subdirectory_arrow_right Cruis'n USA (Game)
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Cruis'n USA attract mode:
https://www.youtube.com/watch?v=lbKHtzzy3ec
Killer Instinct attract mode:
https://www.youtube.com/watch?v=WcjAticJ_2Q
GamePro issue #65 (December 1994) (page 288 in the magazine):
https://archive.org/details/GamePro_Issue_065_December_1994
GamePro issue #68 (March 1995) (page 27 in the magazine):
https://archive.org/details/GamePro_Issue_068_March_1995
NEXT Generation no. 12 (December 1995) (page 84 in the magazine):
https://archive.org/details/nextgen-issue-012/page/n85/mode/1up
1994 arcade flyers:
https://flyers.arcade-museum.com/videogames/show/238
https://flyers.arcade-museum.com/videogames/show/525
Cruis'n USA technical information:
https://www.system16.com/hardware.php?id=615
http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=crusnusa
https://www.youtube.com/watch?v=lbKHtzzy3ec
Killer Instinct attract mode:
https://www.youtube.com/watch?v=WcjAticJ_2Q
GamePro issue #65 (December 1994) (page 288 in the magazine):
https://archive.org/details/GamePro_Issue_065_December_1994
GamePro issue #68 (March 1995) (page 27 in the magazine):
https://archive.org/details/GamePro_Issue_068_March_1995
NEXT Generation no. 12 (December 1995) (page 84 in the magazine):
https://archive.org/details/nextgen-issue-012/page/n85/mode/1up
1994 arcade flyers:
https://flyers.arcade-museum.com/videogames/show/238
https://flyers.arcade-museum.com/videogames/show/525
Cruis'n USA technical information:
https://www.system16.com/hardware.php?id=615
http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=crusnusa
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Sabrewulf was originally planned to transform back into his human form as a weakness.
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The original Killer Instinct arcade game calculates the damage inflicted on an opposing player through a random number generator. Generally, light attacks cause 3-6 points of damage while heavier normals range between 15-19. The value for causing a dizzy state, however, remains a constant.
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Killer Instinct was originally titled "Brute Force", with the name being changed much later in development, along with that of most of the characters. All of the characters except for Jago, Glacius, and Eyedol went through at least one name change over the course of development.
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