Company: Rare
Donkey Kong Country 3
Donkey Kong Country
Banjo-Kazooie
Velvet Dark
Kameo: Elements of Power
Battletoads
Viva Piñata
Battletoads
It's Mr. Pants
Donkey Kong Country
Perfect Dark Zero
Banjo-Tooie
Kinect Sports
Diddy Kong Racing DS
Blast Corps
Perfect Dark Zero
Ken Griffey Jr.'s Winning Run
Grabbed by the Ghoulies
Viva Piñata: Pocket Paradise
Battletoads
Donkey Kong Land III
Conker: Live & Reloaded
Donkey Kong Land
Rare Replay
GoldenEye 007
Banjo X
Killer Instinct 2
Donkey Kong Racing
Donkey Kong Country 2: Diddy's Kong Quest
Banjo-Kazooie: Grunty's Revenge
Killer Instinct 2
Banjo-Kazooie: Grunty's Curse
Donkey Kong: Coconut Crackers
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Jet Force Gemini
Conker's Bad Fur Day
Jetpac Refuelled
Donkey Kong Land 2
Perfect Dark
Killer Instinct
Dream: Land of Giants
Banjo-Pilot
Banjo-Kazooie: Nuts & Bolts
Donkey Kong 64
Kameo: Elements of Power
Perfect Dark
Fleapit
Twelve Tales: Conker 64
Killer Instinct Gold
A Nightmare on Elm Street
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According to former Rareware employee Chris Seavor, when the company was purchased by Microsoft, a number of the Microsoft executives thought that they had the rights to Donkey Kong until Rare corrected them.
subdirectory_arrow_right Ultimate Play the Game (Company)
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A common internet rumor, typically pushed by Nintendo fans upset over rival console manufacturer Microsoft's purchase of former Nintendo collaborator Rare, is that Kinect Sports and Kinect Sports: Season Two were mandated by Microsoft, and were not something that employees of Rare wanted to work on. According to Yooka-Laylee creative lead Gavin Price, this was not true, claiming:
"Phil Spencer taking the mantle of Xbox is one of the best things that could have happened for Rare. Because he’s always said to people at Rare [as general manager of Microsoft Studios], ‘Do what you want to do and we’ll back you,’ and he’s always stayed true to his word in that regard. It was people in Rare’s management at the time who said: ‘Well, Kinect is a great opportunity for the studio – go all in on it.’ So when executives at Microsoft see that the management team are passionate about doing that, they back them. Microsoft to their credit did that, and perhaps the story online isn’t quite reflective of the truth."
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Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
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According to Chris Seavor (creator of Conker's Bad Fur Day), Rare wanted to explore 'amiibo styled things' way back during the days of the Nintendo 64. Rare even made figures of two of their characters for an unproduced fantasy video game called Urchin. The idea went nowhere with Rare and Nintendo at the time. Later, Nintendo decided to introduce the concept of Amiibos for the Nintendo Wii U and 3DS on June 10, 2014.
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When Microsoft had acquired Rare, they'd decided to keep their in-house Game Boy team as Microsoft had no intentions of entering the handheld market. Rare would continue to develop games for the Game Boy Advance and Nintendo DS. Microsoft themselves had also released other games on rival platforrms.
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One of the prototype games Rare had created to test programming for the Kinect had the player control a seagull, and attempt to poo on passers by.
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Rare Scribes - June 19, 2020:
https://rarewhere.neocities.org/1998_2000/june1900
Example of official Nintendo website referring to them as Rare Ltd. (Banjo-Tooie game page):
https://web.archive.org/web/20020204040759/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=53
https://rarewhere.neocities.org/1998_2000/june1900
Example of official Nintendo website referring to them as Rare Ltd. (Banjo-Tooie game page):
https://web.archive.org/web/20020204040759/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=53