▲
1
▼
Within the game's data are sprites for Glad and Calm Goombas; the final game only features regular, Mad, and Sad varieties. Of note is that the Calm Goombas' sprites depict them with a pastel green palette, whereas the final game only differentiates Calm enemies from regular ones by having them stay asleep until provoked. Both unused Goomba types also feature a considerably different art style compared to the final game, indicating that the removal of color coordination for the Calm vibe occurred at around the same time as the overhaul in the game's aesthetics.
▲
1
▼
There are several test levels left in the game's ROM. In one of them, Iggy Koopa is actually the boss, but due to him having no coding, he dies as soon as you enter his screen.
Related Games
New Super Mario Bros. Wii
Super Mario Land 2: 6 Golden Coins
Super Mario Galaxy
Mario Pinball Land
Yoshi
Super Mario Spikers
Dance Dance Revolution Mario Mix
Paper Mario
Wario Land: Super Mario Land 3
Mario Sports Mix
Mario Party
Super Mario Bros.
Super Mario Bros. 35
Super Mario 64 2
Wario's Woods
Super Mario Land
Mario 128
Dr. Mario
Mario no Photopi
Luigi's Mansion
New Super Mario Bros. 2
Super Mario 64: Shindou Pak Taiou Version
Princess Peach: Showtime!
Super Mario Bros. Wonder
Super Mario Bros. 3
Mario & Sonic at the Olympic Games
New Super Luigi U
Super Mario Bros. 2
Mario Is Missing!
Super Mario 64 DS
Super Mario Bros. Deluxe
Super Mario Run
Super Mario FX
Mario Golf
New Super Mario Bros. U
Super Mario Galaxy 2
Super Mario Kart
Super Mario 3D Land
Super Mario 64
Mario & Wario
Mario Tennis
New Super Mario Bros.
Mario Hoops 3-on-3
Super Mario Sunshine
Super Mario World 2: Yoshi's Island
Mario Paint
Super Mario RPG: Legend of the Seven Stars
Super Mario World
Super Mario 3D World
Mario's Tennis