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Pokémon HeartGold Version
subdirectory_arrow_right Pokémon SoulSilver Version (Game)
2
Attachment The release of Pokémon HeartGold and SoulSilver Version got delayed for Flanders (the Dutch-speaking area of Belgium) and the Netherlands. The reason was because of a save data bug found in English copies of Pokémon HeartGold meant for those two regions. The bug caused certain Pokémon HeartGold copies to not be able to read its save data, even when there was none - rendering the game unplayable.

The game released eventually on April 2nd, 2010 - one week later than the pan European release date (March 26th, 2010).
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person TopHat calendar_month September 4, 2023
Archived Dutch article, mentioning that an Intertoys (Dutch toy store retail chain) employee stumbled upon the save bug, with screenshot of said error:
https://web.archive.org/web/20100604191712/http://www.insidegamer.nl/nintendods/pokmonheartgold/nieuws/29248/UPDATE-Intertoys-Pokmon-HeartGold-uitgesteld-vanwege-bug.html

Announcement on the Dutch website of Nintendo - sadly the actual announcement text is lost to time:
https://www.nintendo.nl/Nieuws/2010/Lancering-Pokemon-HeartGold-Version-en-Pokemon-SoulSilver-Version-uitgesteld-259989.html

Announcement on the new release date for Flanders and the Netherlands - verifying that both regions having been affected by the delay and announced the new release date - April 2nd:
https://www.nintendo.nl/Nieuws/2010/Lanceerdatum-Pokemon-HeartGold-Version-en-Pokemon-SoulSilver-Version-bevestigd-259986.html

Announcement for a (Dutch) teaser website of Pokémon HeartGold and SoulSilver - confirming its earlier release date being March 26th in the article:
https://www.nintendo.nl/Nieuws/2010/Nieuwe-Pokemon-HeartGold-Version-Pokemon-SoulSilver-Version-teasersite-geopend--252309.html
Super Mario Bros.
2
Attachment The Minus World glitch is believed to be first acknowledged by Nintendo in the third issue of Nintendo Power (November/December, 1988, page 55).
Super Metroid
2
After figuring out how to destroy the Glass Tunnel in Maridia, the glass itself will not shatter until Samus jumps, shoots, or changes her item selection. If you fire a shot to break the glass on the exact same frame you enter the door transition to move to the next room, the game will freeze.
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Sonic the Hedgehog 3
2
Attachment In the game's North American manual under the "Even More Sonic Super Play Tips" section, the last tip subtly addresses how to deal with glitches resulting from running too fast by branding them as "diabolical traps" set by Dr. Robotnik that "take advantage of Sonic's ultra-fast speed".
Gladiator
2
The ZX Spectrum port (released as Great Gurianos on all home computer platforms) was intentionally unbeatable with the final boss made invincible. According to the port's programmer, David Perry, this was done due to there being no memory left in the game to include an ending.
Platform: PlayStation
2
The iconic start-up sound of the PlayStation is actually a combination of three different clips stored in the system BIOS, which are then either sped up or slowed down to produce what is heard at the boot-up screen. These sounds also serve to check if the system is running normally and is OK to read games - errors within the system can lead to the startup sound becoming distorted.
Pokémon Rumble U
2
Even though it was never stated by Nintendo, some of the Super Smash Bros. amiibo figures are compatible with Pokemon Rumble U's NFC feature. The amiibo's in question each have a unique Pokemon it will read as.
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Final Fantasy VI
2
When Terra flies off from Narshe after the battle with Kefka, if the player takes a party of only Gau, then heads to Kohlingen and recruits Shadow, then walks all the way to the Veldt, has Gau use Leap on an enemy, then returns to Narshe with only Shadow, Shadow will leave the party even though he is the only party member. This will cause the game to lock up and leave the player unable to do anything.
Crow Country
1
The first small patch for Crow Country released on May 10th, 2024 merely states "Fixed xenophobic mushroom boys. Ask me about it some time." Tom Vian, technical director at SFB Games, elaborated on this in a Twitter thread stating a bug had been reported through the Steam forums regarding the "mushroom boys" found throughout the game. As it turned out, the config settings regarding the mushroom boys' trigger distance had been stored as text, with said distances using fractional values. This caused issues regarding the computer's native regional style. For example, a French computer would read a "0.4" value as simply "0", making the trigger range impossible to enter. Similarly, a German computer would turn the value into "4", meaning the trigger range could reach halfway across the room. The glitch was fixed by updating the game so that it only used the United Kingdom's configuration settings, as this was how the devs' settings were written, and was why the glitch was never encountered during playtesting (the playtesters were mostly from the UK aside from a few US playtesters).
person chocolatejr9 calendar_month May 15, 2024
The Witch and the Hundred Knight
1
A major bug in The Witch and the Hundred Knight that can occur at seemingly any time will force the game to return to the system menu, losing all unsaved progress as a result. This became a common critique in the game's reviews, leading it to not be received as favorably by some. While The Witch and the Hundred Knight: Revival Edition did not fully fix this glitch, it occurs much less frequently, with playing for extended periods of time being noted as a possible factor.
person chocolatejr9 calendar_month April 24, 2024
Mario & Luigi: Bowser's Inside Story
1
Attachment Certain in-game enemies are only able to be fought by Mario & Luigi or Bowser. Despite this, a few Bowser-oriented enemies have unique behaviors for Mario & Luigi, which can only be seen through hacking the game:

• All of Naplock's attacks can be dodged or countered by jumping, with its snot bubble attack also missing Mario & Luigi entirely even if nothing is done.
• Dark Mechawful's punch attack can be countered with Mario & Luigi's hammers, while its countdown attack is replaced by the same star attack used by the Dark Mechawful head, which can fight Mario & Luigi in normal gameplay if Bowser inhales it. However, in a hacked Dark Mechawful fight, this attack progresses extremely slowly.
• The smoke signals at the start of Choomba's charge attack are changed from fist and shell icons to "M" and "L" ones, indicating which brothers it will charge at and in which order; the attack can also be countered by hammering.
• Dark Trashure's thrown items can be avoided or countered by jumping, similarly to its standard counterpart. However, the items move far faster than those thrown by a regular Trashure or a Dark Trashure fought by Bowser.

While most of these behaviors appear to be failsafes, Choomba is unique in that the "M" and "L" smoke signals are not present anywhere else in the game, indicating that at one point in development, Mario & Luigi would've been able to explore the Tunnel, where Choombas are fought.

Meanwhile, when hacking the game to allow Bowser to fight enemies that can only be encountered by Mario & Luigi, most of them will either crash the game, flee immediately, or display glitchy behavior. One unique case is Magifoofas, which can be inhaled by Bowser (despite the Vacuum Block not indicating this), indicating that the developers considered letting him encounter them in some form.
person VinchVolt calendar_month April 12, 2024
The Cutting Room Floor article:
https://tcrf.net/Mario_%26_Luigi:_Bowser%27s_Inside_Story#Unused_Enemy_Behaviors

YouTube video showcasing the unused enemy behaviors:
https://www.youtube.com/watch?v=b3DTjRZvhOM
Animal Crossing: New Leaf
1
Normally, when the player decides to build a public works project, Isabelle will prevent the player from going to the beach while scouting out a potential site due to the instability of the sand there. However, if the player uses cheats or glitches to bring Isabelle to the beach and then talks to her, she will give them the option to state whether or not they want to start construction. Despite this, she will deny the request anyway if the player answers yes; however, she will not cite the quality of the ground, but rather will state that there is no available space. Depending on where they are standing, she will state that the proposed site is either too close to the ocean or too close to the cliff, statements which do not otherwise come up in normal gameplay. This dialogue implies that building public works projects on the beach was considered at one point in development.
person VinchVolt calendar_month March 28, 2024
The Cutting Room Floor article:
https://tcrf.net/Animal_Crossing:_New_Leaf#Public_Works_Project_on_the_Beach

YouTube video showing the glitch and unused dialogue in action:
https://www.youtube.com/watch?v=4cid3YLAnFk
The SpongeBob SquarePants Movie
1
In 2012, The SpongeBob SquarePants Movie was ported to the PlayStation 3's PlayStation Network under the PlayStation 2 Classics line. However, it was taken down shortly afterwards with no official explanation. Audiences quickly inferred that the port's withdrawal was due to the poor reception it drew thanks to various emulation issues involved with it, though it may have also been due to THQ going bankrupt and Activision acquiring the license to make games based on Nickelodeon properties around the same time. Among these emulation issues, the 16:9 display (which was the default option) stretched the game rather than properly re-rendering it at a higher aspect ratio, the audio for in-engine cutscenes frequently stuttered and fell behind by up to a second, certain textures were noticeably blurry due to the game being displayed at a higher resolution than what it was designed for, and gameplay suffered from prominent input lag compared to the original release.
person VinchVolt calendar_month March 25, 2024
The Legend of Zelda: Ocarina of Time
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While bottled Blue Fire is meant to be used to melt Red Ice in the Ice Cavern, it can also be used to destroy brown stone Weak Walls that normally need to be destroyed with Bombs. However, it can only be used to break this specific kind of bombable wall and this function is never actually mentioned in the game, suggesting that it may be a glitch.
NBA Courtside 2002
subdirectory_arrow_right Nintendo GameCube (Platform)
1
The Brazilian release of the Nintendo GameCube has special code that patches a crash glitch that can only be found in NBA Courtside 2002. This patch does not exist in any other version of the hardware.
Postal III
1
On January 29, 2024, the Steam version of Postal III received a large content update adding various features and improvements originally made by the developers of the Zoom Platform version of the game as well as fixes and content by the series' fan community. The update notably included streamlined mod support, a high quality release of the official soundtrack, several bug and graphical fixes pointed out and contributed by players, updated versions of the game's official German and Japanese localizations, three new localizations in Portuguese/Brazilian, French and Polish translated by fans, and worldwide access to the previously Russian-only Fart Gun DLC.
LEGO Friends
1
Attachment The Nintendo DS version of LEGO Friends has a failsafe for out-of-bounds glitches where the player character will respawn after falling for longer than any moment in the game requires her to (1 second). This failsafe notably has its own voice clip saying "Uh, oh!" that is not used anywhere else in the game.
Pumkin: Digital English Education
1
Attachment It is possible to feed the Hungry Pumkin indefinitely past the maximum score. If one right clicks after feeding him and presses "Play", the Pumkin will repeat the eating animation, which can be done repeatedly far beyond the game's end at 25 items. The Pumkin's weight, which increases very slightly every time he eats, does not have a cap, so he can eventually become so large that he covers the entire screen (note that in the attached image, the score listed is missing its last digit, so he has eaten over 470 items, not 47).
The Lord of the Rings: The Return of the King
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In the level "Helms Deep", there is a section where the player must climb a ladder to reach the top of a wall, and once atop it they must shoot and kill a certain number of crossbowmen to clear this section and activate a cutscene to get to the next area. As the crossbowmen spawn, they will occasionally push each other out of bounds rendering them unkillable. When this happens, the player will be forced to wait until the game activates the cutscene rather than having it activate upon killing the designated number of enemies.
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Bubble Bobble Revolution
1
Attachment The initial US release of Bubble Bobble Revolution contained multiple large bugs, including palette errors and multiple instances of enemies not spawning or dying instantly. Round 30 of the game's boss does not summon, impeding players from progressing beyond that stage, rendering 70 of the game's 100 levels inaccessible. As compensation, replacement copies were provided to those who complained, along with a free copy of Rainbow Islands Revolution and a printed apology.
person Rocko & Heffer calendar_month December 26, 2023
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