forth. One of the first original concepts by Justin Thavirat... it was a super high concept (but I loved the shapes and the silhouettes); but then we looked at it and we were like... it’s a little too high concept and we wanted to ground it a little, so then you see the next one: “Oh yeah! It’s a dude in jetpack and a rocket launcher” and then suddenly we almost stripped down everything interesting about the hero. We went through several other iterations as you can see but retaining some of that original spirit of Justin’s original sketch and points from all these ideas from all these different artists we were able to come up with the final design which I’m super proud of."
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Genji's character may have been inspired by Hikaru Genji, the main character of an 11th century Japanese novel called The Tale of Genji. In addition to sharing a name, they both are described as playboys who were banished from their families.
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Hongyu Wu, a Chinese Overwatch player, lost his life whilst bravely chasing a motorbike thief on May 23rd, 2016.
A memorial was placed in his honor on the Control Center map of Lijiang Tower, where the name "宏宇" (Hongyu) is placed on one of red team's space suits. The phrase "英雄不朽" (Heroes never die) is also added to the background behind it.
A memorial was placed in his honor on the Control Center map of Lijiang Tower, where the name "宏宇" (Hongyu) is placed on one of red team's space suits. The phrase "英雄不朽" (Heroes never die) is also added to the background behind it.
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During the "Year of the Rooster" event, the main menu sometimes featured D. Va in her special event skin. The short piece of music which accompanied this was based on "Arirang", a Korean folk song.
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During development, Lucio's ultimate originally slowed down time for a short duration, while Lucio himself stayed at normal speed. However, this also affected Lucio's teammates, and the ultimate was replaced to avoid potential frustration.
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Reinhardt was originally intended to be from Numbani instead of Germany, with early designs showing him with African-styled armor based on a wildebeest. Additionally, it was originally devised to have a little girl piloting Reinhardt's suit of armor. While these ideas weren't used in the final game, they did later influence the creation of Orisa.
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When Genji was first implemented into a developer build, he had the ability to "perch" on walls, sitting in place without falling. He also only had his dragonblade.
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The English voice actress of D.Va, Charlet Chung, has attributed the personality of D.Va's voice lines as having been inspired by the Korean pop band 2NE1.
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During development, Reaper's model was used as a scale in order to determine building proportions.
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Early animation prototypes for Tracer had aggressive headbob which made headshots difficult.
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Widowmaker's ultimate originally put markers above characters' heads because the development team hadn't yet managed to get silhouettes to render through walls.
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In May of 2014, Hanzo was first implemented. His scatter arrow was first called Ricochet Shot, and Dragon Strike was labeled Spirit Dragon and was composed of orange spheres. The team called this iteration of Dragon Strike "The Caterpillar".
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When Hanamura was first implemented, Point B had a circular design, and the victory pose location on the map was the map origin as the victory pose placement tool hadn't been used yet. Since the origin was partially submerged, the development team referred to the victory pose screen as "The Hottub" as characters looked like they were in a bath.
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In June of 2014, when Symmetra was first being tested, the model for Torbjorn's turrets was used as a placeholder for her turrets. The teleporter was functional at this stage.
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In April of 2014 during development, Reinhardt had the ability to throw his hammer.
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The first playtest occurred in November of 2013 and only featured Tracer.
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