Franchise: Mario
Mario Tennis
Super Smash Bros. for Nintendo 3DS
Super Mario 3D World + Bowser's Fury
Mario Kart DS
Mario Party 10
Mario's Super Picross
Mario & Luigi: Partners in Time
Hotel Mario
Super NES Classic Edition
Super Smash Bros. for Wii U
Mario Bros. Classic Serie
Yoshi's Island DS
Mario & Sonic at the London 2012 Olympic Games
Skylanders: SuperChargers Racing
Dance Dance Revolution Mario Mix
Yoshi's Island: Super Mario Advance 3
Paper Mario: The Origami King
Amiibo Tap: Nintendo's Greatest Bits
Mario Kart 8
Super Mario Advance
Mario Tennis: Power Tour
Super Mario Bros.: The Lost Levels
Wario's Woods
Mario Party DS
Paper Mario: The Thousand-Year Door
Super Mario RPG: Legend of the Seven Stars
Mario Golf: World Tour
Mario Kart: Super Circuit
Mario Is Missing!
Super Smash Bros. Melee
Super Mario Galaxy 2
Super Smash Bros. Ultimate
Yoshi
Mario Bros.
Mario no Photopi
Game & Watch Gallery
Mario Tennis: Ultra Smash
Luigi's Mansion: Dark Moon
Mario Bros.
Mario Sports Mix
Super Princess Peach
Mario & Luigi: Superstar Saga
New Super Mario Bros. 2
Tetris & Dr. Mario
Mario Strikers Charged
Super Mario 3D All-Stars
Mario & Sonic at the Olympic Games Tokyo 2020
BS Super Mario Collection
Super Mario Kart
Mario Party: Star Rush
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The sounds that Donkey Kong makes in many earlier Mario spin-off games starting with Mario Kart 64 comes from "Chimpanzee Screeches and Vocalizes", a recording created by the stock audio company The Hollywood Edge in 1995.
Chimpanzee Screeches and Vocalizes:
https://www.youtube.com/watch?v=lObjlst2o3c
Thomas Game Docs video:
https://www.youtube.com/watch?v=Bm3Nq6co-mU#t=2m38s
Evolution of Donkey Kong minigames in Mario Party:
https://www.youtube.com/watch?v=Kb2PxQQ6anI
Donkey Kong's voice in Mario Kart 64 and Mario Golf:
https://themushroomkingdom.net/media/mk64/wav#DK
https://themushroomkingdom.net/media/mg-n64/wav#DK
https://www.youtube.com/watch?v=lObjlst2o3c
Thomas Game Docs video:
https://www.youtube.com/watch?v=Bm3Nq6co-mU#t=2m38s
Evolution of Donkey Kong minigames in Mario Party:
https://www.youtube.com/watch?v=Kb2PxQQ6anI
Donkey Kong's voice in Mario Kart 64 and Mario Golf:
https://themushroomkingdom.net/media/mk64/wav#DK
https://themushroomkingdom.net/media/mg-n64/wav#DK
subdirectory_arrow_right Mario 128 (Game), Super Mario Galaxy (Game), Pikmin (Game), Nintendo GameCube (Platform)
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A tech demo developed by Shigeru Miyamoto over a number of years titled "Mario 128" was shown off at Nintendo's Spaceworld 2000 trade show and was designed to showcase the GameCube's ability to utilize multiple AIs. The demo featured 128 Marios dismantling a pseudo-8 bit Mario sprite composed of several blocks by picking up and carrying them away. This project had a tumultuous development cycle with little to no details coming out over the years until 2007 when he revealed at a GDC Keynote that some parts of the project were utilized in two games he produced in the 2000s. The general concept and some other parts of Mario 128 were developed into Pikmin after Miyamoto asked his team to create an entirely new game that would be nothing like a sequel to a Mario game. As for the second game, the ability to warp the terrain seen in the tech demo as well as "different sizes of spherical items" influenced the free-form gravity and ability to walk around entire planets in Super Mario Galaxy.
1Up.com article about Super Mario Galaxy influence from Mario 128:
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
https://web.archive.org/web/20160602184133/http://www.1up.com/news/super-mario-galaxy-derived-mario
YuriofWind video [this source and additional information provided by VinchVolt.]:
https://www.youtube.com/watch?v=f5uCnbDrp9o
[Below sources and information provided by Wolfen50.]
DidYouKnowGaming video:
https://www.youtube.com/watch?v=IU1IML3xlp0
Shigeru Miyamoto 2007 GDC Keynote - Part 6:
https://www.youtube.com/watch?v=XvwYBSkzevw?t=66
Spaceworld 2000 video footage:
https://www.youtube.com/watch?v=62O2vFfS_Ok?t=1028
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Charles Martinet (the voice for Mario, Luigi, Wario, and Waluigi from 1990 to 2023) was actually not invited to the auditions to be the new voice of Mario. He crashed the auditions and was just asked to do an Italian accent until he ran out of things to say. He knew nothing about Mario going into the audition, and since he was told that he was going to talk to children throughout the game, he started to do a more playful and gentle voice instead of the traditional gruff Italian accent that Mario had before. Martinet left so much of an impression at the recording that his tape was the only one sent to Nintendo.
subdirectory_arrow_right Star Fox (Game)
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Nintendo Power issue #80 (January 1996) (page 24 in the magazine):
https://archive.org/details/nintendo-power-issue-080-january-1996/page/n25/mode/2up
Dylan Cuthbert tweet:
https://x.com/dylancuthbert/status/165596909413728256
SNES Central article:
https://snescentral.com/article.php?id=1032
https://archive.org/details/nintendo-power-issue-080-january-1996/page/n25/mode/2up
Dylan Cuthbert tweet:
https://x.com/dylancuthbert/status/165596909413728256
SNES Central article:
https://snescentral.com/article.php?id=1032
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Mario's hair is brown, while his mustache is black. This was because around the time of Super Mario Bros. 3, Mario's creators wanted him to have a definite hair color in game, while it was easier to draw his mustache by extending the black outline of his nose.
subdirectory_arrow_right Mario Bros. (Game)
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An issue of Nintendo Power revealed that Shigeru Miyamoto got the idea for Boos from the wife of his co-worker and close friend Takashi Tezuka, as she is shy but one day got very angry at him for coming home late from work. Boos were also originally named "Boo Diddleys" after the late blues singer and guitarist "Bo Diddley".
subdirectory_arrow_right Donkey Kong (Game)
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According to series creator Shigeru Miyamoto, Mario's appearance was the result of graphical limitations in the original Donkey Kong: his overalls allowed his arms to be visible against his body (as there was no room for outlines), his hat substituted for hair and eyebrows (and did not need to be animated when he jumped), and the large nose and mustache made up for the lack of space to depict a mouth.
Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
Miyamoto additionally stated that the design was influenced by the decision to make Mario Italian-American, identifying his large nose in particular as a distinctly western feature.
Original DidYouKnowGaming post:
http://didyouknowgaming.com/post/31153070583/super-mario-brothers
USA Today article:
https://web.archive.org/web/20101111140107/http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1
IGN article:
https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros
Iwata Asks interview:
https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1
http://didyouknowgaming.com/post/31153070583/super-mario-brothers
USA Today article:
https://web.archive.org/web/20101111140107/http://content.usatoday.com/communities/gamehunters/post/2010/11/qa-mario-creator-shigeru-miyamoto/1
IGN article:
https://web.archive.org/web/20191109000531/https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros
Iwata Asks interview:
https://web.archive.org/web/20150725233103/http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/1
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According to Shigeru Miyamoto, the Koopalings aren't actually Bowser's children, despite the Super Mario Bros. 3 manual stating that they were.
subdirectory_arrow_right Yoshi (Franchise)
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Nintendo Player's Guide - Mario Mania 1991 - (page 24 in the magazine) [source provided by Rocko & Heffer]:
https://archive.org/details/Nintendo_Players_Guide_Mario_Mania_1991/page/n23/mode/2up
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/32470864957/super-mario-bros
https://archive.org/details/Nintendo_Players_Guide_Mario_Mania_1991/page/n23/mode/2up
Original DidYouKnowGaming blog post:
http://didyouknowgaming.com/post/32470864957/super-mario-bros
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According to Mario Bros. developer Takashi Tezuka, there was a stage in Super Mario World's development when Yoshi was a Koopa. A relic of this idea is Yoshi's shell-like saddle.
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