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Crazy Frog Racer
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Attachment Despite the Game Boy Advance version of Crazy Frog Racer being rated 3+, Rasta Dog's model has what appears to be a joint of marijuana resting in his mouth - this is just barely visible in-game due to sprite compression.
person Rocko & Heffer calendar_month September 20, 2023
Crazy Frog Racer
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Attachment Despite the Crazy Frog's defining ability being the use of an invisible motorcycle, and him being seen riding it on the box art, he drives a car in the Game Boy Advance version of Crazy Frog Racer
Metroid Prime
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When you are locked onto a target in Metroid Prime, pressing the jump button does a sideways dash. This lets the player easily strafe around a target and dodge incoming fire. This sideways strafe jump sets a horizontal velocity on the player that continues to circle around the target while locked on, but if you unlock the target just as the strafe jump starts, Samus keeps the horizontal momentum without the lock-on pull. This trick, which the game's speedrunning community called the Scan Dash, allows for a larger horizontal distance traversal than a normal jump. Using this momentum can let Samus catch the edge of the cliff beside her ship in the Landing Site and get the Space Jump Boots early upon landing.

According to programmer Zoid Kirsch, creative use of the game physics and movement that results in acquiring items out of order allows for creative exploration of the game world. While sequence breaks like this are a crucial part of the Metroid series, this trick would actually be patched out in later releases of the game.
person MehDeletingLater calendar_month September 16, 2023
The Lord of the Rings: The Return of the King
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After each level is cleared, the player will reach a results screen that tallies up every kill they got in the level. In the PC version of the game, the player is able to speed through this screen by mashing the swift attack button. This option is not available in any of the console versions.
person Wolfen50 calendar_month September 16, 2023
Metroid Prime
subdirectory_arrow_right New Play Control! Metroid Prime (Game), Metroid Prime: Trilogy (Game)
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In Metroid Prime, the wait time for doors between different rooms to open can sometimes last a long time, because it acts as a buffer to allow the room past the door to load in. In most cases, two rooms can be loaded in at once, the one Samus is in, and the one she is going to (on rare occasions three rooms can be loaded in), and in rooms with multiple exits, only one door can be open at a time.

According to programmer Zoid Kirsch, the game's developers went with the design of the blue force field on the doors that fades when shot to indicate the door is "ready" to open, but has to wait until the room behind it is loaded. Most times, the room should already be loaded by the time Samus gets to the door, but some gameplay elements like the Morph Ball make it so she can get there much faster. On the GameCube and Wii disc copies of Metroid Prime, this means you will have to wait for the disc to be read and finish loading the room for the door to open, but on a digital copy like the Wii U Nintendo eShop release of Metroid Prime Trilogy, the load times are much faster since the game is stored on the console's internal memory with no other changes to the game.
Barkley: Shut Up and Jam!
subdirectory_arrow_right Barkley: Shut Up and Jam 2 (Game), Hoops: Shut Up and Jam 2 (Game), Hoops: Shut Up and Jam (Game), Evercade (Platform)
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Attachment In the Piko Interactive Collection 2 for the Evercade, Barkley: Shut Up & Jam and its sequel are included under the revised name of Hoops: Shut Up & Jam, with all likenesses of Charles Barkley swapped for a single Adobe stock photo of an angry black man, named "Joe Hoops" by the game text.
Mr. Gimmick
subdirectory_arrow_right Gimmick: Exact Mix (Game)
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Attachment In Gimmick: Exact Mix, a black bird ally from the original game was recolored to resemble Kyorochan, the mascot of ChocoBall, a Japanese malt chocolate ball brand similar to Maltesers or Whoppers.
Dance Dance Revolution X
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The song "Horatio" has two unique Challenge Charts depending on the version.

In the North American PlayStation 2 version, Shock Arrows are used more frequently and before 16th notes, forcing the player to occasionally step in the center to maintain the stream patterns.

This was changed in the arcade release of X, reducing the quantity of Shock Arrows in the beginning and end and spacing them out further. This modified chart is also used in the Japanese console release of the game.
person aa1205 calendar_month September 14, 2023
RemyWiki page for the song:
https://remywiki.com/Horatio

The original chart for Horatio Challenge:
https://youtu.be/qRlcc-5jvkY?si=8xnIKQIrtUBcPYQy

An example demonstration of Horatio Challenge Console, as linked in the trivia:
https://youtu.be/9pbOtfg5haM?si=zSupPpnSiFPRMPnM

The current chart for Horatio Challenge for comparison:
https://youtu.be/zzt3lW-qVPU?si=ZAFRccg5NfHSK_vD
Sqij!
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The ZX Spectrum version of Sqij was made using Ocean Software's Laser BASIC coding software, and contains significant chunks of the library in its code, which could be easily reverse engineered, allowing one access to the suite of Laser BASIC tools for the £1.99 price of Sqij as opposed to the £14.95 asking price of Laser BASIC.
The Simpsons: Bart vs. The Space Mutants
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In the Amiga, Amstrad, and Atari ST versions of Bart vs. the Space Mutants, Bart wears the blue shirt he had in merchandise around this period during gameplay, but on the title screen and in cutscenes, he wears the red shirt he wears in all other iterations of the game, which is closer to his orange shirt from the show.
person Rocko & Heffer calendar_month September 8, 2023
Super Bubsy
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There exists 27 loading screen messages in the code of Super Bubsy, but only 12 are known to be used in-game
Monty on the Run
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The Japan-exclusive Famicom version of Monty on the Run bears almost no resemblance to its source material, with Monty being a human prisoner instead of an anthropomorphic mole, the game starting in a temple instead of Monty's house, the game being a side-scroller instead of multi-screen game, and the Monty Freedom Kit selector being a weapon select instead of anti-piracy. The only resemblances the game has to the British version of the game are being about an escaped prisoner and featuring the Monty on the Run theme as title screen music.
Cartoon Network Racing
subdirectory_arrow_right Cartoon Network Racing (Game)
1
Attachment The box art for the DS version of Cartoon Network Racing removes any implication of the double-driver kart feature, which is absent from the DS iteration of the game. However, it does not split up the Powerpuff Girls, who drive as a single unit in the PlayStation 2 version, but as solo racers in the DS version.
Sqij!
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The ZX Spectrum release of Sqij! has been cited as one of the worst games ever made, sometimes even being referred to as the single worst video game ever made, due to a bug that renders Sqij uncontrollable unless the game is modified with the POKE button (a button on the ZX Spectrum that allowed users to modify code of software, somewhat like a built-in Game Genie). The conversion was handled by a 15-year-old named Jason Creighton, who intentionally created a lackluster version of the game expecting it to be rejected, in protest against being mistreated during development, with a particular point of contention being that he wasn't provided with the original Commodore 64 version of Sqij! to study. However, the infamous bug that rendered the game unplayable was not an intentional inclusion.
The Lord of the Rings: The Return of the King
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The PlayStation 2 version of the game had exclusive online functionality and there were alleged plans by EA to add online leaderboards and host tournaments after the game's launch.
Dead or Alive 2
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Inserting the CD-ROM of the Dreamcast version into a PC reveals a readable segment with a folder called "BONUS" containing various pictures of the female cast.

The galleries are different between regions. The Japanese gallery features Ayane and Kasumi wearing a kimono while the other three galleries feature pin-ups of Helena, Leifang, and Tina (the latter wearing cat ears). In the European version all the pictures are pin-ups with only sharing the Helena picture (albeit with a different background). The American gallery is pretty similar to the European one but with three extra pictures.
The King of Dragons
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person ZpaceJ0ck0 calendar_month April 15, 2023
In-game footage showing the uncensored death in the arcade version:
https://youtu.be/IsM3_h1xav0?t=518

The Cutting Room Floor article:
https://tcrf.net/The_King_of_Dragons_(SNES)
Captain Commando
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In the arcade version, there are armed enemies which drop fire arms when they die, which can later be used by the player. These enemies along with the usable weapons were removed from the SNES version.
person ZpaceJ0ck0 calendar_month March 28, 2023
Captain Commando
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Attachment If the player lands a lethal blown with Captain Commando's flamethrower or similar fire attacks the enemy will burn until they turn into ash. This does not happen in the SNES version, where the burned enemies stay on the ground before dissapearing.
Captain Commando
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Attachment Some of the enemies in the game have Ride Armors which the player can also control. This feature wasn't available in the SNES version, with the Ride Armors being completely removed.
person ZpaceJ0ck0 calendar_month March 28, 2023
Movie-Censorship's article:
https://www.movie-censorship.com/report.php?ID=799531

Gameplay footage of the arcade version (Ride Armors):

https://youtu.be/ta2UnwzcPLg?t=162

https://youtu.be/ta2UnwzcPLg?t=703

Gameplay footage of the SNES version (no Ride Armor):

https://youtu.be/0X5NMvr9b7U

https://youtu.be/0X5NMvr9b7U?t=712
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