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Devil May Cry 3: Dante's Awakening
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According to character designer, Daigo Ikeno, Lady's school girl outfit was inspired by 'the black-haired Julia Volkova' of the duo t.A.T.u.

"The inspiration for Lady's image is the black-haired Julia Volkova of the Russian girl group t.A.T.u. (laughs) This is a woman who sets off to kill demons all by herself, so we equipped her with weaponry that can get the job done. She had to look like a capable fighter, but... Japanese players just love school uniforms. (laughs) All the time, the members of t.A.T.u were known for their uniform-style fashion, so we designed Lady's outfit to look like a uniform too. The thing around her waist looks like a skirt at first glance, but it's actually made up of customized weaponry pouches. The hard pouches are wrapped around her waist and filled with gun magazines, but then they're decorated with a plaid pattern reminiscent of school uniforms. It's hard to say whether she custom-ordered them or made them herself. (laughs) Then there's her white button-up shirt, which feels very fresh and clean. I came up with a number of other battle-oriented designs, but in the end, the uniform look was very important. Itsuno had a big say in it, too. I may have chosen a look more suitable to fighting if it had been up to me. (laughs)"
Devil May Cry 3: Dante's Awakening
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According to the weapons modeler, Jun Ikawa, while working on the Cerberus weapon, the team filed a patent for the concept of a three-handled nunchaku called a "Sanchaku".
Transformers: War for Cybertron
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Attachment During Chapter 1: Dark Energon, specifically during the part where the Decepticons navigate across the space debris, if the player looks up they can spot a celestial body that greatly resembles the logo of the game's developer High Moon Studios.
Devil May Cry 3: Dante's Awakening
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Having Dante expose more skin was partly inspired by the fashion style and live performances of Johnnys, originally the name of a Japanese boy band that was active in the 1960s, now an umbrella term for Japanese boy bands that specialize in exuberant stage performances.

"The "nothing but a jacket" look is perfect for young, cool stage performers, no? So we were always going to have him "naked" under the jacket. We never wavered on that design element. For a while there was also a design that had the jacket closed in front, but we realized that would be a waste of Dante's incredible, chiseled abs. The red coat contrasts nicely with his sharp, lively body."
Transformers: The Game
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Attachment There was a scrapped level in the Xbox 360, PS3, PS2, and Wii versions of the game that would have taken place right outside and in front of the Hoover Dam for both Autobot and Decepticon campaigns. The Autobots Bumblebee and Optimus would have had to defend the humans escaping the compromised Dam. Then Optimus would have a battle with Megatron atop the Dam in an attempt to knock the Decepticon leader off, and all of this would culminate in a battle with Bonecrusher. Meanwhile in the Decepticon story, Blackout is tasked with destroying the Dam and then Bumblebee. Following that, Megatron awakens and the player plays as him as he decimates the landmark. These scrapped levels are somewhat playable in the Wii and PS3 releases via hacks but some of the mission chapters are incomplete and thus the levels themselves are unbeatable.
Crisis Core: Final Fantasy VII
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In the underground caves of Shinra Manor, several Coffin Keys can picked up from Sahagin enemies which can open four coffins found in the area. Three coffins contain more enemies, while the fourth coffin contains an unseen sleeping man who Zack decides to not disturb. This person is Spoiler:Vincent Valentine, who at this point in the Final Fantasy VII series storyline was Spoiler:in the middle of a long, dormant sleep after undergoing genetic experiments.
Mega Man ZX
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Attachment Area N can be accessed from the Transerver room in Area M-3. In this area, while on Normal or Hard difficulty, you can obtain a Mysterious Rock after defeating either Spoiler:Omega (in his Zero form) from Mega Man Zero 3, or Spoiler:eight bosses with four each culled from Mega Man Zero 3 and Mega Man Zero 4. In order to access either set of four bosses in the latter method, you must be playing on an original DS or DS Lite, as the Game Boy Advance cartridges for either Zero 3 or Zero 4 must be inserted to gain access to them. In Mega Man Zero/ZX Legacy Collection, you can select either game to use for this bonus content via Link Mode before starting up Mega Man ZX.

After obtaining the Mysterious Rock, you can take it to Fleuve who will analyze and transform it into Spoiler:the Biometal Model O, allowing Vent or Aile to turn into Omega and use all of his attacks.
Devil May Cry
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Dante's deflecting animation was actually a reversed basic swinging animation. It was originally meant to be a temporary placeholder until the motion artist, Yuichiro Hiraki, made a new one. However, he never ended up make a new animation, which went unnoticed by the staff until the development of Devil May Cry 2 began, when that game's motion artist, Hiroyuki Nara, discovered the oversight.
Dead or Alive
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Tina's hair color was originally meant to be blonde. However, the Model 2 hardware had difficulty rendering yellow in the game. This is why Tina's hair is brown. The issue was fixed in subsequent installments and updates to the game.
Dead or Alive Xtreme Beach Volleyball
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Lisa was originally going to be named Monica. However, because of the allegations surrounding then-United States President Bill Clinton, the name "Monica" would draw too much negative attention. So the name was abandoned and eventually changed to Lisa.
Deltarune
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Attachment During the battle tutorial in Chapter 1, if the player repeatedly selects "FIGHT" and misses Kris's attack, Ralsei will grow increasingly agitated, eventually abandoning the tutorial altogether after ten misses and blaming himself for being a poor instructor.

Additionally, the third time Kris's attack misses, Ralsei's response will contain a typo in it, featuring an 8 mistakenly typed to the left of the asterisk that usually starts a line of in-game text.
Street Fighter V
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Menat's moveset has some divergences between the Japanese and English names. Both the Japanese and English names are filled with references to Egyptian mythology:

•Overflowing Nile in the Japanese version is ナイルの氾濫 Nairu no hanran (“Flooding of the Nile”). Nile floodings have exceptional importance for both ancient and modern Egyptians.

•Wisdom of Thoth was ジェフティの知恵 Jefuti no chie, “Wisdom of Thoth”. This discrepancy in spelling is due to the Japanese using one of the most common of Thoth’s transliterations, from his ancient Egyptian name ḏḥwty, also pronounced as Jehuti amongst other spellings.

•Left Eye of the Lion is 獅子の左目 Shishi no hidarime (“Lion Left Eye”, or “the Left Eye who is a Lion”). This alludes to Sekhmet, the lion goddess of war and destruction.

•Judgement of Anubis is 黒犬の審判 Kuroinu no shinpan ("Judgement of the black dog"). The Japanese name comes from the fact that he has a jackal’s (or black dog) head.

•Divine Retribution is a generic adaptation of the original 罪人を喰らう顎 Zainin wo kurau ago (“The jaws that eat the sinner"), an allusion to the goddess Ammit, the monster who devours the dead whose heart ends up being heavier than the feather of Ma'at.

•Khamun Kick is カーメンキック Kāmen Kikku, and derives from a common liberty the Japanese took with Ancient Egyptian language: coming from Tutankhamun's name, the most famous of all the pharaohs. His name in Ancient Egyptian is Twt ˁnḫ Jmn, "living" ˁnḫ, better known as ankh) "image" (twt) "of Amun" (Jmn). Amun's name was written first for respect towards the god, even if it was pronounced last. Given that Tut, Ankh and Amun are single words, "Khamun" doesn't make sense in context. Nevertheless, Japanese already popularised the use of カーメン kāmen as an ancient Egyptian reference, maybe prompted by the fact that the Japanese 仮面 kamen means "mask" and Tutankhamun's funerary mask is well known.

•Guardian of the Sun is in Japanese 太陽の守護者 Taiyō no shugosha, a direct translation. This references Khepri, the beetle Sun god. Khepri rolls the Sun across the sky, and he is visible on Menat's nape.

•The Nefertem is in Japanese ウン・ネフェル Un - Neferu. Nefertem is the lotus god of scent and good perfumes, as well as the son of Sekhmet. On the other hand, the Japanese name doesn't actually reference Nefertem, because the title wnn nfr, variously transliterated "Wenennefer", "Wenufer" or Unnefer, "The perfect one", "The happy one", is one of the epithets of Osiris.
Street Fighter V
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Contrary to popular belief, Menat's name doesn't come from Arabic, even though that's the language spoken in modern-day Egypt. The character's name actually comes from "menat", a necklace which was used in ancient Egypt as a musical instrument for cultic dances and religious processions rather than a necklace proper.
Transformers
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There are cut Transmission logs in the game's data that took the form of Autobots frantically and intensely contacting Optimus and the crew from Iacon on Cybertron about the planet Junkion, a key planet from Transformers lore that contains a robotic race of technologically-adept robots. These logs would have featured Autobot characters not in the final game at all, including Scavenger, Jetfire, Smokescreen, Sideswipe, and Blurr. Another thing about the logs is that they also would have revealed the origin of the Decepticlones: Megatron took advantage of the Junkion's inventive prowess and their "Hyper Power" cloning technology to make his near unstoppable army. Spoiler:The off-world Autobots would have also warned Optimus and the Earth team about Unicron's arrival to Cybertron when the Earth team arrived at Pacific Island.
Night Trap
subdirectory_arrow_right Night Trap: 25th Anniversary Edition (Game)
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Attachment In 1993, then chairman of Nintendo of America Howard Lincoln told the U.S. Senate that Night Trap would never be released onto a Nintendo system. Despite this famous quote, 25 years later in 2018 the game would be released onto the Nintendo Switch with the Night Trap: 25th Anniversary Edition.
Far Cry 6
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DLC starring Danny Trejo called Dani & Danny vs Everyone was accidentally released ahead of its December 2021 schedule, forcing Ubisoft to remove it in an update.
Boktai: The Sun Is in Your Hand
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According to a 2003 interview with the game's producer Hideo Kojima published in the 4/03 issue of Nintendo Dream magazine, he was asked how the game's development started? He responded:

"I’ve been saying for a long time now that I want to make something weird. I had an idea, for example, for a CD game where if the player dies, the disc itself actually breaks. I want to make something *that* weird. Of course it sounds like a commercial disaster waiting to happen, right? Plus I had the Metal Gear series to contend with, which always got prioritized over other projects. But in my head all these game ideas have been piling up, being warehoused for future use, and one of them was a hazy idea for a game that used the sun somehow. Then the GBA came out, and it was more powerful than the Super Famicom. Wow—handheld hardware is starting to get really good, I thought."

"For a game that uses the sun, I knew a sensor would be the best choice. But I had absolutely no idea how to make that happen. As it happened, a little before that Konami had been designing some portable, handheld medical devices equipped with a variety of sensors. And so when that got released on the market, my previously vague concept of “catching the rays of the sun” came into clearer focus—if we attach this sensor to a GBA cart, it could work! That was the official start of everything. It was right around the end of the Metal Gear Solid 2 development.

"Originally, I thought we’d make a different type of game. It wasn’t going to be a sequel to Ghost Babel or anything, but I actually wanted to use the “hiding” (stealth) concept in Metal Gear 2 to create an entirely different kind of “escape game.” It would have begun with you being caught and imprisoned by the enemy… I thought a game like that could work really well on a portable system, but after a lot of planning, it turned out we just couldn’t work it into something satisfying. At that point, although it was quite a risk, we decided to challenge ourselves with an entirely new game."
Platform: Wii
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In 2017, iLife originally won a court case against Nintendo stating that they infringed on their patents and Nintendo was ordered to pay iLife $10 million. However, in 2020 after Nintendo appealed the verdict, a federal court in Dallas overturned the verdict stating that iLife patent was invalid. Thus iLife's $10 million award from Nintendo was declared null and void.
Platform: PlayStation 3
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Transformers: Devastation
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Attachment Several signs in the game contain Easter Eggs that reference different names and other things from the original series or Generation 1 themed Transformers lore and media. A few examples are:

•"Maccadam's Vintage Oil" - A reference to a place on Planet Cybertron, equivalent to an Earth Bar, where Transformers can consume recuperating oil and that was also known as a non-conflict-zone during the Cybertronian war.

•"Bahoudin's" - An homage to the "Pearl of Bahoudin", a powerful MacGuffin from a storyline in the first Transformers animated series.

•"S. Witwicky" - A callout to Spike Witwicky, the young human protagonist from the same show, and his father Sparkplug.

•"Lander's Beverages" - a rather deep cut to one of the lead characters in the "Super God Masterforce" anime, a TV show that acted as somewhat of a sequel to the G1 cartoon that was only aired in Japan and featured "Pretenders" (such as Lander), which are Transformers that can take human form, among other things.
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