Trivia Browser


Tagsarrow_right
Filter:
Platformsarrow_right
Filter:
Yearsarrow_right
Filter:

Genresarrow_right
Filter:
Collectionsarrow_right
Filter:
Franchisesarrow_right
Filter:
Companiesarrow_right
Filter:

Spider-Man 2: Enter Electro
1
Attachment Spider-Man 2 was recalled to rework anything related to the World Trade Center. Activision and Vicarious Visions feared backlash from releasing a New York-centric game featuring the Twin Towers so close to the attacks. This included renaming a level, changing dialogue, and heavily editing entire structures at key points in the game.
The Legend of Zelda: Ocarina of Time
1
Attachment The twins' house in Kokiri Forest actually has two pots, but the game background only shows one. While technically invisible in-game, Link can still roll in between the two pots, which will result in parts of Link disappearing behind where the second pot should be.
Pokémon Ruby Version
subdirectory_arrow_right Pokémon Sapphire Version (Game)
1
Attachment There is an unused battle theme for the three legendary beasts, suggesting they were planned to make a return after Gold, Silver and Crystal. The legendary beasts made a return in FireRed and LeafGreen, and could have been an implementation of the original idea to put them into Ruby and Sapphire. It's also possible the track was simply used for testing purposes.
The New Tetris
1
Hidden in the code are several rants and pieces of text-art by multiple developers who worked on the game, with one rant by programmer David Pridie, who would leave H20 Entertainment after this game's release to work at The 3DO Company and passed away in 2001. The rants are mainly about the incompetence of his co-workers, and the text art is of several logos, a Canadian flag, a cannabis leaf, and (possibly) some psychoactive psilocybin mushrooms.
The Legend of Zelda: Spirit Tracks
1
Attachment There is a full 3D model of the entrance to the Temple of the Ocean King in Spirit Tracks' code. This model, of course, goes entirely unused although you do get to eventually visit the temple via a warp instead of the main entrance.
The Legend of Zelda: Phantom Hourglass
1
Attachment There is an unused dungeon, internally labeled "player_dngn", in the code for Phantom Hourglass. Accessible only in the PAL version and only via devices like Action Replay, the dungeon contains four rooms likely used during development to test interactive objects.
The Legend of Zelda: The Wind Waker
1
Attachment There are a large number of incomplete and test rooms in the code for The Wind Waker. Among them, there are even completely functional areas which were simply removed from the final game for various reasons. While not accessible via normal means, they can be accessed via cheat devices like Action Replay.
The Legend of Zelda: Ocarina of Time
1
Attachment During beta testing for Ocarina of Time, developers added an Arwing from the Star Fox series to the game to test enemy AI and Z-Targeting. While it was never actually used in the game, the code was never removed and can still be accessed via devices like GameShark and Action Replay.
The Legend of Zelda: A Link to the Past
1
Attachment An unused enemy soldier with a cannon is fully programmed in the game, but never used. He includes full AI, graphics and animations.
Kirby's Adventure
1
Attachment The graphics of an unused ability are stored in the game in which Kirby appears to be mini, similar to an ability featured in a much later title, Kirby & the Amazing Mirror. Because of the sprites' placement in the game's data, it's speculated that this ability was replaced by the UFO ability.
Astal
1
Attachment There's an unused sprite in the game's data of what appears to be Mario, though the sprite's palette is more in line with that of his original outfit of red dungarees with a blue shirt.
Deltarune
0
Attachment In a tweet made a few months after Chapter 2's release, development staff member Samanthuel Gillson shared an early sprite sheet of Hacker featuring a considerably different design compared to the final game, depicting his body as the shaft of a pointer icon rather than making the entire symbol his head. While these were ultimately done away with after Hacker's design was revised, one sprite depicting him pointing forward is still present in the game's code.

Of note is that Hacker's head turning into a click icon is present in the sprite sheet in Gillson's tweet, indicating that this component of Spamton's sidequest (in which the click icon indicates an area that Kris must check in order to access the mansion basement) was already conceived by this point. Consequently, it is unknown what the leftover pointing sprite was made for.
person VinchVolt calendar_month May 26, 2024
Bob the Builder
0
A video of the Bethesda Softworks logo can be found in the files of Bob the Builder for PlayStation 2. Bethesda is not known to have had any involvement in Bob the Builder, so it unknown why the video is in the code.
Skullgirls
This trivia has been marked as "Not Safe for Work".
It may not be appropriate for all visitors and definitely isn't appropriate for work or school environments.
Click here to unhide it.
0
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 58 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right