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Mortal Kombat 11
1
According to English voice actor Sean Chiplock during a 2020 Reddit AMA, he was asked how did he get to voice Noob Saibot. He responded:

"Pretty much the same as I potentially get any other role; my agency sent me audition sides for the character, I submitted my audition takes, and the client decided they liked one of them enough to cast me! The character/project was codenamed at the time so I didn't know what it was for, but the specs asked for something "wraith-life and not of this world". So for the first take, I did something higher pitched and ghostly, with a little bit of teeth; for the second, I impersonated Black Doom from Shadow the Hedgehog's game on GameCube, and aimed for a baritone demonic rumble."
Collection: Lufia
1
In a 2016 interview with Lufia & the Fortress of Doom's director Masahide Miyata, he was asked where the Japanese name 'Estpolis Denki' (Japanese for Biography of Estpolis) comes from. He responded:

"Estopolis Denki was originally developed under the title “Esuteeru”, but someone had already taken out the copyright for that name, so we had to change it. We chose Estopolis since the root of the word resembled Esuteeru. Estopolis means “City of the East”, and we imagined this world having four continents, in the east, west, north, and south."
Lufia & the Fortress of Doom
1
In a 2016 interview with the director of the first game in the series Masahide Miyata, he was asked how development on Lufia & the Fortress of Doom began. He responded:

"Four or five of us got together and started talking about making our own RPG. We developed a prototype version of “Esuto” for the PC-98, and shopped it around to different companies for distribution. This was before the era of things like powerpoint presentations, so we lugged a PC-98 and CRT monitor around with us to give our pitch. Taito was one of those companies we presented to. Then once the development was officially underway, the idea came up that, since we were gonna do this after all, we might as well make it for the Super Famicom."
Night Trap
subdirectory_arrow_right Night Trap: 25th Anniversary Edition (Game)
1
Night Trap: 25th Anniversary Edition, an expanded 2017 re-release of the game for the PlayStation 4, PlayStation Vita, Nintendo Switch and PC, uses the full uncompressed video footage recorded for the original game. Additional bonus content includes deleted scenes like an introduction scene for the game's story and a death scene featuring Danny (which was most likely cut due to Danny's young age), as well as a behind-the-scenes developer commentary, a "theater mode" to watch all of the game's story, a "survivor mode" that will randomly place Augers in the house, and a playable version of "Scene of the Crime", the first prototype of Night Trap created in 1986 to pitch an unreleased console called the Control-Vision to Hasbro.
Tekken 3
1
Attachment In the United Kingdom, a poster promoting the PlayStation version of Tekken 3 prominently depicted a dead body with a severed leg in a morgue. In response, Britian's Advertising Standards Authority (ASA) forced Sony to remove the poster and promptly banned it, believing the ad was "macabre" and likely to cause offence. Additionally, the ASA forced Sony to have all future poster ad campaigns be examined by them prior to publication. Sony defended the ad, claiming it was meant to show "a surreal situation by positioning the body parts in the manner reminiscent of a cartoon character". Despite the explanation, the ASA stood by their decision.
Ghosts 'n Goblins
1
The Famicom version of the game released in 1986 was the first Famicom game to utilize a 128 kilobyte cartridge.
Days Gone
1
Attachment In the Japanese release, due to the CERO rating system restricting certain graphic elements from appearing in games released in the country even with the highest rating of CERO-Z, a cutscene of Boozer getting his arm burnt with a blowtorch by the Rippers was altered by shifting the camera angle of the scene towards Boozer's face to imply he is getting burnt off-screen.
Mortal Kombat 11
1
English dub voice actor Karen Strassman, known for Kitana & Mileena from Mortal Kombat (2011) and Mortal Kombat X, did not return to voice her characters for Mortal Kombat 11, citing internal politics in the gaming industry that affected the game's casting.
Franchise: Street Fighter
1
In a 2019 "ESPN Esports" video/interview between ESPN commentator Arda Ocal & professional boxer Mike Tyson, Ocal asked him about Balrog (who made his first appearance in Street Fighter II under the name M. Bison, but had his name changed to Balrog in the English localization due to the close similarities to "M. Tyson") and if he knew about the game and his influence on Balrog's character design. Tyson responded that he knew nothing about either Street Fighter or Balrog, but that he was honored by Capcom's impersonation of him upon seeing it for the first time.
No More Heroes
1
Attachment In the original Wii version, the river overpass in Santa Destroy has a wall underneath it with poor-enough collision detection that if you walk into it in a certain way, Travis will clip through the wall and can walk infinitely directly underneath Santa Destroy, even out of the city. This glitch was fixed in all future re-releases of the game.
Advent Rising
1
There are Warp Pipes that can be found within the game's first and fourth chapters that strikingly resemble the Warp Pipes from the Mario series. Upon entering either Pipe, there will be a secret room with three more Warp Pipes along with 8-bit music playing in the background, which resembles the Warp Zone from World 1-2 in Super Mario Bros. Upon entering any of the three Pipes, they will warp the player to certain chapters within the game. Furthermore, finding all six buttons within the first chapter without the use of cheat codes will reveal a rainbow bridge that resembles the Rainbow Road track from the Mario Kart series that leads to a blue Warp Pipe, which takes the player to the secret room.

The second Warp Pipe is inaccessible in the PC version due to the switch used to access it not working; whether or not this inaccessibility was an intentional choice by the developers or a glitch is unknown.
Dead or Alive 3
1
Most likely because this game was released as a launch title for the Xbox, it was released in an incomplete state in the North American market in November 2001. As such, the European and Japanese versions of the game, which released a few months later, feature a new opening cutscene as well as extra content and gameplay updates such as new costumes and attacks for certain characters. Between June and September 2002, the Official Xbox Magazine distributed a "Booster Disk" for Dead or Alive 3, which included the new opening cutscene and all of the extra costumes released in the European and Japanese versions of the game. It did not, however, contain the new attacks or gameplay balancing that the other versions brought. This update would later be released as unlockable sync-able content under the name "DOA3 Booster Disc" in Dead or Alive Ultimate upon unlocking every costume in the game.
The King of Fighters '95
1
The PlayStation port of the game has extra features that were not in the original Japanese version, such a level select and an improved English translation, which was one of the biggest issues from the Neo Geo version. The port also fixed areas of slowdown, the lower-quality graphics from previous versions, and missing frames of animation.
Metal Gear Solid
1
In the English localization of the game, when Ocelot and Liquid Snake discuss their demands to the president, Ocelot states their demands as including "1 billion dollars" for both the original PlayStation/PC release and the GameCube remake. In the original Japanese release of the PlayStation/PC version, he states it as "50 million dollars". However, for the Japanese release of the GameCube remake, there is no dub of the game's voice lines in Japanese, while the subtitles translated to Japanese still say "1 billion dollars". Whether or not "1 billion dollars" or "50 million dollars" is a mistake in the game's script or was changed for future releases of the game is unknown.
The Amazing Spider-Man vs. The Kingpin
1
Attachment In the Sega CD version, in a cutscene after defeating Kingpin, a carved face of Sonic the Hedgehog can be seen in the background on the cave walls, likely as a reference to the game being published by Sega and available exclusively on Sega consoles.
Pokémon Rumble Blast
1
Attachment The game was released as "Super Pokémon Scramble" in Japan and "Super Pokémon Rumble" in the PAL regions.
Walt Disney's The Jungle Book Rhythm N' Groove
1
Attachment The game is titled "The Jungle Book: Groove Party" in PAL regions.
Def Jam Vendetta
1
Japanese rappers S-Word and Dabo are playable characters exclusive to the Japanese version of the game, replacing both Ghostface Killa and Capone. Both rappers also appear on the game's Japanese box art. In addition, S-word's song "Kross Over" and Dabo's song "It's My Turn (Fight!)" are featured only on the Japanese version's release. Dabo's "It's My Turn (Fight!)" music video used footage from the game.
Super Smash Bros. Ultimate
1
When designing the DLC character Steve from Minecraft, most of the game's stages were redesigned to accommodate for his Mine neutral special move which allows him to farm certain materials on stage-specific surfaces to then use to craft stronger weapons. However, not every surface has been programmed to mine the materials expected to appear from the surface Steve is standing on. The most notable example of this occurs on most of the trees in the game, where they can produce Dirt materials instead of Wood.
Super Smash Bros. Ultimate
1
According to Sakurai in a Famitsu column, Sephiroth's inclusion as DLC in this game was his attempt to include more villains and/or bosses into the series as fighters, stating that the inclusion of such characters as playable was "rare". For one reason or another, he felt Final Fantasy VII's lead antagonist was an appropriate choice for this. He also stated that his game developing philosophy for these types of characters was that he wanted them to "feel like bosses" when playing as or against them.
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