▲
1
▼
In an interview with the game's programmer and planner Akira Saito published in the 1997 Gamest magazine, he was asked when were the game's plans first proposed. He responded:
"The plans for a game featuring trains existed as far back as 5 or 6 years ago. The opinion at the time, however, was that trains were kind of plain and boring, so the idea was warehoused."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
"The planning for this development, then, officially got underway about a year ago. We decided it would be a large-cabinet style arcade game at this point, too. In July we entered the development phase proper, and the game was completed in the span of three or four months."
Related Games
Shikigami no Shiro
Gun Fight
Exzisus
Arkanoid
Chase H.Q.
Asteroids
Missile Command
Castle Shikigami 2
Psychic Force
Spider-Man 2
Bubble Bobble
Metal Black
Lufia & the Fortress of Doom
Takeshi no Chousenjou
KiKi KaiKai
Yogi Bear: Great Balloon Blast
Bust-A-Move
Bubble Bobble
The Flintstones: King Rock Treasure Island
Double Dragon
Ultimate Spider-Man
Space Invaders
The King of Fighters: Maximum Impact Regulation A
Magic Pengel: The Quest for Color
Renegade
Gladiator
Rainbow Islands: Bubble Bobble 2
Breakout
Lufia II: Rise of the Sinistrals
Darius Gaiden
Time Gal
Cooking Mama: World Kitchen
Space Invaders
Western Gun
Groove Coaster: Wai Wai Party!!!!
Space Invaders
Rainbow Islands: The Story of Bubble Bobble 2
Depthcharge
Pop'n Pop
Graffiti Kingdom
Bubble Bobble Revolution
Phoenix Wright: Ace Attorney - Trials and Tribulations
Phantom Brave: The Lost Hero
Yooka-Laylee
Crow Country
The Yakuza Remastered Collection
Dead or Alive
Payday 3
Shady Lewd Kart
Rampart