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World of Warcraft
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Samwise Didier, the senior art director for Blizzard Entertainment, drew a paladin for a friend's card game, which was left unused and instead ended up being used for World of Warcraft to create Uther. Didier carried over the paladin's mask to another character he drew, which was the inspiration for Ilidan, who he made concept art for back in 2000. The character Ilidan originally carved his eyes out to allow Demonics to sense demons which allowed him to use demonic energy against them back when he was a protagonist at one point during development.
Grand Theft Auto IV
1
An update released three days before the game's 10th anniversary on April 26th, 2018 added new songs to radio stations, while simultaneously removing songs due to licensing-expiration issues. Among the many song replacements, the Electro-Choc, Fusion, JNR, Massive B, and Tuff Gong radio stations remained untouched, while almost every song featured in the Vladivostok FM station was cut and replaced with new songs with one exception, "Liberty City: The Invasion" by Seryoga, an original song written for the game's soundtrack. These changes also carried over to the Episodes from Liberty City DLC expansions.
Hyrule Warriors: Age of Calamity
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According to voice actor Jacob Craner in an interview with Zelda Universe, he said the inspiration behind his voice of Robbie in the English-language dub was American actor Jack Black's performance in the 2006 film "Tenancious D in the Pick of Destiny", which Craner claimed he was obsessed with when it first came out. In addition, he said that during the audition process Nintendo localizers told him to give the character more of a cliché and stereotypical "nerdy scientist" affliction. However when it came time to record, they changed their minds and instead wanted the character to sound like a "crazy rocker" type of character, thus having Craner lean instead toward his Jack Black impression.
Dead or Alive 5: Last Round
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In the Japanese version of the game, Honoka and Marie's tag intro shows Honoka requesting to borrow Marie Rose's chest. This is meant to be a pun on both of their different bust sizes and a common Japanese phrase for requesting a sparring partner, believing power is derived from the chest. This interaction was changed in the Western versions to Honoka plainly asking for a practice round.
Super Smash Bros. Ultimate
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When Piranha Plant was revealed as the first DLC character, many fans were bewildered, as a generic enemy has never been a playable character in the Super Smash Bros. series before. Despite this, in an interview with Game Informer, Masahiro Sakurai has stated that he never intended to surprise people with the Piranha Plant, and that it was a character everybody would know of.

"The surprise element quickly fades once the announcement has been made. Rather, I believe it’s important to have a good balance as a game. In the past titles in the series, Mr. Game & Watch, R.O.B. and Duck Hunt Dog were some of the examples we offered outside of people’s typical expectations. However, if we don’t have these types of fighters, and we only had typical “hero/heroine” type fighters in the lineup, there’s not much difference. It’s probably not very interesting. Correct? Also, unlike some main characters from some (not widely known) franchises, Piranha Plant is a character everyone knows well."
Cuphead
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Attachment According to animator and designer Tina Nawrocki, Baroness Von Bon Bon's design was inspired by Bebe Daniels, Betty Grable, Loretta Young, and Joan Crawford (specifically her appearance in the 1932 film "Letty Lynton"); actresses who were around during the early 20th century, as well as Marie Antoinette, the last queen of France before the French Revolution, whose execution by guillotine inspired the fourth phase of her boss fight where she throws her own head as a projectile towards Cuphead.
Company: XSEED Games
1
Attachment XSEED Games originally went by the name J-Taro, a reference to Momotaro of Japanese folklore. An unnamed industry titan, however, decided that they wouldn't work with a company that had such a ridiculous name. After consulting with various outlets, they decided on the name XSEED Games.
Hokuto no Ken 6: Gekitou Denshouken - Haou he no Michi
2
Raoh and Heart are the only characters in the game who cannot crouch and subsequently cannot block low. The game's manual explains that the reason why Raoh does not crouch is because "it's not like a king to kneel."
person MehDeletingLater calendar_month September 6, 2021
Hokuto no Ken 6: Gekitou Denshoukem - Haou he no Michi manual:
https://archive.org/details/hokuto-no-ken-6-gekitou-denshouken-haou-e-no-michi-japan/page/n5/mode/2up

Video of Raoh's inability to crouch and block low:
https://twitter.com/DNOpls/status/1243799288477560834
Pokémon HeartGold Version
subdirectory_arrow_right Pokémon SoulSilver Version (Game)
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In Cianwood City, if you have only one Pokemon in your team and it does not know Fly or Surf, a generous Trainer in the island's Pokemon Center will give you a Level 15 Tentacool, claiming to have caught too many and was just about to release it before he noticed your situation. This was added to prevent the player from softlocking the game in Cianwood City by giving the player a Pokemon that can learn the Surf HM in order to leave. Additionally, it is possible for the Tentacool given to you to be Shiny.
Kirby 64: The Crystal Shards
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In 2021, a speedrunner working with a group effort to decompile the game uncovered a cheat code that can turn a 0% save file into a 100% save file, likely used by the game's developers for debug purposes. To use the code, you must first plug in two controllers, turn on the game and create a new save on File 3. It does not matter if there is save data or not on File 1, but File 2 must have no save data. Then reset the game and, using the second controller, hold L when the Nintendo & HAL Laboratory logos appear and press C-Up/C-Up/R/C-Right/C-Left/Start. The 1-Up sound effect will play if done successfully, and File 3 will now hold a 100% save file.

This code can be executed on every release of the game except for the Wii Virtual Console release due to the lack of C-Button mapping for that version.
Dead Rising
subdirectory_arrow_right Dead Rising: Chop Till You Drop (Game)
1
A 2009 port of the game for the Wii titled Dead Rising: Chop Till You Drop has features that were either changed or added in which are not present in the original Xbox 360 version:

•Upon completing the game, Ending A is the only ending that can be obtained apart from the other endings present in the Xbox 360 version.
•The save feature has been changed to add multiple save slots compared to only one in the Xbox 360 version.
•72 Hour mode and Overtime became one mode altogether, with side missions no longer taking up the main timeframe in the game. 
•A ranking system has been added based on how fast the player completes a mission to unlock new missions and rewards. 
•Two game modes, Odd Jobs and 2nd Amendment, have been added. And unlocking the Real Mega Buster and Laser sword require the player to beat all missions on both game modes with an S rank. 
•More costumes can be unlocked, with the inclusion of both Roll Caskett from Mega Man Legends and Nathan Spencer from Bionic Commando.
•Psychopaths Kent Swanson, Jo Slade, and Cliff Hudson have become zombies while Paul Carson has been omitted from the game entirely. 
•Cletus Samson can be saved in the Wii version unlike the Xbox 360 version, where he gets eaten alive by zombies.  
•The inclusion of zombie parrots and poodles.
•Books and Firearms can no longer be found within the mall and instead are sold to Frank by Cletus. 
•Firearms no longer break upon being used.   
•Zombies drop ammo or money once killed. 
•The Camera feature is absent in the Wii version.
•Phone calls from Otis are answered automatically. 
•Infinity Mode is absent in the Wii version.
•Killing 53,594 zombies unlocks the Apocalypse Frank costume unlike in the Xbox 360 version, which unlocks both the Real Mega Buster and the Zombie Genocider achievement.
•Leisure Park has its area shortened and vehicles can no longer be driven within the park. However, The player can still drive in the maintenance tunnels and must pay a fee to drive a different type of vehicle. 
•Easy, Normal, and Hard difficulties have been added. 
•The option to change blood color to Red, Green, and White has been added. 
•Only 100 zombies appear at a time on screen instead of 800 in the Xbox 360 version. 
•The firearms Frank obtains are the same ones from Resident Evil 4.  
•Juices have their abilities changed to how herbs work in the Resident Evil series. The Blue juice, however, acts as a randomizer that either damages Frank, gives him invincibility, increased speed, health, or turns him into Mega Man from the Mega Man series.
•Frank's fighting skills have been converted to combat events used only when battling psychopaths. 
•The jumping ability has been removed, so Frank can no longer jump to reach higher areas.
•Barricades have been included, making some areas less accessible. 
•Cutscenes have been pre-rendered so Frank's appearance no longer affects the in-game cutscenes. 
•Subtitles have been enlarged to make up for the small lettering found in the Xbox 360 version.  
•Survivors' health bars no longer display their names nor can Frank injure any survivors. 
•PP Stickers are absent in the Wii version.
•Item slots have been moved to the pause menu of the game. However, the player can still cycle between firearms during gameplay.
•Frank can only be assigned one melee weapon in the Wii version unlike in the Xbox 360, where he can carry as many melee weapons as needed.

Furthermore, the Wii was not graphically capable of handling the MT Framework used to develop the game for the Xbox 360, so the game itself was entirely remade from scratch using the engine for the Wii port of Resident Evil 4 after the critical and commercial success of that version.
Purrfect Apawcalypse
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Attachment In December 2019, the game was briefly removed from sale on itch.io over trademark infringement. According to itch.io's creator, the site received a takedown notice towards the game due to its page using in the description the phrase "choose your own adventure", a trademark owned by the company Chooseco.
Dead Rising
1
On the Xbox 360 version of the game, going to the Food Court while playing on Infinity Mode from 4:05:00 to 4:23:59 will freeze the game on the loading screen, rendering both the 5 Day and 7 Day Survivor achievements unobtainable. This glitch was patched in an update for the Xbox One, PS4, and PC remastered ports.
sell
Spirit Camera: The Cursed Memoir
1
Attachment Beating every ghost in Battle Mode on Nightmare difficulty will unlock a model of Maya dressed as Princess Peach from the Mario series viewable only in Spirit Photography mode.
Spirit Camera: The Cursed Memoir
subdirectory_arrow_right Fatal Frame 2: Wii Edition (Game)
1
Attachment The Japanese and PAL region releases of Spirit Camera: The Cursed Memoir have exclusive bonus content that can be accessed after completing Story Mode by scanning an augmented reality marker on the back of the instruction manual to the Wii port of Fatal Frame II: Crimson Butterfly, released only in Japan and PAL regions under the name Project Zero 2: Wii Edition. Scanning the marker will unlock models of Mio and Mayu Amakura as they appear in that game to view in Spirit Photography mode. Because the Wii port of Project Zero 2 was never released in North America, these models were made inaccessible in the North American release of Spirit Camera: The Cursed Memoir.
person MehDeletingLater calendar_month September 5, 2021
Ultimate Mortal Kombat 3
1
Using Kombat Kodes (six digit numerical codes in sets of three, specified by Mortal Kombat iconographies) on the VS. character screen before a match, several messages can be conjured on screen when the match has begun. Several of these messages are developer messages and references to other games:

•999-999 = Displays a message indicating what version revision is being played.
•550-550 = Displays the message: "Go see the Mortal Kombat Live Tour!", advertising the 1995 martial arts theatrical stage show of the same name.
•122-221 = Displays the message: "Skunky! - E.F." which assumedly is an inside joke from a developer playing on the "Toasty!" gag by programmer Dan Forden.
•987-666 = Displays the message: "Hold flippers during Casino Run". This is a reference to Jack*Bot, an arcade pinball cabinet produced by Williams Entertainment who has worked with Midway on the home console ports of Mortal Kombat titles.
•004-400 = Displays the message: "Whatcha gun do? - E.B", a joke message from Ed Boon that possibly pokes fun at the fact of Mortal Kombat being a fighting game.

The Sega Saturn release of the game also features two exclusive developer messages:

•200-002 = Displays the message: "It should work!? - P.A.B."
•300-003 = Displays the message: "PUB! - D.K.P."
Yu-Gi-Oh! Forbidden Memories
1
Using a specific code with a Gameshark cheat device, it's possible to view your opponent's cards in their hand during play. Utilizing this cheat, it's been discovered that the CPU opponents are programmed with an unfair advantage allowing them to change the cards drawn from their deck into entirely different cards to better suite the course of a match (i.e. changing an unnecessary Trap or Spell card into a Monster card that has high enough ATK points to destroy a powerful Monster card the player may have placed on the field the turn prior).
Company: Microsoft
1
In an article by Bloomberg, Kevin Bachus, ex-director of third-party relations at Microsoft, and Bob McBreen, former head of business development for the company, said that before Microsoft started development on the Xbox, Microsoft tried to buy Nintendo, but were reportedly laughed at for the majority of the meeting, before reaching out again to offer to provide hardware for future consoles, which they too declined.

Bachus: “They just laughed their asses off. Like, imagine an hour of somebody just laughing at you. That was kind of how that meeting went.”

McBreen: "We actually had Nintendo in our building in January 2000 to work through the details of a joint venture where we gave them all the technical specs of the Xbox. The pitch was their hardware stunk, and compared to Sony PlayStation, it did. So the idea was, “Listen, you’re much better at the game portions of it with Mario and all that stuff. Why don’t you let us take care of the hardware?” But it didn’t work out."
SpongeBob SquarePants: Plankton's Robotic Revenge
1
Spongebob, Patrick and Sandy don't appear on the title screen of the Wii version like they do with the other home console versions of the game.
Sonic Forces
1
The main intention of Sonic Forces was to bring the Sonic series back to it's more serious outings since the original introduction of Sonic's Modern redesign as opposed to the more casual & pop-oriented games at the time starting with Sonic Colors in 2010. The game's art director Miura Yoshitaka stated: "We wanted to achieve not only realism, but also the atmosphere of the design culture that existed in 80s graphics in 3D." In order to make these basic concepts compatible with the look of Sonic's world, they chose to work on an improved version of the Hedgehog Engine previously used for Sonic Unleashed and Sonic Generations called the Hedgehog Engine 2, which was built in-house and combined partition boot record-based image creation with character-driven expressions that are not simply focused on realism.

Both the game and the Hedgehog Engine 2 were developed at the same time over the course of three years, and because of this simultaneous development, the designers went through trial and error trying to adapt to the changing workflow for the first year until the engine was eventually optimized well-enough to complete production of the game at an easier scale for the smaller number of people working on it at the time.
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