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Twisted Metal III
1
Attachment Darkside appears in Twisted Metal 3 as an unplayable boss, though he is playable with a cheat device. His special is similar to Minion, in that both shoot a freeze missile, except Darkside expels flame while Minion launches 3 missiles.
Twisted Metal 2
1
Attachment It was originally intended for Darkside to appear as a stage boss, but the truck was dropped from the game for unknown reasons. According to the first Twisted Metal game, Darkside would have been the first boss in the L.A. level. It would have had a flatbed for what would have been the only time in any of its appearances. It can still be seen in the background of the options menu.
Plants vs. Zombies
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The lawn string text codes in the PC version of the game contain names of three enemies that are never seen in the game: Dog Zombies, Walking Dog Zombies, and Propeller Zombies. The reason why they're not in the game is currently unknown.
Knuckles' Chaotix
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Attachment Mighty the Armadillo's sprite sheet is nearly identical to Sonic's sprite sheet from Sonic Crackers, a Genesis prototype game from which Knuckles Chaotix drew its elastic ring mechanic.

This has led fans to speculate that Sonic was originally intended to be in the game instead of Mighty, but was changed late in development. This, as well as the theory that Tails was also meant to be included, is backed up by other assets in the game, including Amy Rose being hidden in a sound test and Sonic and Tails appearing in the ending screen when the game is completed with all 7 Chaos Rings.
Final Fantasy VI
1
Parts of Cyan's story were supposed to involve an extra character named Angela who was eventually cut from the game. She was a "big sister" archetype and had a take-charge, sultry attitude. She would often flirt with Cyan, who, considering his personality, would always overreact to her. It is unknown if she was an NPC or playable character, but she was probably planned to be playable as she had a whip as a weapon.
Super Mario 64
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Attachment In an interview with Satoru Iwata and Shigeru Miyamoto, it was revealed that an early, experimental build of the game had split-screen multiplayer, with Mario and Luigi as playable characters.

The game's planned multiplayer mode ended up being reworked into a Mario Bros.-style minigame thanks to the Nintendo 64's technical limitations making the split-screen concept unfeasible. However, in February of 1996 (just a month before E3 of that year), both multiplayer mode and Luigi were removed, in part because the Nintendo 64 was bundled with only one controller. These statements are corroborated by findings from the Gigaleak, a massive content leak of internal data from Nintendo in 2020 that included early assets from Super Mario 64. Among the leaked material was a model and textures for Luigi and sprites for "1P" and "2P" icons. Luigi's model is dated June 20, 1995, while the icons use the same generic font seen in the Shoshinkai demo from November of that year, rather than the custom font seen in both the E3 1996 demo and the final release.
Skylanders: Giants
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Attachment Within the game's data are two unused characters. One of them is simply named "Debug Minion", and was probably used for testing. The other, Sniper, appears as a green-skinned troll with a large pistol and sniper rifle, similar to an earlier design of Boomer. However, his stats screen displays a red version of Spyro.
Ecco: The Tides of Time
1
Attachment In an early prototype build, the Dark Future segment of the game was slightly different. There was also a "cyborg dolphin" boss that was removed from the final release. It was said to be a mini-boss that also had a machine that would drop canisters that would break upon landing. The machine, having not been finished at the time of the prototype yet, uses a crab for a placeholder.
Super Bomberman 5
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Attachment A tenth playable character called Subordinate Bomber was planned to be in the game, but was cut for unknown reasons. He can still be played by hacking the game and has a complete set of character animations, but has no character icon in the player select screen. The game will freeze on the victory screen because he has no voice clips.
Dead Space 2
1
Attachment There was originally going to be a necromorph called the "Flytrap", but the enemy was scrapped sometime during development. It was going to be both an environmental hazard and a regular enemy, intended to encourage the player to slow down, without feeling like an artificial gameplay mechanic. Both of its hands and feet would be stuck to a ceiling, and the skin on its stomach and chest is missing. It would have used its internal organs as a dangling lure, and attacked the player when they got close.
Mario Is Missing!
1
While the Koopalings guard each floor of Bowser's castle, two of them, Lemmy and Morton, don't appear in the game. However, a couple voice clips featuring each of them can be found in the PC CD-ROM release's files, suggesting that they may have been considered, either for the original release, or as additional content in the expanded CD-ROM version.
Final Fantasy IV
1
In the original SNES English release, the Cockatrice/Cocktric summon is dummied out of the game for reasons unknown. Its name, like many other dummied out items within the game, is "Dummy" in both the summon spell and the item it was learned from.
Dragon's Lair II: Time Warp
1
Attachment Storyboards were produced for a pirate ship sequence, and Dirk would have faced an octopus and the Pirate King. While this sequence did not make it into the game, there is a pirate flag in the pile of objects that Dirk pours out of his bag at the end of the page, suggesting that the pirate ship sequence was cut after the ending was produced.
Super Mario Galaxy
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Attachment An unused Luma called "Ticojii" is present in the game's data. Ticojii vaguely resembles Eldstar from Paper Mario, and the Millennium Star from Mario Party 3.
Paper Mario
1
Attachment There is an unused enemy called "Aqua Fuzzy". The only remnants of it that have been found in the game's code are its name and the blue palette that would be applied to the fuzzy sprites.
Halo 2
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Attachment There was a large, unused Flood enemy in Halo 2 called the Juggernaut. Due to conflicting design goals, it wasn't working well in the game, and so was cut. However, it was used as the basis for the Pure Form enemies in Halo 3.
Godzilla: Save the Earth
1
The plant monster Biollante was intended to be a playable character, but was cut late in development. According to Simon Strange, one of the developers, she was complete, but perceived as being "behind schedule", and the final version had not been cleared with the license holder, Toho. She still exists within the game's code, but was made inaccessible.

"I believe she was cut for political reasons, probably stemming from the bad blood that developed between Pipeworks and Atari" - Simon Strange
F-Zero AX
1
There is an entire animation and character rigging file for the character Aiai from Super Monkey Ball 2 in the game's data. This may simply be a remnant left over from development for testing purposes, as the game runs on the same engine as Super Monkey Ball.
Yoshi's Island DS
1
Attachment Pre-release screenshots and the game's trailer reveal that the boss, Big Guy the Stilted, would have originally been a regular Shy Guy made huge, instead of being a robotic Shy Guy (as he is missing the patches on his sprite). Another screenshot shows that a black Yoshi was going to fight the boss at one time in development.
Crash Team Racing
1
There is a persistent rumor that N. Oxide was intended to be a playable character, unlocked through completing various tasks and beating certain records in the game. Although he can be selected using a cheat device, he is extremely buggy, and will most likely crash the game. According to the developers, they once considered making him a playable character, but were unable to due to the extremely limited memory of the Playstation, and his boss level was designed with those limitations in mind in order to make him functional.
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