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Super Smash Bros. Ultimate
1
Abby Trott, the vocalist of the English version of Lifelight, stated in a interview that she actually cried upon hearing that she would be involved in "Super Smash Bros. Ultimate." Trott, herself, was a Nintendo fan and hearing about this made her feel "very special."

“I was lucky enough to have the opportunity to audition through Cup of Tea Productions, and at the time I had no idea what the audition was for. For the first round, I submitted my singing demo. The second round involved singing a requested song (not ‘Lifelight’). I ended up being cast, and CRIED when I found out what the project was. As a life-long fan of Nintendo, being a part of Smash Bros. Ultimate is really special to me. I love ‘Lifelight’ so much.”
Mario Tennis: Ultra Smash
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Boo was almost going to be a scrapped character sometime during development. Nintendo didn’t feel like Boo holding a tennis racquet in his hand was going to fit. However, Boo was kept in the game because, according to Famitsu, “they wanted to make a game that’s both a Mario game and a tennis game at the same time.”
Franchise: Street Fighter
1
The game's developers wanted Makoto's moves to be based on 'Ikken Hissatsu': simple, direct, and powerful. They wanted her karate moves to have a more Japanese style, rather than Ryu & Ken's American style of Karate.
Franchise: Metroid
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Sega's Toshihiro Nagoshi revealed in an interview, where he talked about F-Zero GX, that Sega had also pitched a Metroid game to Nintendo. However, Nintendo had obviously turned down Sega's pitch.
Viewtiful Joe
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In an interview, Hideki Kamiya discussed the origins of how Dante from the Devil May Cry series became a playable character in the PlayStation 2 version of the game:

"As for Dante, we had a talk about adding him, and two days later someone went and made a model of him on their own. It was someone from the Okami team, who wasn’t even related to this project. (laughs) After that we to create his big gun, and of course it wouldn’t be Dante without his sword. Creating the very specific animations for him was really difficult. But thanks to those efforts, players can now experience the game in a whole new way."
Tales of Vesperia
subdirectory_arrow_right Tales of Vesperia (Game)
1
The reason why the PlayStation 3 version wasn't released outside Japan until 2019 was because of how difficult it was to release the Xbox 360 version in all major territories simultaneously. In Hideo Baba's own words:
"Tales of Vesperia was the first title in the series which was planned to be released simultaneously in Japan, North America and Europe. This was very difficult, and it was such a heavy burden for the team. So for the PS3 version, it was decided to reduce this burden and to develop it just for Japan."
Ōkami
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In an interview, Hideki Kamiya admitted that early in the development, the team wanted to use the power slash move on the torii gates. However, the team removed the idea, as they all thought to themselves “should a goddess really be doing that?”
Castlevania: Symphony of the Night
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The development team's first idea for the game was to use the story and setting of Vampire Killer, and make the final Belmont vampire hunter the enemy. Another idea was to make Quincy Morris the person who defeated Dracula. They were also ordered by the "section chief" to make the “Ultimate Dracula” game. No one really knew what “ultimate” meant, but all the developers had talked it over, and the result was Symphony of the Night.
The Elder Scrolls IV: Oblivion
1
Attachment Castle Skingrad seems to be modeled after Bran Castle, the castle famous for housing Dracula. In Oblivion, Castle Skingrad is home to Count Hassildor, a reclusive vampire who is featured in quest revolving around vampirism. The architecture is clearly similar, especially the spires of the castle, and is sits atop a hill outside of the city.
The Elder Scrolls IV: Oblivion
1
Attachment A city named "Sutch" was cut from the final game. The only remnants are the existence of a "Fort Sutch" in the final game. Sutch is mentioned in lore throughout the series, and the E3 2005 demo of Oblivion featured Sutch on the world map.
Arms
1
Although they remain uncredited, Bandai Namco Contributed to ARMS' Development.

"For Nintendo Switch game 'ARMS', released in July 16, 2017, we produced approximately half of visual assets for stages, fighters and arms."
-Products Page, Bandai Namco Website
Streets of Rage 2
1
Ayano Koshiro stated that she and her team love reading various of "Weekly Shounen Champion" manga, mainly "Baki" and "Apocalypse Zero" manga series. They were a big influence to the game and there were lots of mangas referenced in the game.
Shovel Knight
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While pausing the game during a meeting with the titular characters of Battletoads in the Xbox One version of the game, the pause menu theme from Battletoads will play.
Super Metroid
1
Attachment According to a Game Shokunin Vol. 1 interview, with game's enemy programmer Yasuhiko Fujii, before the boss fight against Draygon, the player will encounter a group of Evir enemies that do a little “dance”. Their movements actually spell out the words “Keiko Love” in English. This idea came from a girlfriend he dated, name Keiko. Fuiji was busy with work, and couldn't make time for Keiko, so when everyone in the office was asleep at night, he snuck this Easter egg into the game. There were never little Evir dance written in the game's planning documents, so he remembered his heart racing fast as he coded it. However, the team's staff had no knowledge about it and never discovered Yasuhiko's code in the game.
Need for Speed: Carbon
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Six of the game's cars (Audi, Cadillac, Mazda, and Volkswagen, and two Porsches) were planned to be usable in the game, but were cut due to time constraints. However, data can be found for said cars in the PlayStation 2 version.
The Flintstones: Bedrock Bowling
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The game was originally called "The Flintstones: Quarry Jam" as evident by an unused video in the PC version's files.
Rugrats: Scavenger Hunt
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Unused text in the European version of the game regarding the Nintendo 64's Rumble Pak feature suggests the game was originally planned to utilize the rumble feature in some way.
Hooters Road Trip
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Attachment The game was originally to be released as Free Wheelin' USA, but it was later changed to Hooters Road Trip featuring the Hooters license. The PC version however retained the original title with the Hooters brand completely absent.

Artwork for the original PlayStation version of Free Wheelin' USA can be found in the game's files.
Virtua Fighter
1
Jacky Bryant is likely based on the design of Super Saiyan Trunks from Dragon Ball Z, with game designer Seiichi Ishii stating in an interview that Jacky was inspired by a ‘Super Saiyan’ from Dragon Ball.
Virtua Fighter
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The character Lau Chan was inspired by Mercenary Tao, also known as Tao Pai Pai, from the original Dragon Ball manga and anime. Lau was even once named Tao Chan, which is speculated by fans to be a combination of Tao Pai Pai and Jackie Chan. This connection also extends to Lau Chan’s daughter, who would be named Pai Chan. Pai Chan was also based on an ocha tea commercial actress.
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