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Uncharted 2: Among Thieves
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It took the team 22 months to develop the game, with 6 months of that time spent just in pre-production.
Castlevania II: Simon's Quest
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Attachment The zombies that appear in the towns during night were originally going to be 'Chinese Jiangshi' that could hop, due to their popularity at the time. The hopping move was removed after complaints that the enemies were too strong.
John Madden Football '93
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A spinning EASN logo appeared in early builds of the game, though this was changed to a single spinning EA Sports logo instead. This was because of a lawsuit between ESPN and EA, whose fictional EASN branding sounded similar to ESPN.
Blades of Steel
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According to former game's illustrator Tom duBois in 'My Life in Gaming', he was fined $15,000 by 'Sports Illustrated' for using their photo and position of Wayne Gretzky & Billy Smith from 1983 as a reference for the game's front cover without their consent. The charges were later dropped to $10,000.
GoldenEye 007
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Attachment Censored Gaming asked 'Martin Molls', the game's director, why the 'Hunting Knife' was removed from the Japanese localisation. He stated that it was related to the 'Kobe Child Murders', an incident in Japan, involving child murder and knives.

This change is believed to have affected Rare's later game 'Perfect Dark' for the same reason.
Snake's Revenge
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According to former game's illustrator Tom duBois in 'My Life in Gaming', the appearance of 'Jennifer (Operation 747)' on the game's front cover was based on his wife 'Victoria duBois'.
Madden NFL 06
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Brock Lesnar from WWE and UFC appears in the game as a playable character. This marks the first time a real-life person from a different sport appears in the series game.
Sherlock Holmes Versus Jack the Ripper
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Sherlock Holmes Versus Jack the Ripper
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Attachment Despite the game's cover artwork depicting Sherlock Holmes wearing his signature deerstalker cap and tweed Inverness cape, throughout the game he's actually never shown wearing it. In fact, when Holmes asks Watson to retrieve the cap for use in solving a puzzle, he describes it as "the one I never wear but everyone seems to think I wear day and night."

In the original Sherlock Holmes stories by Sir Arthur Conan Doyle, Holmes is never explicitly described in text as ever wearing a deerstalker. The first time Holmes had ever been depicted wearing one was in the illustrations for the short The Boscombe Valley Mystery drawn by Sidney Paget and published in The Strand Magazine in 1891, though written by Doyle.
Super Monkey Ball: Banana Blitz
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Attachment In Banana Blitz HD, completing World 8 unlocks Sonic from the Sonic the Hedgehog series. This marks the first time a character from a different universe is playable in the Monkey Ball series.
Marvel vs. Capcom 3: Fate of Two Worlds
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In a Q&A, the developers revealed that Shuma-Gorath was one of the first Marvel characters proposed, but Marvel was reluctant to allow them to use him, but Capcom eventually convinced them that he is popular and a big part of the series history, eventually leading to his inclusion as DLC.
Pokémon Sword
subdirectory_arrow_right Pokémon Shield (Game)
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The Galarian Yamask has one of the most elaborate evolutionary methods in the entire series. In order to evolve it, the player must allow Yamask to lose 49 or more points of HP and then, with the damaged Yamask, the player must go under the large stone arch in the Dusty Bowl area. Immediately upon doing the latter, Yamask will evolve into it's Galar-exclusive Evolution, Runerigus.
Jak II
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Attachment Although not referenced in game, Pecker is a Monkaw (half monkey and half macaw).
Super Monkey Ball: Step & Roll
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SEGA partnered with Chiquita to promote the game by featuring it on banana stickers. There was also a sweepstakes in which the grand prize was a 50" Flat Screen, a large sofa, four gaming chairs, a copy of the game, a Wii balance board, Wii Fit Plus and various other Wii oriented prizes.
Franchise: Earthbound
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Attachment Monolith Soft, known for the Xeno series, had approached Nintendo in 2003 with a pitch for an EarthBound sequel, intended for the GameCube. The game was designed as if it were made of arts and crafts, similar to Kirby's Epic Yarn and Yoshi's Woolly World, and was supposed to be set in America during the 80's.

The meeting for this new EarthBound game was arranged by Nintendo's then-CEO Satoru Iwata without Shigesato Itoi (EarthBound's creator) knowing about it. Despite Itoi not knowing about this project, it's unclear what led to the cancellation of the game.
Night Trap
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According to a SEGA.jp interview with Ryoichi Hasegawa, the game was banned in Germany for its “excessive” content. While not banned in Japan, Ryoichi mentioned that there were news reports about the game in Japan, describing it as “a game where you chase around and try to capture women in their underwear”.
Donkey Kong Country
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According to character designer Gregg Mayles on Twitter, after the announcement that King K. Rool would be in Super Smash Bros. Ultimate, a character that Gregg had named and designed the actions of, he revealed that the character was original called "KOMMANDER K. ROOL" and that Donkey Kong Country was originally to be called MONKEY MAYHEM. He also mentioned that the "K." in K. Rool does not actually stand for anything and the name itself is only intended to be a play on the word "cruel", though he joked that the initial could stand for something mundane and off-character, such as "Keith".

In addition, Gregg's brother Steve, who designed the look and visual design for the character, also revealed that the programmers thought King K. Rool was "too big" and too taxing on the game's memory, and thus several frames of the character's animation had to be dropped as a result.
Crash Bandicoot: Warped
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Remaining idlr on the game's title screen will cause a Demonstration Mode to play. When the third Demo plays, if the player holds down triangle as the screen fades to black, they can then control Coco during her flying stage. Should the player then pause and select the Warp Room option as if to exit a level early, they will skip the introduction cutscene and immediately begin a new game with all five power ups unlocked from the start.

It is unknown if this is an elaborate hidden cheat, a potential debug function Naughty Dog utilized during development, or just simply an mistake within the game's code.

Alternatively, completing the "level" as normal will spit Crash back out into Warp Room 4. Due to the gate being locked without standard progression the player is now stuck, only able to access those five respective levels.

In the PAL version, this same feature is performed with Start instead of Triangle.
Franchise: Castlevania
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Attachment In an interview with series producer Koji Igarashi, found within the Castlevania: Aria of Sorrow's official Japanese strategy guide, he was asked about the character's name Soma Cruz. He said that he wanted a name which would translate well for international players, and that "Cruz" was chosen as Penelope Cruz had just visited Japan, while the name also had associations with the word "Cross". Soma was taken from the name of the Indian ritual drink "soma", while it is also the name of director Murakami's son.

Aria of Sorrow direct Junishi Murakami said this was just a coincidence however, as the kanji of both names differs. When he first saw the name, he disagreed with the idea, but Igarashi simply couldn't think of anything else.
Bubble Bobble
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In an interview with the game's designer, Fukio Mitsuji, found within BEEP! magazine, he was asked about how he began making Bubble Bobble. He responded that after creating a racing game and a shooting game, he wanted to make something more comical. He believes Bubble Bobble was a game that he put the most thought into, losing sleep whilst thinking of how to improve it. He considers it a deep and memorable game within his life.

"Well, I’d done a racing game now, and a shooting game, so now I thought I’d try my hand at a comical game! And that game was Bubble Bobble."

"How could I, practically speaking, improve and iterate on this new design philosophy of mine? I was always thinking about that question. On Bubble Bobble I worked hard to really push my ideas to the limits. In that sense, Bubble Bobble was probably one of the games I put the most thought into—I honestly lost sleep thinking about how to make it better, better, better. For me personally, it’s a very deep, memorable game."
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