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In the Xbox One and Xbox Series X/S versions of the game, the Dog Shrine is bulldozed and a Dog Casino is built in its place, containing a similar slot machine side quest that can unlock decorative items and 11 Xbox achievements. One of those unlockable items is a poker table featuring Sans, who can comment on your prizes found in the room. Spoiler:During a Pacifist run following the final boss fight, the player can return to the Dog Casino to find Mad Mew Mew in Sans' place, who will also comment on your prizes.
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The tracks "Bonetrousle" and "Heartache" were originally composed for an early idea for Deltarune (whose gestation predated that of Undertale) before being repurposed here. "Bonetrousle" was initially the main battle theme for Deltarune before being replaced with "Rude Buster", while "Heartache" was originally titled "Joker Battle", implying that it was initially the battle theme for Spoiler:Jevil before being replaced with "THE WORLD REVOLVING".
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Furthering the connection to the EarthBound fanbase, Spoiler:"Amalgam", the battle theme for most of Undertale's Amalgamates, is composed mostly of samples from the Cave of the Past and final boss themes in EarthBound, including the processed sample of the Beach Boys' 1970 song "Deirdre".
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Prior to the release of the official Japanese version, Japanese audiences, who previously experienced the game through various fan translations, frequently debated about how Sans would refer to himself in dialogue. In the Japanese language, there are multiple first-person singular pronouns, each with their own distinct connotations. Among Japanese fans, the common consensus was that Sans would either refer to himself with 僕 ("boku") or 俺 ("ore"). While both pronouns are masculine, the former has an informal and "boyish" connotation, while the latter typically indicates brashness.
Once the Japanese localization came out, audiences were surprised to discover that Sans instead refers to himself with オイラ ("oira"), a relatively archaic pronoun which is commonly associated with hillbillies (though milder in connotation than おら, "ora"), only using "ore" during his sterner moments. The atypical choice of pronoun resulted in #オイラショック ("#OiraShock") becoming a trending topic on Twitter in Japan, with many fanartists in the country responding by making tongue-in-cheek drawings riffing on it.
Once the Japanese localization came out, audiences were surprised to discover that Sans instead refers to himself with オイラ ("oira"), a relatively archaic pronoun which is commonly associated with hillbillies (though milder in connotation than おら, "ora"), only using "ore" during his sterner moments. The atypical choice of pronoun resulted in #オイラショック ("#OiraShock") becoming a trending topic on Twitter in Japan, with many fanartists in the country responding by making tongue-in-cheek drawings riffing on it.
Kotaku article about the "Oria Shock" phenomenon:
https://kotaku.com/undertales-japanese-localization-is-causing-a-fan-frenz-1796085385
Legends of Localization article on first-person pronouns in Japanese that uses Sans as an example of "oira":
https://web.archive.org/web/20250930200940/https://legendsoflocalization.com/articles/personal-pronouns-in-japanese/
https://kotaku.com/undertales-japanese-localization-is-causing-a-fan-frenz-1796085385
Legends of Localization article on first-person pronouns in Japanese that uses Sans as an example of "oira":
https://web.archive.org/web/20250930200940/https://legendsoflocalization.com/articles/personal-pronouns-in-japanese/
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Interview on the official Off website:
https://offtherpg.com/interviews/tobyfox/
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Undertale/Concept_Art/Snowdin#Papyrus
Tweet by Toby Fox:
https://x.com/tobyfox/status/818211590696800258
https://offtherpg.com/interviews/tobyfox/
The Cutting Room Floor article:
https://tcrf.net/Prerelease:Undertale/Concept_Art/Snowdin#Papyrus
Tweet by Toby Fox:
https://x.com/tobyfox/status/818211590696800258
subdirectory_arrow_right Deltarune (Game)
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In early 2026, complaints arose from Latin American fans regarding the lack of official Spanish and Portuguese localizations of Undertale and Deltarune. This stemmed from earlier complaints over merchandise producer Fangamer's high shipping costs to Latin American countries, and a lack of South American tour dates for the "Undertale: The Determination Symphony" concert tour, both due to financial and logistical issues on part of Fangamer and the concert organizers.
In response, creator Toby Fox released a statement explaining that the reason why the games' only official translations were in English and Japanese was because he wanted to provide direct oversight to localizers in languages he was already fluent in. Since the games' scripts rely heavily on wordplay, he wanted the translations to adhere as closely as possible to his intended vision to reduce the risk of translation errors, adding that he was "not against official translations for other languages if we could make it work the same way..." Regarding Deltarune specifically, Fox expressed concerns that producing more translations would prolong the game's already drawn-out development, and endorsed unofficial fan translations as a way to allow fans to "interpret the game without the burden of being "officially" perfect". This statement drew mixed responses on social media, with some defending his perfectionist creative vision and efforts to manage the scope of development, while others felt that his standards were unnecessarily high and that the financial success of the games justified the demand for more translations.
In response, creator Toby Fox released a statement explaining that the reason why the games' only official translations were in English and Japanese was because he wanted to provide direct oversight to localizers in languages he was already fluent in. Since the games' scripts rely heavily on wordplay, he wanted the translations to adhere as closely as possible to his intended vision to reduce the risk of translation errors, adding that he was "not against official translations for other languages if we could make it work the same way..." Regarding Deltarune specifically, Fox expressed concerns that producing more translations would prolong the game's already drawn-out development, and endorsed unofficial fan translations as a way to allow fans to "interpret the game without the burden of being "officially" perfect". This statement drew mixed responses on social media, with some defending his perfectionist creative vision and efforts to manage the scope of development, while others felt that his standards were unnecessarily high and that the financial success of the games justified the demand for more translations.
Toby Fox statement:
https://bsky.app/profile/tobyfox.undertale.com/post/3mia4smxehk2a
Automaton Media article:
https://web.archive.org/web/20260408215410/https://automaton-media.com/en/news/undertale-and-deltarune-creator-toby-fox-addresses-lack-of-official-translations-other-than-japanese-and-english-if-i-release-something-official-i-want-it-to-match-my-vision/
Softonic article:
https://web.archive.org/web/20260401182650/https://en.softonic.com/articles/the-creator-of-deltarune-angers-all-of-latin-america-with-his-opinions-on-the-translation-of-his-game
Game Informer article:
https://gameinformer.com/2026/03/31/toby-fox-defends-limited-language-options-in-undertale-and-deltarune-i-want-it-to-match
https://bsky.app/profile/tobyfox.undertale.com/post/3mia4smxehk2a
Automaton Media article:
https://web.archive.org/web/20260408215410/https://automaton-media.com/en/news/undertale-and-deltarune-creator-toby-fox-addresses-lack-of-official-translations-other-than-japanese-and-english-if-i-release-something-official-i-want-it-to-match-my-vision/
Softonic article:
https://web.archive.org/web/20260401182650/https://en.softonic.com/articles/the-creator-of-deltarune-angers-all-of-latin-america-with-his-opinions-on-the-translation-of-his-game
Game Informer article:
https://gameinformer.com/2026/03/31/toby-fox-defends-limited-language-options-in-undertale-and-deltarune-i-want-it-to-match
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During a livestream of Undertale conducted by Fangamer for the title's tenth anniversary in 2025, developer Toby Fox revealed that he had planned to have six different Royal Guard characters, which was truncated to two (RG 01 and RG 02) in the final game. A remnant of this is present in the game's files, which contain mostly coded RG 03 and RG 04 enemies. Fox additionally revealed that at one point, he devised a scenario where if one Royal Guard was killed, the other would inhale his dust and have a panic attack. The idea was scrapped due to negative feedback it received from a friend of Fox's, which he ultimately agreed with and dismissed the idea in hindsight as "too edgy."
Undertale tenth anniversary livestream:
https://www.youtube.com/watch?v=JJWXlVClFt0&t=17813s
YouTube video showcasing the unused RG 03 and RG 04:
https://www.youtube.com/watch?v=WlO_odaZfZk
https://www.youtube.com/watch?v=JJWXlVClFt0&t=17813s
YouTube video showcasing the unused RG 03 and RG 04:
https://www.youtube.com/watch?v=WlO_odaZfZk
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