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British Telecom's "Firebird Software" label, publishers of Don't Buy This, encouraged players to pirate the game, and had a competition where the players who sent the best hate mail would receive stickers and badges.

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In an interview with the game's producer Yasunori Ogura published on PlayStation.Blog on August 21, 2023, he was asked how the series was able to be revived after ten years since the previous installment in the Armored Core series, and when did the initial planning and development began? He responded:
"First, I would like to thank everyone for their continued support of the Armored Core series throughout the years, especially our fans, who have been waiting for ten years since the previous installment, Armored Core: Verdict Day.
As for the process leading up to the development of this title, our company’s President, Hidetaka Miyazaki, myself, the director, Yamamura, and many other members of the development team all really wanted to create a new Armored Core game. We also fostered a team of very talented people through our experience in developing other titles, so we basically had no reason not to go ahead with the development of a new Armored Core.
So, around 2018, in the early stages of development, Miyazaki and a few others established a small team of initial directors who went back and reevaluated the fundamentals of the Armored Core series and began development of a prototype that helped them determine the direction of the new entry. After the release of Sekiro: Shadows Die Twice in 2019, Yamamura joined the project and took over as director. Full-scale development kicked off around 2020.
Meanwhile, because we had several projects underway at the same time, we had to allocate internal resources for the development of other titles. Which in turn resulted in a long ten-year wait for this game."

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According to English voice actor Aleks Le in his YouTube video "LUKE SINGS TMNT THEME SONG (OFFICIAL) SF6", he stated that in February 2023, he had dinner with the game's director Takayuki Nakayama, who said that he and his team really loved Aleks' passion and watching at all the cool and funny things Aleks did with the character both in-game and online. Nakayama then asked Aleks if he could get Luke to sing a song, to which he replied: "Me? No, I don't know how to sing... But Luke? Even if he's bad..." Nakayama's idea was to recruit Aleks to sing the lyrics to a new arrangement of the Teenage Mutant Ninja Turtles theme song, arranged by CAP-JAMS to promote Street Fighter 6's TMNT DLC. Aleks commented that this performance was his first time trying to sing and that his vocal coach for the recording sessions was Jason Miller, who provided vocals for the song "Rules of Nature" from Metal Gear Rising: Revengeance.

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This is XryEcho's first full game made in Unity. They initially tried coding their own RPG battle system for fun, but when things worked more acceptably than expected they decided to make a full, complete game.
Also Appears On: XryEcho (Company)


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In an interview with the game's creative director/artist Tetsuya Nomura published on Dengeki Online on September 21, 2023, he revealed that the late voice actor Keiji Fujiwara would still be the voice of Reno for the Japanese dub of the game. Fujiwara passed away from cancer on April 12, 2020, at the age of 55, just two days after the release of Final Fantasy VII Remake. The news of his death came shortly before the recording sessions for FFVII Rebirth commenced, leaving the developers unable to replace him immediately. Because of this, Nomura asked the scenario team to let him use past recordings of Fujiwara’s voice for Reno in Rebirth, and "they made the necessary adjustments.” As a result of this, Reno's screentime in the game had been reduced to account for his death, and after apologizing to fans both domestic and international, Nomura revealed that the third part of the Final Fantasy VII Remake series will introduce a new Japanese voice actor for the role of Reno and that the character's presence will increase.

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In an interview with the game's music supervisor Keiji Kawamori published on the PlayStation.Blog on September 14, 2023, he was asked what he could reveal about the soundtrack and music for the game. He responded that because the game's world is much larger than Final Fantasy VII Remake, the team made a variety of new music to go alongside it and also expanded the variety of musical genres used, so he thought there would be a lot to enjoy. They also made many re-arrangements of classic tracks from the original Final Fantasy VII, and Kawamori hoped fans would enjoy comparing both iterations of the same song to see what's the difference. He cited the Release Date Announcement trailer's music being a re-arrangement of the Final Fantasy VII main theme as a battle music track as an example of this to give players a taste of the direction the team chose to take in Final Fantasy VII Rebirth.
Collection: Mappy
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There are two exceptions to this, both being Mappy franchise projects released in the 21st century and aimed at an older audience. One is the merchandising for Mappy Park, a pachinko gambling game - Mappy Park itself is considered lost media so it is unknown whether guns actually appear in the game, however, a promotional cigarette lighter was made for the game shaped like a pistol. The other is the ShiftyLook Mappy: The Beat webtoon series where both Mappy and Goro use guns.
Franchise: Super Smash Bros.
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When asked about what cameos he'd like to see Amigo from Samba de Amigo make in the future, series director Shun Nakamura joked that he wouldn't mind Amigo becoming a playable character in the Super Smash Bros. series, noting how none of the characters in the series have a music-based moveset.
Also Appears On: Samba De Amigo (Collection)

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The Pop'n Music songs "Dance to Blue (Respect Style)" and "Mychronicle", along with the Sound Voltex song "GERBERA" were all initially credited to "BEMANI Sound Team" (Or "伊藤賢治 Remixed by BEMANI Sound Team" in the case of "Dance to Blue (Respect Style)").
These songs marked the first usages of such a moniker in BEMANI games.
It wouldn't be until December 2017 that these songs received the altered credits "伊藤賢治 Remixed by BEMANI Sound Team 'PON'", "BEMANI Sound Team 'positive MAD-crew'", and "BEMANI Sound Team 'TAG'" respectively.
Since then, all in-house BEMANI songs have been credited as BEMANI Sound Team "Artist Name".
Though no official breakdown for the BEMANI Sound Team moniker has been given, some theorize the change was either to distinguish in-house composers from commissioned artists (i.e. kors k and Ryu☆), or due to policies from a pachinko company merger with Konami, mandating reduced visibility of staff.
These songs marked the first usages of such a moniker in BEMANI games.
It wouldn't be until December 2017 that these songs received the altered credits "伊藤賢治 Remixed by BEMANI Sound Team 'PON'", "BEMANI Sound Team 'positive MAD-crew'", and "BEMANI Sound Team 'TAG'" respectively.
Since then, all in-house BEMANI songs have been credited as BEMANI Sound Team "Artist Name".
Though no official breakdown for the BEMANI Sound Team moniker has been given, some theorize the change was either to distinguish in-house composers from commissioned artists (i.e. kors k and Ryu☆), or due to policies from a pachinko company merger with Konami, mandating reduced visibility of staff.
RemyWiki page on BEMANI Sound Team:
https://remywiki.com/BEMANI_Sound_Team
RemyWiki page on Dance to Blue (Respect Style):
https://remywiki.com/Dance_to_Blue_(Respect_Style)
Pop'n Music footage of Dance to Blue (Respect Styel) with BEMANI Sound Team credit:
https://youtu.be/5ttNrmlyApU?si=XoBpYu99YFNM7nzn
RemyWiki page on Mychronicle:
https://remywiki.com/Mychronicle
Pop'n Music footage of Mychronicle:
https://youtu.be/lPAyl856a8g?si=2fXsyAuHC75V-8RR
RemyWiki page on GERBERA:
https://remywiki.com/GERBERA
Sound Voltex footage of GERBERA:
https://youtu.be/-10mmR24P_0?si=KTfLSB7eqCpD-CRi
https://remywiki.com/BEMANI_Sound_Team
RemyWiki page on Dance to Blue (Respect Style):
https://remywiki.com/Dance_to_Blue_(Respect_Style)
Pop'n Music footage of Dance to Blue (Respect Styel) with BEMANI Sound Team credit:
https://youtu.be/5ttNrmlyApU?si=XoBpYu99YFNM7nzn
RemyWiki page on Mychronicle:
https://remywiki.com/Mychronicle
Pop'n Music footage of Mychronicle:
https://youtu.be/lPAyl856a8g?si=2fXsyAuHC75V-8RR
RemyWiki page on GERBERA:
https://remywiki.com/GERBERA
Sound Voltex footage of GERBERA:
https://youtu.be/-10mmR24P_0?si=KTfLSB7eqCpD-CRi

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Boss Rush (Ver. SN2) is widely considered one of the hardest Challenge Courses in the Dance Dance Revolution series, if not the hardest overall.
As of September 25th, 2023, there are only two recorded instances of people beating this song on original arcade hardware: first by Kaze.573 on February 14th, 2017, and second by FEFEMZ on September 28th, 2018.
As of September 25th, 2023, there are only two recorded instances of people beating this song on original arcade hardware: first by Kaze.573 on February 14th, 2017, and second by FEFEMZ on September 28th, 2018.
Video detailing the course and its history:
https://youtu.be/R5hLBKsKSZw?si=I90Hq5CjZvmREY4K
Video of Kaze.573's clear of the course:
https://youtu.be/nDj0EmIfKBM?si=-4bS7Km4ciMvWzWN
Video of FEFEMZ's clear of the course:
https://youtu.be/bqUS8jUwI64?si=1aMLfNxFdN2i9kMy
https://youtu.be/R5hLBKsKSZw?si=I90Hq5CjZvmREY4K
Video of Kaze.573's clear of the course:
https://youtu.be/nDj0EmIfKBM?si=-4bS7Km4ciMvWzWN
Video of FEFEMZ's clear of the course:
https://youtu.be/bqUS8jUwI64?si=1aMLfNxFdN2i9kMy

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When explaining what other games can or can't be added to the Fazbear Fanverse Initiative in the future, POPGOES creator Kane Carter revealed that Scott Cawthon was against mature and illegal content like vulgar language, sex, and drugs appearing in anything related to Five Nights at Freddy's. As such, it was unlikely that games like Dayshift at Freddy's and Five Nights at F***boy's would be added to the Initiative. He also revealed that Scott tries to avoid the usage of copyrighted material, and unfortunately, several fangames use content taken from already established IPs or real-life restaurants. This meant that games like Jolly and Jollibee's, Five Nights at Treasure Island, Five Nights at Wario's, and Five Nights with Mac Tonight were all out of the picture due to all of them using copyrighted characters.
Also Appears On: Five Nights at F***boy's: Final Mix (Game), Five Nights with Mac Tonight (Game), Abandoned: Discovery Island (Game), Jollibee's: Phase 1 (Game), Five Nights at Wario's (Game), Dayshift at Freddy's (Game), Fazbear Fanverse Initiative (Franchise)

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The game's plot is inspired by the real-life string of Magdalene Laundries, specifically those in Ireland and Australia. Named after the Biblical character Mary Magdalene, these were Protestant or Roman Catholic institutions ostensibly designed to house "fallen women" (i.e. sexually promiscuous women, prostitutes, young women who became pregnant outside of marriage, or young girls and teenagers who did not have familial support) by taking them in, or occasionally kidnapping them, and forcing them to work in laundries commercially-run by local nun convents under poor conditions and exploitative abuse.
A series of paintings by Rachael Romero, an Australian girl who fled from her abusive father and for a time worked in a Magdalene Laundry in the city of Adelaide, inspired the overall design of the game's laundry room and general aesthetics. The room, and certain objects such as a machine and a wooden basket, were also directly based on pictures from these laundries.
A series of paintings by Rachael Romero, an Australian girl who fled from her abusive father and for a time worked in a Magdalene Laundry in the city of Adelaide, inspired the overall design of the game's laundry room and general aesthetics. The room, and certain objects such as a machine and a wooden basket, were also directly based on pictures from these laundries.
https://www.youtube.com/watch?v=wi06nbo7FGo
http://jfmresearch.com/home/preserving-magdalene-history/about-the-magdalene-laundries/
https://www.irishcentral.com/roots/history/ireland-last-magdalene-laundry
https://www.abc.net.au/news/2014-09-05/rachael-romero-art-magdalene-laundries-cruelty-to-women-girls/5720458
http://jfmresearch.com/home/preserving-magdalene-history/about-the-magdalene-laundries/
https://www.irishcentral.com/roots/history/ireland-last-magdalene-laundry
https://www.abc.net.au/news/2014-09-05/rachael-romero-art-magdalene-laundries-cruelty-to-women-girls/5720458

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In an interview with the game's main director Hiroshi Takai published on the PlayStation.Blog on March 30, 2023, he was asked what his first impressions of the power and technology of the PlayStation 5 were. He responded:
The interviewer commented that the Final Fantasy series is known for the quality of its graphics, and that since the game was made as a PS5 game first and foremost, Takai was asked how he took advantage of the power of the hardware when it came to the graphics and the gameplay. He responded:
"The two main things that struck me were the size of the memory and the speed of the SSD. I’ve worked with a lot of different hardware over the years, and many have failed to strike the right balance between the capabilities of the hardware and the size of the memory. However, the PS5 is different—it comes with enough memory installed to take full advantage of the hardware. As for the SSD, as we were building the game, I was simply blown away by how fast it was."
The interviewer commented that the Final Fantasy series is known for the quality of its graphics, and that since the game was made as a PS5 game first and foremost, Takai was asked how he took advantage of the power of the hardware when it came to the graphics and the gameplay. He responded:
"Naturally, we wanted the graphics to be the best that they could be, so we put a lot of focus on the fine details of the character and environmental models, as well as the quality of the lighting and the shadows, to really make them shine. It’s really resource-intensive just to render these models on screen, and the lighting and shadow effects are then layered on top of that. We’re only able to do this thanks to the size of the PS5’s memory. Clive, the protagonist of FFXVI, can unleash a wide range of attacks, and the animations and effects for them can all fit in the memory, too. And the way that the game seamlessly flows between resource-intensive gameplay to equally intensive cutscenes and back again wouldn’t be possible if it wasn’t for the speed of the SSD."

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In a 1994 interview with the game's planner/graphics designer Hisakazo Kato published in the Gamest mook vol.6, he insisted that "Darius Gaiden" should not be named "Darius III", because up till then, the Darius series was made with custom multi-screen arcade cabinets, and in their hearts, when they thought of "Darius" they thought of those multi-screen cabinets. Once the team knew the game would be a single screen game, they didn't want to name it "Darius III".
As such, the game's story does not take place after Darius II, and instead takes place between Darius I and Darius II. Plus, with the game being called "Gaiden", the two Silver Hawk pilots have no connection to Proco and Tiat from those games.
As such, the game's story does not take place after Darius II, and instead takes place between Darius I and Darius II. Plus, with the game being called "Gaiden", the two Silver Hawk pilots have no connection to Proco and Tiat from those games.

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Several days following a controversy, Phisnom announced that he had been terminated from the Fazbear Fanverse Initiative and would no longer be developing Five Nights at Freddy's Plus. Prior to this, he had been banned from the game's Steam forums and removed as a developer. The day after he announced his removal, the game's Steam page was removed from the public, leaving the game's future uncertain.