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Punch-Out!!
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Attachment There are two opponents that did not make it from the arcade release to the NES port; Pizza Pasta and Kid Quick. It's unknown why they were left out.
Super Smash Bros. Melee
subdirectory_arrow_right Star Fox Adventures (Game)
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Since Star Fox Adventures was in development at the same time as Melee, the cast of Adventures would voice Fox (Steve Malpass), Falco (Ben Cullum), and Peppy and Slippy (Chris Seavor) within the English versions of the Corneria and Venom stages in Super Smash Bros. Melee, despite both stages being based on Star Fox 64.
Super Smash Bros. Melee
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Attachment The Yoshi's Story stage was originally different during the game's prerelease, featuring an extra plateau.
Super Smash Bros. Melee
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Attachment The character select went through several changes. One design shows Kirby, Peach, Zelda, and the Ice Climbers missing from the character select screen.
Super Smash Bros.
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After the Super Smash Bros. release in Japan, Nintendo began a poll to gauge public interests for future roster additions. Of the top ten, seven have since been added, with the remaining three left out. James Bond was most likely left out due to legal reasons, as he is not originally a video game character and belongs to a more strict estate. While not playable, Mew and Toad both make cameos with Mew being a rare Pokeball result and Toad being used in one of Peach's attacks in later games.
Sonic Adventure
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Attachment Windy Valley went through major visual changes during the game's development. In the intro sequence, Tails and Big can be seen standing in an early prototype of this stage. In fact, Big isn't even able to access Windy Valley in the final game.
Left 4 Dead 2
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Due to censorship laws in Germany and Australia, some weapons were changed to Counter Strike: Source weapons instead. All of the weapons can be accessed using console commands in the other localized releases, with the exclusion of the Combat Knife, which can only be accessed in the German and Australian releases.
Super Smash Bros. Melee
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Attachment Early trailers for Super Smash Bros. Melee show Samus' Grapple beam being more narrow and electric looking compared to the finished product.
The Legend of Zelda: Ocarina of Time
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Attachment When the game was in later beta-stages, the buttons had different functions compared to the final release. The functions of the A and B buttons were swapped when compared to the final version; Links sword was assigned to the A button, and the B button was for action commands. Also during this period, the action-button didn't involve rolling. Instead, it was context sensitive and would trigger things like jumps in combat or get information from Navi.
The Legend of Zelda: Ocarina of Time 3D
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Almost none of the Nintendo 64 version's bugs were fixed. Nintendo did this to give players the same experience as in the Nintendo 64 version of the game, going as far to say they were fun.
Sonic Adventure
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Attachment In the first Japanese release for the Dreamcast, a mechanical cowgirl billboard could be seen within Casinopolis. It would moan whenever the player touched it and was removed in international copies of the game for obvious reasons. This version however was also toned down from the Sonic Adventure Auto Demo prototype, where the girl was a fully fleshed playboy-style bunny. [Image credit: evilhamwizard]
Dr. Robotnik's Mean Bean Machine
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The game is actually simply a modified reskin of the Japanese-only release "Puyo Puyo". The first training levels of Puyo Puyo were removed from the game, but they can be put back in through hacking. If this is done, the Puyo Puyo characters Skeleton T., Nasu Grave, and Mummy are replaced by a character that has the intro of Coconuts with the mugshot of Scratch.
Sonic & Sega All-Stars Racing
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Attachment On the early releases of the game, Sonia appears on a playing card representing the Queen of Diamonds which can be spotted on the ground of the race track, Roulette Road. Sonia's head was taken from a piece of fan art from Deviantart drawn by a user formerly known as Lightning_duchess (now RianaLD). Steve Lycett, Game director commented on the cameo by saying; "We take these things seriously at Sumo and will be contacting the original artist directly to offer our sincere apologies to her, this was entirely unintentional. Not much else I can really add!" This image was only supposed to be used as a place holder.
Sonic Mega Collection
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Attachment At one point in development, Sonic CD was going to be a playable option in the game. The entire European manual was scanned and is fully viewable in the game; however, no known prototype exists with an image file of the actual game (some people have chalked it up to size constraints and others to technical constraints). There are also two listings in the same prototype for "Sonic the Hedgehog the Movie 1" and "Sonic the Hedgehog the Movie 2," suggesting that the OVA was going to be in the game as well, and would have been split into two parts like the original 1996 Japanese VHS release.
Sonic & All-Stars Racing Transformed
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In response to fans requesting additional characters as downloadable content, game director Steve Lycett posted on Sega's official forums, challenging them to organize a vote to nominate characters for him to recommend to Sega. Seven characters were chosen for recommendation, including Ryo Hazuki, Hatsune Miku, Segata Sanshiro, Vectorman, ToeJam & Earl, Bayonetta, and Ristar. On January 24, 2013, Lycett has confirmed that Ryo Hazuki had been approved for development.
Sonic Advance
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Neo Green Hill's name may be a reference to the Sonic the Hedgehog 2 Simon Wai prototype. The prototype has a level named Neo Green Hill Zone, which is actually an early name for Aquatic Ruin Zone.
Sonic Adventure 2
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In an early trailer for the game at E3 2000, Sonic was shown in Sky Rail. However, in the final version of the game, Sky Rail is one of Shadow's stages.
Sonic the Hedgehog 3
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Attachment Originally, Sonic was going to use a surfboard to get onto Angel Island. This was changed to him flying in as Super Sonic, most likely to connect this game with the true ending of Sonic The Hedgehog 2. The surfboard sprites can still be found in the game's data.
Sonic the Hedgehog
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Attachment Scrap Brain Zone was originally known as 'Clock Ork Zone'. It's believed the name was changed because it was planned to be called 'Clock Work Zone', but no 'W' existed in the game's zone title font.
Franchise: Mario
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Princess Daisy's country of origin, Sarasaland, takes its name from the calico textiles imported by Portuguese traders from India to Japan during the Edo Period. Calico became widely popular in Japan to the point the Portuguese word for it, sarasa, was adapted into the Japanese language.

Calico (or sarasa) textiles are most commonly flower patterns made up of multiple, contrasting colors. This is why it is ruled by Daisy, a flower-inspired princess. And just as animal color patterns are named after the fabric (i.e., calico cats, calico goldfish, etc.) it's name alludes to the fact it is comprised of multiple, diverse kingdoms. The reason it is written as "Sarasaland," is because of the poor localization for the English release of Super Mario Land. In Japanese, it is: サラサ・ランド. Properly translated to English, it would be: Calico Land. A space or hyphen can be used in place of the interpoint.

Subsequent descriptions have rendered the name differently, as well:
•The ''Official Game Boy Players Guide'' omits the word land completely: "Sarasa"
•The Super Mario Land 2: 6 Golden Coins manual spaces the name out, but still leaves calico untranslated: "Sarasa Land"
•The Daisy trophy in Super Smash Bros. Melee hyphenates the name and leaves the 'L' in "Land" lowercase: "Sarasa-land"
•Daisy's Mario Superstar Baseball profile misspells sarasa with "ra" added on the end: "Sarasara Land"
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