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AdventureQuest
1
Attachment A helmet and armor that resemble Slender Man are possible rewards for spinning either the Wheel of Destiny or the Wheel of Doom.
DmC: Devil May Cry
1
Throughout the game are a number of arcade cabinets. Some of them display both Ryu & Ken from Street Fighter II. There are also a number of "Giant Enemy Crab" games, a reference to the E3 announcement of Genji: Days of the Blade.
The Legend of Zelda: Skyward Sword
1
When talking to the little girl Kukiel right after meeting Batreaux in Skyloft, she will say that he told her that "it's too dangerous to go out alone" at night, referencing the iconic phrase "It's dangerous to go alone", said by the old man who gives Link his sword in the original Legend of Zelda on the NES.
Super Mario World
1
Attachment The stage which is shown at the title screen is an unfinished version of the Special World level "Groovy".
Chubby Cherub
1
Attachment In Japan, the game was originally called Obake no Q-tarō: WanWan Panic and was based on the manga Obake no Q-tarō featuring the character Q-tarō. As no-one in the West would've known who Q-tarō was, the game was changed outside of Japan to Chubby Cherub.
Sly Cooper: Thieves in Time
1
In the sewers of Paris, Bentley will say "Interesting... The last time I was in these sewers, I was a teenager!". This is a reference to the Teenage Mutant Ninja Turtles.
Pikmin
1
Olimar's ship, the S.S. Dolphin, likely refers to the code name of the Nintendo Gamecube: Project Dolphin.
Mario Power Tennis
1
Attachment One of Wario's Power Shots, the Ultra Hand Return, is based on a Nintendo toy invented by Gunpei Yokoi in 1966 called the Ultra Hand. The toy worked to grab objects from a distance, and Wario will use it to hit a ball that is out of reach.
Cthulhu Saves the World
1
Attachment When a man comes asking for "dudes bad enough" to save Dunwitch he is making a reference to Bad Dudes where at the beginning of the game it reads "Are you a bad enough dude to save the president?"
League of Legends
1
Attachment Nunu's "grungy" skin bears a strong resemblance to two Sesame Street characters: Oscar the Grouch and Cookie Monster.
League of Legends
1
There is a set of skins that are references to different web browsers:
• FoxFire Ahri
• Safari Caitlyn
• Explorer Ezreal
• Chrome Rammus
League of Legends
1
Draven can catch the axe of another Draven. Upon doing so, he will have special dialogue such as "Nice axe, I'll take it" and "Yoink!"
Infamous 2
1
Attachment Sly Cooper's cane can be bought on the Playstation Store as an alternate skin for Cole's Amp.
Crash Twinsanity
1
The development team had plans for a sequel to Twinsanity, which would have involved Crash being transported into various TV shows via a device invented by Cortex. It never went past the brainstorming phase, due to the closure of Traveller's Tales Oxford.
Star Fox 64
1
In the Macbeth level, there is a time limit to fighting the boss even if the player missed the Supply Depot ending that leads to Area 6. If the player gets far enough, the boss will state that the player was too slow, and dive bomb the player, killing them instantly. If using a cheat to have infinite health, then the boss will continue to bounce the player upwards until the game crashes.
Fallout 3
1
Attachment In the Hubris Comics building is a letter to an editor on the receptionist's computer which includes a number of comic book references.


"Requiem for an Antagonist"
Grognak the Barbarian is an excellent comic for many reasons, but one of the most widely-respected ones is the depth of its villains. From the cold-blooded manipulations of the Man-Saurian to the love-hate romance with Femme-Ra, the stories of Grognak's enemies are every bit as fascinating as his own tales.

But, for my money, no tale is more tragic and more fascinating than that of the AntAgonizer. While never developed as fully as major villains like Skullpocalypse or Mastadonald, the portrait of the orphaned girl raised by ants and instilled with a bitter hatred of humanity has tremendous potential for reader connection and possible redemption.

However, in "Grognak and the Ants of Agony," Mr. Neptura threw away all of that potential by simply treating the AntAgonizer as a two-dimensional villain with a futile and pointless grudge against mankind. His writing replaced her subtle undertones of lost humanity and tragically lost innocence with the worst sort of mustache-twirling cliched dialogue. It was an offense to a deep and tragic character.

How a hack like that continues to find work in comics is beyond my comprehension. Hubris Comics should fire him and return the series to the capable hands of Mr. Moorellis. Until that time, I REFUSE to buy another comic from what USED to be my favorite publisher!

Obsessed in Oakmont


"Mr. Moorellis" is likely the combined last-names of Alan Moore and Warren Ellis, two well known English comic book writers.
"Mr. Neptura" is a reference to the character "Marto Neptura" in the comic Promethea, which was written by Alan Moore.
Crash Bandicoot: The Wrath of Cortex
1
Attachment During development it would appear that in part of the level "Crash & Burn", Crash would have had to save Coco from a hanging cage. Even though this task was removed from the final game, the cage is still present in the finished level, although Coco was replaced with a skeleton.
The Legend of Zelda: Ocarina of Time
1
Attachment In an early beta version of the game, there was a place known as the "Unicorn Fountain". This was originally going to be where Link was to get the Triforce, and the ability to shoot beams from his sword. It is believed that it was to be accessed through the normally unreachable underwater cave in Zora's Domain.
Duck Hunt
1
Attachment Duck Hunt is a remake of a home toy that Nintendo first produced in 1976 that involved players firing their Light Gun at ducks projected onto the wall of the user's home. The toy itself was a home system version of an Arcade style Light Gun system Nintendo called The Laser Clay Shooting System, first released in 1973.
Final Fantasy VII
1
Attachment One of the early art directions of the game was going to use 2D pixel-based graphics. There was one concept image early in the development featuring an isometric view in this style using Final Fantasy VI character designs, including Locke.
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