▲
1
▼
In an interview with the game's programmer and planner Akira Saito published in the 1997 Gamest magazine, he was asked when were the game's plans first proposed. He responded:
"The plans for a game featuring trains existed as far back as 5 or 6 years ago. The opinion at the time, however, was that trains were kind of plain and boring, so the idea was warehoused."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
Related Games
Cooking Mama: World Kitchen
Double Dragon
Lufia & the Fortress of Doom
Spider-Man 2
Graffiti Kingdom
New Trivia!
KiKi KaiKai
The Flintstones: King Rock Treasure Island
Arkanoid
Lufia II: Rise of the Sinistrals
Missile Command
Time Gal
Groove Coaster: Wai Wai Party!!!!
Ultimate Spider-Man
Exzisus
Metal Black
Darius Gaiden
Space Invaders
Super Spike V'Ball
Shikigami no Shiro
The Ultimate Challenge from Beat Takeshi
Renegade
Pop'n Pop
Depthcharge
Chase H.Q.
The King of Fighters: Maximum Impact Regulation A
Gladiator
Bubble Bobble
Magic Pengel: The Quest for Color
Bust-A-Move
Castle Shikigami 2
Yogi Bear: Great Balloon Blast
Psychic Force
Bubble Bobble Revolution
Nickelodeon All-Star Brawl 2
Ys VIII: Lacrimosa of Dana
Spyro 2: Ripto's Rage!
Lemmings
Titanfall
Phalanx
Hotline Miami 2: Wrong Number
Judgment
WildStar
The Elder Scrolls V: Skyrim
Guilty Gear: Strive
Defender
One Night at Flumpty's 2
Bushido Blade
Peter Gabriel: Eve
Freddi Fish and The Case of the Missing Kelp Seeds
Batman Forever: The Arcade Game