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In a 1997 interview with the game's composer Keiichi Suzuki published in the GSLA, he stated that him and his team did an about-face in their approach to composing the soundtrack, from attempting to create vocal-oriented pop music like in Mother, to concentrate on making solid instrumentals:
"At the time, ambient music was very popular, so I wanted to try incorporating ambient, and also world music as my touchstones. Nevertheless, despite my thematic intentions, I ended up getting a lot of requests for specific types of songs for certain scenes. They wanted Arabian music for the desert area, or rock and roll for the scene where you enter a club and there's a band playing. And for the overworld where you're walking around, they wanted music that would feel like its spurring you onwards."
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The music that plays in Onett's Arcade contains brief snippets of the main theme of Xevious, and of the bonus theme from Nintendo's 1979 arcade game Sheriff.
Onett's Arcade music:
https://www.youtube.com/watch?v=uFLlLia5TU8
Main theme of Xevious:
https://www.youtube.com/watch?v=t1Sec5rv8WU&t=7s
Bonus theme from Sheriff:
https://www.youtube.com/watch?v=mgfs4dYEWto
https://www.youtube.com/watch?v=uFLlLia5TU8
Main theme of Xevious:
https://www.youtube.com/watch?v=t1Sec5rv8WU&t=7s
Bonus theme from Sheriff:
https://www.youtube.com/watch?v=mgfs4dYEWto
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Following its discovery, the bug, popularly known as the "Threed Tent Glitch" and the "Check Area Glitch," became a key asset for speedrunners, as one possible effect gives players access to a debug menu, from which they can warp directly to the game's epilogue. Its utility only further increased after players discovered that it can be triggered very early in the game by using additional glitches to reach the top-right corner in Onett's map, which similarly gives access to an out-of-bounds area.
YouTube videos showing the glitch in action:
https://www.youtube.com/watch?v=VPCFmr3Itog
https://www.youtube.com/watch?v=Tu6G_QTg9zY
https://www.youtube.com/watch?v=htkuzxxTV24
https://www.youtube.com/watch?v=SRWAvpeYgwY
TAS Videos page explaining the glitch:
https://tasvideos.org/GameResources/SNES/Earthbound#CheckAreaGlitch
The Cutting Room Floor article about the in-game debug menu which mentions the glitch's ability to open it:
https://tcrf.net/EarthBound/In-Game_Debug_Menu
YouTube videos showing how the glitch can be used to speedrun the game:
https://www.youtube.com/watch?v=8tliMUZG1QY
https://www.youtube.com/watch?v=am3A3kQE2U8
https://www.youtube.com/watch?v=VPCFmr3Itog
https://www.youtube.com/watch?v=Tu6G_QTg9zY
https://www.youtube.com/watch?v=htkuzxxTV24
https://www.youtube.com/watch?v=SRWAvpeYgwY
TAS Videos page explaining the glitch:
https://tasvideos.org/GameResources/SNES/Earthbound#CheckAreaGlitch
The Cutting Room Floor article about the in-game debug menu which mentions the glitch's ability to open it:
https://tcrf.net/EarthBound/In-Game_Debug_Menu
YouTube videos showing how the glitch can be used to speedrun the game:
https://www.youtube.com/watch?v=8tliMUZG1QY
https://www.youtube.com/watch?v=am3A3kQE2U8
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The official strategy guide included with all copies of the game contains several errors. For example, it claims that the Kraken enemies in the Sea of Eden drop the Gutsy Bat item. The item is actually found in the Cave of the Past area, dropped by the Bionic Kraken enemy.
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In an Interview with Shigeru Miyamoto about Mother 2 (known as EarthBound in America), he admitted that Mother 2 was the first RPG he beat:
Interviewer: "We heard from Mr. Itoi about this, but is it true that MOTHER 2 was the first RPG you ever beat?"
Miyamoto: "I've finished MOTHER 1, too. Though I had to use the debug mode. (laugh) But this is the first one I ever finished on my own. I even restarted from the very beginning when I lost my save file. I was pretty impressed with myself, to be honest. (laugh)"
Miyamoto: "I've finished MOTHER 1, too. Though I had to use the debug mode. (laugh) But this is the first one I ever finished on my own. I even restarted from the very beginning when I lost my save file. I was pretty impressed with myself, to be honest. (laugh)"
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During a livestream of the game with EarthBound Central, Marcus Lindblot revealed a couple secrets of the game's localization. For example, the character of Nico from Magicant was based on Marcus' real-life daughter, who was born while he was working on the game. Nobody had known where the name Nico came from prior to this, as the character didn't have that name in the Japanese version.
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• First, it will simply check to make sure the cartridge isn't being used in a PAL console.
• Second, it will perform two SRAM checks at startup.
• Third, if the first two measures are disabled, the enemies on screen will be ramped up to ridiculous levels and you will find enemies in areas they don't belong in.
• Fourth, there's another SRAM checker that is called up six times during the game. Its purpose is unknown as of yet.
• Fifth and finally, if the game detects problems after Pokey turns off the Devil's Machine, the game will erase all of your save data and freeze, forcing you to go back to reset and find all of your work gone.
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In the official strategy guide for EarthBound, there are pages about the town's attractions, accompanied by fun facts, such as:
• Onett Has a population of 3,500 people and 2 dogs.
• Twoson has 10 vendors in the park and 15 mushrooms.
• In Threed, there are 2 Graveyards, 2,000 zombies, and a grand total of 0 lions, tigers, and bears.
• In Dusty Dunes Desert, there are 2,000,001 Cacti, and 5 people living there.
• There is an average of 0 Temper Tantrums in Dalaam.
• Deep Darkness has 4,000,603 Mosquitos.
• Onett Has a population of 3,500 people and 2 dogs.
• Twoson has 10 vendors in the park and 15 mushrooms.
• In Threed, there are 2 Graveyards, 2,000 zombies, and a grand total of 0 lions, tigers, and bears.
• In Dusty Dunes Desert, there are 2,000,001 Cacti, and 5 people living there.
• There is an average of 0 Temper Tantrums in Dalaam.
• Deep Darkness has 4,000,603 Mosquitos.
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The "Casey Bat" is the reward for beating Master Puke. This bat is a reference to the old poem "Casey at the Bat" and, as can be expected based on the poem, is very strong but almost never successfully hits enemies.
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At the time of EarthBound's development, Shigesato Itoi didn't know how to use computers. He would actually speak each line of dialogue out loud, often one letter at a time, and Matchan Miura typed it up. Itoi used Miura's reactions as a gauge of how good a line was.
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Before the final battle, Spoiler:Pokey's second-to-last line reads, "Master Giygas - No, Giygas is no longer the wielder of Evil." In the original Japanese version, Pokey consistently referred to Giygas as "Master Giygas" until this point, where he discards the title as a sign of disrespect.
This line was carried over from the Japanese version, but Pokey usually just calls him "Giygas" throughout the English version, and so the context was lost.
This line was carried over from the Japanese version, but Pokey usually just calls him "Giygas" throughout the English version, and so the context was lost.
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Giygas' weakest form has an outline of a Fetus hidden in it.
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In the September 1994 issue of Weekly Famitsu, Shigesato Itoi stated that the rolling health meter in battle was originally going to be made of Pachinko beads. The idea came to him when a Pachinko parlor opened right by their office. He thought that the idea would be scary to see a stream of beads rattling out from Ness and his friends. However, it was difficult for them to portray it on screen, as when the amount increased, it covered up 1/3 of the screen.
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Shigesato Itoi personally wrote every line of the script in Mother 2 (besides Moonside) to give the characters more personality.
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