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When it comes to emulation, the Nintendo Wii port of the game struggles to maintain 30 FPS on a handful of levels due to the large amount of objects being rendered on-screen.
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An unused idle animation for Nimbus exists in the game files. The animation is just called small_idle and has Nimbus' model shrunken down.
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Originally, instead of controlling a Wind Warrior in co-op mode, the player would have taken control of Nimbus. A partially unused transformation animation (which was re-purposed into a flying transition animation for the final game) and a stunned animation for Nimbus can be found in the game's files.
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An unfinished test animation for Zephyr and the Wind Warrior exists within the game files; the animation is named "surf"
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Enabling free cam will reveal that a duplicate model of Zephyr is placed in the level's default position, which varies depending on the level.
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Unlike its Wii counterpart, characters such as Zephyr, Nimbus, and the Wind Warrior use two separate models in the Xbox 360 and PlayStation 3 ports of the game.
The first model is used during fly-through cinematics while the second one is used in-game. The Wii version only used one model, presumably because of the lack of resources on the Wii's hardware.
The first model is used during fly-through cinematics while the second one is used in-game. The Wii version only used one model, presumably because of the lack of resources on the Wii's hardware.
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An unused exit screen with the label "underconstruction_exit" exists within the game files. When activated in-game, the level will abruptly end and transition to the boss variation of the level's stage.
subdirectory_arrow_right Galactic Taz Ball (Game)
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Hidden Palace article:
https://hiddenpalace.org/Tornado_Outbreak_(July_29,_2008_prototype)
The Cutting Room Floor articles with leftover assets from the DS port as the game was getting retooled into Crash Landed:
https://tcrf.net/Crash_Landed_(WayForward)
https://tcrf.net/Proto:Crash_Landed_(WayForward)/July_28,_2009_Build
Discussion about the Crash prototype being retooled into Galactic Taz Ball:
https://crashynews.wordpress.com/2024/03/18/archive-wayforwards-crash-landed-ds-tech-demo-builds-code-and-design-document/
https://hiddenpalace.org/Tornado_Outbreak_(July_29,_2008_prototype)
The Cutting Room Floor articles with leftover assets from the DS port as the game was getting retooled into Crash Landed:
https://tcrf.net/Crash_Landed_(WayForward)
https://tcrf.net/Proto:Crash_Landed_(WayForward)/July_28,_2009_Build
Discussion about the Crash prototype being retooled into Galactic Taz Ball:
https://crashynews.wordpress.com/2024/03/18/archive-wayforwards-crash-landed-ds-tech-demo-builds-code-and-design-document/
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If the Hex values for Zephyr and the tornado are swapped in the game's data, the in-game camera will automatically resort to a first-person perspective by positioning itself within the near center of the tornado. This is because the camera is tied directly to both Zephyr and the tornado.
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The Stone Stomper uses two interchangeable names in-game. In the intro cutscene for Carnival Chaos and during the boss fight in Showdown with Omegaton, the name Stone Smasher is used. However, in both the game's manual and the tutorial for the move Stone Stomp in Carnival Chaos, the name Stone Stomper is used.
Carnival Chaos Stone Stomper tutorial:
https://www.youtube.com/watch?v=NN30eITOolo
Carnival Chaos opening mission log cutscene:
https://www.youtube.com/watch?v=z9yAy2u5fI4#t=20s
Showdown with Omegaton boss fight dialogue:
https://www.youtube.com/watch?v=THCYavRSc7I#t=131s
Tornado Outbreak manual (page 5 in the manual):
https://archive.org/details/tornado-outbreak-wii-manual/page/n3/mode/2up
https://www.youtube.com/watch?v=NN30eITOolo
Carnival Chaos opening mission log cutscene:
https://www.youtube.com/watch?v=z9yAy2u5fI4#t=20s
Showdown with Omegaton boss fight dialogue:
https://www.youtube.com/watch?v=THCYavRSc7I#t=131s
Tornado Outbreak manual (page 5 in the manual):
https://archive.org/details/tornado-outbreak-wii-manual/page/n3/mode/2up
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Blue screen of death glitch:
https://www.youtube.com/watch?v=nbgJnCF3KBk
Additional notes:
The attached image contains two events that lead to the blue screen in the third zone of Chicken Con Carnage. For further clarification, the game runs a check to determine if either criteria has been met. If players collect 40 Fire Flyers, then turn around and collect the last 60, the blue screen will occur.
Demonstration of a fan-made patch for this glitch:
https://www.youtube.com/watch?v=q0BlRWMglzw
https://www.youtube.com/watch?v=nbgJnCF3KBk
Additional notes:
The attached image contains two events that lead to the blue screen in the third zone of Chicken Con Carnage. For further clarification, the game runs a check to determine if either criteria has been met. If players collect 40 Fire Flyers, then turn around and collect the last 60, the blue screen will occur.
Demonstration of a fan-made patch for this glitch:
https://www.youtube.com/watch?v=q0BlRWMglzw
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Completing the game with all the rock and water elementals collected will unlock an alternate ending that involves Zephyr, Nimbus, and the army of Wind Warriors returning to their homeworld.
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By earning a gold medal in a handful of levels in the game, a blooper reel showing botched takes of cutscenes throughout the game is unlocked to view during the end credits.
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The game's cutscenes were animated using Adobe Flash and compressed through Bink Video.
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