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Grand Theft Auto IV
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Attachment In earlier versions of GTA IV, one of the Most Wanted criminals, Maxwell Caughlin, is listed on the database as Maxwell Caddy.
One Piece: Unlimited Adventure
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Attachment Early screenshots of the game show an area that isn't present in the final version of the game. It appears to be an alternate version of the "Plains of Adventure" zone.
One Piece: Unlimited Adventure
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Attachment Although the game's localization was handled by Funimation instead of 4kids, Smoker was still edited to remove the cigars in his mouth. The cigars on his jacket however remain untouched in the game.
The Legend of Zelda: Ocarina of Time 3D
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As Adult Link, stepping on the ice where Lord Jabu Jabu was during Young Link's trip to Zora's Domain in a certain way will trigger a glitch and transport Adult Link to the "Inside Jabu-Jabu's Belly" dungeon. The dungeon remains fully explorable, but no new chests appear, nor does the boss and miniboss.
Luigi's Mansion
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Attachment E. Gadd's shack is not outside of the mansion in the demo which was shown at E3 2001.
Luigi's Mansion
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Attachment The tube connected to Luigi's vacuum was animated in the demo at E3 2001 to show the ghost expanding the tube. This animation was not included with the redesigned Poltergust 3000 seen in the final game.
Mario Kart 64
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In the Wii Virtual Console version, the lightning power-up's visuals were changed to reduce the intensity of the flash. This was likely done to avoid causing seizures.
Team Fortress 2
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Attachment The Stickybomb Launcher bears resemblance to a weapon cut from Half-Life 2, simply named the "Sticky Launcher". Had it been included, it would have functioned in an almost identical manner, except that it would stick to enemies as well as map surfaces. Also, the Stickbomb Launcher was originally supposed to be the Pipebomb Launcher seen in Team Fortress Classic, but it was changed to the Stickybomb Launcher as the Pipebomb Launcher's only difference was that you could detonate the pipebombs with the alt fire key. The model remains in the game.
Half-Life
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Attachment According to the Valve Timeline on the Valve Employee Handbook, after internal reviews during 1997, Half Life was deemed not good enough to ship and the "Half-Life team returns to the drawing board and essentially starts over."
Prospero
subdirectory_arrow_right Valve (Company)
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Attachment According to The Valve Employee Handbook, during Half-Life's development in 1996, there was another game being developed called Prospero. In 1997 the game was permanently cancelled.
Kirby and the Rainbow Curse
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The game's frame-rate was purposely dropped by the developers to make the game have a more stop-motion feel.
Mario & Luigi: Superstar Saga
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Attachment Inside the game's code are unused button and ability icons. The final "bubble" sprites are much larger, and the final icons are bigger and more detailed.
Splatoon
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The team that designed Splatoon is actually taken from the core Animal Crossing team. Around ten of the younger staff within the Animal Crossing team were put together to begin working on Splatoon. They were also joined by the director of the Star Fox 64 3D remake, and one of the directors who worked on Nintendo Land.
Splatoon
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The game was developed by Miyamoto's Junior Team to be Nintendo's take on Third-Person Shooters.
Epic Mickey
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Attachment During development, the bunny children came in four different colors: black, white, light red, and light blue. The final game features only light blue bunnies.
Epic Mickey
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Attachment In the E3 trailer of Epic Mickey, the Mad Doctor is seen in the black cape uniform like in the cartoon 'The Mad Doctor'. This was changed in the final game to avoid confusing him with the shadow blot.
Paper Mario: The Thousand-Year Door
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Attachment Early designs for Smorgs can be found in the game's files. They look less fuzzy than in their final design.
Luigi's Mansion
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In a prerelease build of the game, the music for E. Gadd's Lab was its own original song, rather than the techno remix of the main theme used in the final game.
Watch Dogs
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While modding the PC version, a user by the name of "The Worse" found almost all of the shaders and graphical improvements present in the 2012 and 2013 trailers for the game. It's possible that the PC version's graphics were downgraded so that it would not make the PlayStation 4 and Xbox One versions look drastically inferior by comparison.
Spyro 2: Season of Flame
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Attachment On the back of the European box, it states that Spyro can swim. However, in the final game, this feature was removed and Spyro does not swim at any point during the game.
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