Company: Rare
Donkey Kong 64
Jet Force Gemini
Donkey Kong Land III
Grabbed by the Ghoulies
Conker's Bad Fur Day
Banjo-Kazooie
Dream: Land of Giants
Donkey Kong Country 2
Donkey Kong Country
Donkey Kong Country
Donkey Kong Land
Perfect Dark Zero
Dinosaur Planet
Donkey Kong Country
Kameo: Elements of Power
GoldenEye 007
Banjo-Kazooie: Nuts & Bolts
Battletoads
Jetpac Refuelled
Donkey Kong: Coconut Crackers
Jeopardy!
Blast Corps
Fleapit
Rare Replay
Killer Instinct Gold
Donkey Kong Land 2
Star Fox Adventures
Pro-Am 64
Perfect Dark Zero
Sea of Thieves
Conker: Gettin' Medieval
Diddy Kong Racing DS
Banjo-Pilot
Kameo: Elements of Power
Viva Piñata: Pocket Paradise
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Banjo-Kazooie: Grunty's Curse
Amazing Garden
Jet Force Gemini
Conker: Live & Reloaded
Battletoads
Perfect Dark
Perfect Dark
Banjo X
Sabreman Stampede
Killer Instinct
Donkey Kong Country
Kinect Sports
Velvet Dark
Conker's Pocket Tales
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According to former Rareware employee Chris Seavor, when the company was purchased by Microsoft, a number of the Microsoft executives thought that they had the rights to Donkey Kong until Rare corrected them.
subdirectory_arrow_right Ultimate Play the Game (Company)
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A common internet rumor, typically pushed by Nintendo fans upset over rival console manufacturer Microsoft's purchase of former Nintendo collaborator Rare, is that Kinect Sports and Kinect Sports: Season Two were mandated by Microsoft, and were not something that employees of Rare wanted to work on. According to Yooka-Laylee creative lead Gavin Price, this was not true, claiming:
"Phil Spencer taking the mantle of Xbox is one of the best things that could have happened for Rare. Because he’s always said to people at Rare [as general manager of Microsoft Studios], ‘Do what you want to do and we’ll back you,’ and he’s always stayed true to his word in that regard. It was people in Rare’s management at the time who said: ‘Well, Kinect is a great opportunity for the studio – go all in on it.’ So when executives at Microsoft see that the management team are passionate about doing that, they back them. Microsoft to their credit did that, and perhaps the story online isn’t quite reflective of the truth."
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Grant Kirkhope, music composer for Rare at the time, reused songs he had composed for Rare's unreleased game Project: Dream for several other titles, including Banjo-Kazooie, Banjo-Tooie, Donkey Kong 64 and Viva Piñata.
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According to Chris Seavor (creator of Conker's Bad Fur Day), Rare wanted to explore 'amiibo styled things' way back during the days of the Nintendo 64. Rare even made figures of two of their characters for an unproduced fantasy video game called Urchin. The idea went nowhere with Rare and Nintendo at the time. Later, Nintendo decided to introduce the concept of Amiibos for the Nintendo Wii U and 3DS on June 10, 2014.
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When Microsoft had acquired Rare, they'd decided to keep their in-house Game Boy team as Microsoft had no intentions of entering the handheld market. Rare would continue to develop games for the Game Boy Advance and Nintendo DS. Microsoft themselves had also released other games on rival platforrms.
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One of the prototype games Rare had created to test programming for the Kinect had the player control a seagull, and attempt to poo on passers by.
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Rare Scribes - June 19, 2020:
https://rarewhere.neocities.org/1998_2000/june1900
Example of official Nintendo website referring to them as Rare Ltd. (Banjo-Tooie game page):
https://web.archive.org/web/20020204040759/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=53
https://rarewhere.neocities.org/1998_2000/june1900
Example of official Nintendo website referring to them as Rare Ltd. (Banjo-Tooie game page):
https://web.archive.org/web/20020204040759/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=53