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GoldenEye 007
1
At one point in GoldenEye's development, reloading your weapon was going to be triggered by removing and reinserting the N64 Rumble Pack as if you were removing a magazine on a gun.
Spec Ops: The Line
1
Yager, the developers of the Single Player of the game, have been outwardly spoken about their displeasure about the inclusion of multiplayer in the game, developed by an external team, being forced into the game by 2K Games.

Cory Davis, lead designer of the game, has gone so far as to say that it "sheds a negative light on all of the meaningful things we did in the single-player experience." He has also referred to the multiplayer as "another game rammed onto the disk like a cancerous growth", that is was "tacked on", "low-quality", "bullshit", "should not exist", and "tossed out the creative pillars of the product".
Rock n' Roll Racing
1
Rock n' Roll Racing was originally planned as a sequel to RPM Racing, titled "RPMII".
Chrono Ressurection
subdirectory_arrow_right Chrono (Franchise)
1
Attachment There have been two non-profit Chrono fangames which received a substantial amount of coverage that were ultimately shutdown by Square Enix.

The first was Chrono Resurrection, a 3D remake of the original for PC, Xbox, Gamecube and the Nintendo 64. The second was Chrono Trigger: Crimson Echoes, a ROM hack of the original game which served as a sequel set five years after.

Both projects were stopped in 2004 and 2009 respectively, after receiving a cease and desist letter from Square Enix. An alpha version of Crimson Echoes has since been leaked online.
Star Wars: The Old Republic
1
During development, the writers were considering the idea of a Killik companion, however they thought it would not fit with the story. Ultimately the idea was dismissed, but it inspired the Imperial Agent class companion Vector Hyllus, a human Killik Joiner.
Mario Kart 64
1
Attachment In its early beta stage, the game was known as Super Mario Kart R. Some differences were Kamek as a playable character who would later be replaced with Donkey Kong. Also there was an option to have the multiplayer screen set to horizontally or vertically, but this was removed in the final version. A number of other small differences were the avatars in the "Character Select" screen, the textures of the "Item Boxes", the feather as an item, and other minor graphic details.
Final Fantasy VII
2
Attachment There are large quantities of cut content from the soapland 'Honey Bee Inn'. The content is as follows:

Whilst in the club, Cloud could end up in a bathtub with nine muscular men, peep through keyholes of occupied rooms, have makeup applied, and choose a room to stay in. You could have also encountered Palmer, head of the Shinra company's space program, coming from one of his regular "bath sessions". There was also a waiting room and employee's louge which players could visit and interact with NPCs.

Whilst some of this content was ultimately cut from the game, the unfinished content can be found on the discs of the original Japanese release and can be accessed through file hacks.
Tekken 3
1
In the arcade cabinet's data, there are references to a secret character named "SAKE", though it is simply Yoshimitsu's model using Jin's move set.

Katsuhiro Harada has gone on to say that SAKE was originally planned for the game as an additional animal character, however SAKE was actually a salmon. No matter if the players punched or kicked, the salmon would simply flop around and make a flapping noise. This was removed as they were concerned that players would be angry about spending 100 Yen to play as a fish that can't do anything.

There were also plans for another character named INSECT, who would be a giant praying mantis. This is because there was a bug in the program which would make characters arms, legs and waists appear incredibly skinny, and they looked like a praying mantis. The idea was dropped as there weren't enough resources, what with adding so many other new characters.
Bomberman Generation
1
Attachment There is an unused texture of one of the octopus enemies where it was brown instead of purple. This likely was not used because the enemy has large pink lips, and US audiences might find it offensive.
Franchise: Pokémon
1
Attachment Pokemon was originally called "Capsule Monsters" but was renamed as the creators had trouble trademarking the name. They also tried to trademark "Capumon" and then "Pocked Monsters". Capsule Monsters was put on hold so Game Freak could develop Yoshi for the NES and Game Boy. The success of Yoshi helped Game Freak acquire the resources they needed to continue work on Pokemon, and could even be the reason we have Pokemon today. The name "Capsule Monsters" is inspired by Japanese gashapon machines. It appears PokeMarts were supposed to sell the capsules, as indicated by this concept art.
The Legend of Zelda: Ocarina of Time
1
Attachment It's speculated that the forest and water temples in Ocarina of Time were originally wind and ice temples. The symbol on the Water Medallion from the Water Temple appears to have a snowflake on it, and the Forest Medallion design resembles a fan. This connection is further supported by the interior of Ganon's Tower, which is based on different temples. The Forest Temple portion of the tower has a wind puzzle based around fans, and the Water Temple portion of the tower is based on ice.
Borderlands 2
1
Attachment In Borderlands 2, There's a character named Michael Mamaril that will give the player free (and usually rare) loot. This character is based on a real-life person who died at the age of 22. His friend wrote to Gearbox, the game's developers, asking them to do a eulogy using the voice of the fan-favorite character "Claptrap". Gearbox not only fulfilled his request, but also added Michael as a character in Borderlands 2, so he could live on forever in Borderlands.
Space Invaders
1
Even though Space Invaders used some of the latest hardware for the time, its creator, Tomohiro Nishikado, discovered that the processer wasn't powerful enough to run the game as intended (with the aliens moving at a constant speed), and instead rendered the alien graphics faster when fewer were on screen. Rather than design the game to compensate for the speed increase, he decided to keep it as a challenging gameplay mechanic.
Grand Theft Auto IV
1
Attachment The official artwork for Lola Del Rio (which was used to promote the game) shows her with six digits on one hand; five fingers and a thumb underneath.
Franchise: Mario
1
According to Mario Bros. developer Takashi Tezuka, there was a stage in Super Mario World's development when Yoshi was a Koopa. A relic of this idea is Yoshi's shell-like saddle.
Plants vs. Zombies
1
Plants vs. Zombies was at one point going to be called "Lawn of the Dead", a pun on George A. Romero's Dawn of the Dead. The name was changed for legal reasons.
Resident Evil 4
1
Devil May Cry started out as Resident Evil 4. Producer Shinji Mikami felt it strayed too far from the series' survival horror roots and gradually convinced all the staff members to make it an independent game. The story was eventually rewrote to be set in a world full of demons and the hero's name was changed to Dante.
Devil May Cry
1
Devil May Cry started out as Resident Evil 4. Producer Shinji Mikami felt it strayed too far from the series' survival horror roots and gradually convinced all the staff members to make it an independent game. The story was eventually rewrote to be set in a world full of demons and the hero's name was changed to Dante.
The Legend of Zelda: Ocarina of Time
1
Ocarina of Time was originally planned to be played in a first-person perspective, but it was changed to third-person because Miyamoto wanted the change from Young Link to Adult Link to be visible on screen. He also thought players should see Link because "he is so cool looking!"
Super Mario Bros. 3
1
The Koopalings were based on seven of the game's developers. They were all later named after musicians by the American localization team, as no distinct names were given in the Japanese version. It's also speculated the musical names were chosen because their scepters resemble microphones.
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