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The Longest Journey
1
The Book of Secrets is a showcase of voice acting outtakes, unused music and concept art that can be unlocked by beating the game and is accessed from the title screen. However, there is a secret way to unlock it earlier on in the game.

Spoiler:In the hallway outside April's bedroom, a leaf from an Organic plastic plant can be collected. This leaf can then be used on the Flowerbed in The City Green, triggering an animation of April planting the leaf next to it which immediately sprouts a large flower. She will then comment about hearing a voice stating that a "Book of Secrets" was now open, unlocking the bonus content.
Deltarune
1
In battle, Susie's UltimatHeal move is tied to her magic stat like most other spells, and consequently recovers more HP should the player boost her stats through hacking. However, in the cutscene where she first demonstrates it to Kris, it is hard-coded to only heal 2 HP regardless of circumstance.
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Brain Dead 13
1
A Sega CD version of the game was at one point in development and was planned to be published by ReadySoft, but was soon cancelled due to the game being released on the Sega Saturn instead, despite the fact that the cancelled Sega CD version was still advertised in gaming magazines.
Zombie Nation
1
According to the game's main designer/planner Takane Ohkubo in a 2013 ROM Cassette Disc in MELDAC liner notes, he was asked why he chose the game to be available on the Famicom console. He responded:

"It was mostly a business decision. We talked about developing it for the PC Engine too, but the only system we had the skills to develop a game for right away was the Famicom. We had some extremely talented people on our team. Our programmer Hiramatsu was a real wizard: he had once created a ROM Emulator from spare parts he bought at Akihabara."
Tapper
1
The bonus stage music that is used in Tapper is a slight variation of the song "Here Comes the King", a jingle written to promote the alcoholic beverage Budweiser which was the first sponsor of Tapper and featured the drink's logos plastered on multiple screens in the game. After Anheuser-Busch ended their sponsorship and the game was revised as "Root Beer Tapper", some song names needed to be changed to avoid legal trouble.
Pokémon Sword
subdirectory_arrow_right Pokémon Shield (Game)
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1
Kirby's Adventure
1
Attachment The introduction to Vegetable Valley's main theme is inexplicably altered in the European release.
Omikron: The Nomad Soul
1
Attachment David Bowie, who composed music for the game, included its lyrical songs on his 1999 studio album 'hours...' The album was the first to be officially available via the internet, with Bowie creating his own ISP and website to host the download.
Rayman 3: Hoodlum Havoc
1
Attachment In 2021, a secret display mode for the PlayStation 2 version of the game was discovered that involves first setting the standard video output to 480p (through the "Progressive Scan Mode" option), and then starting a new game with the profile name "PSONE". Doing this will cause the game to lower the standard output from 480p to 240p and disable texture filtering, making it more closely resemble a PlayStation game. For unknown reasons, this mode is referred to as "Christian Slater mode" in the source code.
Deltarune
1
On Twitter, Toby Fox revealed that he didn't know how people would receive the character of Spamton, and he even thought that he would be negatively received. His fears were exacerbated after the character got a disdainful and disgusted reaction from test players. However Spamton, nonetheless, turned out to be popular with fans and even garnered his own cult following with the massive sales and popularity of his merchandise not being able to meet demand at times.
The Simpsons Game
subdirectory_arrow_right The Simpsons Game (Game), The Simpsons Game (Game), The Simpsons Game (Game)
1
The game manual featured throughout every version's cutscenes (except the DS version) is the cover from the Xbox 360 version. The DS version, however, is actually from the in-game cutscenes used from every other version. Interestingly, the DS version’s cutscenes resemble the in-game ones from the other versions.
Pokémon Brilliant Diamond
subdirectory_arrow_right Pokémon Shining Pearl (Game)
1
In the Canalave Library there is a Book that was not in the original games for the DS, called the "The Sea's Legend", that the game describes as being "recently discovered" and that states the mysterious following text:

Spoiler:"Once upon a time in the East Sea, there was a Pokémon known as the prince. A brave human asked Pokémon living in the sea to let them see the prince. Mantyke, Buizel, and a Quilfish with huge spikes acknowledged the human's bravery and joined them. Together, they set off in a boat over the sunset-streaked sea, sailing through the ocean gate stretched over the waves. News of this reached the ears of the prince, who went to meet the brave little party at the Seaside Hollow."

It's possible that this text was put into Brilliant Diamond and Shining Pearl Spoiler:to tease the upcoming game Pokemon Legends: Arceus via giving the player a hint of a storyline or event that may happen in the latter game's plot. Furthering the suspicious nature of the text, Game Freak, when sending out review copies of the games, forbid any reviewer from talking about any of the text in the library.
Journey
1
Austin Wintory became the first person to be directly nominated for a Grammy Award for a musical score to a video game when his score for Journey became nominated in the "Best Score Soundtrack for Visual Media" category. However, it lost the award to Trent Reznor and Atticus Ross for their score soundtrack to the film "The Girl With the Dragon Tattoo".
Platform: Wii
1
The different musical themes of the Wii and its applications, such as the Mii Channel and Wii Shop Channel, were written by Nintendo's in-house Music Producer Kazumi Totaka, who is responsible for numerous game themes and scores to some of Nintendo's most celebrated IPs and who is also responsible for the reccurring "Totaka's Song" Easter Eggs hidden in the numerous games he's worked on.
Deltarune
1
The phone in Spamton's shop is hard-coded to ring in time with the shop's background music, "Dialtone". Hacking the game to turn off the song results in the phone remaining motionless indefinitely.
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The Simpsons Game
subdirectory_arrow_right The Simpsons Game (Game), The Simpsons Game (Game), The Simpsons Game (Game)
1
All "in-game" cutscenes from the Xbox 360 and PlayStation 3 versions were imported to the PlayStation Portable, Wii, and PlayStation 2 versions of the game despite obvious inconsistencies with the level designs.
Marvel Super Heroes
1
Thor was not included in the game because Storm had similar abilites and was more popular at the time and because he was too powerful, which was seen as hard to adapt.
1
Although the GameCube Controller itself was well beloved by fans, head of Platinum Games (and former Capcom dev) Atsushi Inaba said it was actually quite frustrating to develop for for devs like him and he wasn't a big fan of it and it's layout and design.

"I didn’t play a lot of GameCube games myself, but on the development side of things you imagined that maybe when Miyamoto-san was designing his games, the large green A button was the one he wanted to get hit first so he made it big [...] When working on Viewtiful Joe, we made the A button the jump button but because it was an action game players wanted to punch and kick, so they would sometimes hit the A button expecting that. In development, you don’t want the player to pick up the controller with any kind of strange prejudices about which button is going to do what. It’s almost safer not to have too much imbalance with the buttons."

Inaba, however still praised the system's software and hardware, saying that it was very easy to develop games for the console itself.
2
In the GameCube 20th anniversary VGC interview, it was revealed that former Nintendo of America VP of marketing Perrin Kaplan thought that there was one aspect of the GameCube that he and NoA were not fond of and made them extremely nervous about the console's perception:

"We actually suggested that the purple was not the best [console color] to start with and [Japan] said, ‘no, we’re going to use that [...] Then we pushed for black and silver, because I think in the US nobody had ever really done the purple colour before. [...] It wasn’t that you couldn’t bring out hardware that was a different colour, it was just a very… ‘female’ looking colour. It just didn’t feel masculine, I think. I remember us being very nervous at E3 that we were going to get bad press purely based on the colour.”

Nintendo of Europe was not to easy on the color either with the company's veteran Shelly Peirce revealing that one person referred to it as a "Fischer-Price record player". However Pierce remained optimistic because he felt that what Nintendo was doing was uniquely different than the competition.
3
In an interview with VGC for The GameCubes's 20th anniversary, veteran Rare developer Martin Hollis revealed that not only was he among the first people to see "Project Dolphin", but also that he was possibly responsible for the GameCube's name and theme:

“I arrived in Kyoto, went into the big building, and Mr. Miyamoto and his team straight away took me to this empty meeting room and sat me down in front of a television [...] They switched it on, and Miyamoto told me to press the A button on the controller. I pressed it and the purple rolling cubes appeared on screen with the boot up music that we now know so well, revealing the GameCube name. [...] As the on-screen reveal happened, Mr. Miyamoto stared at my face intensely! That was my initiation, which was maybe because I’d actually suggested the name ‘Cube’ during my time at NTD. Months earlier I did a sheet of paper at Nintendo of America with a whole load of suggestions for names and one of them was ‘Star Cube’ or something like that.”

Nintendo did indeed trademark "Starcube" lending more legitimacy to Hollis' suspicion.
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