subdirectory_arrow_right Skies of Arcadia Legends (Game)
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The most common criticism for the Dreamcast version of the game was that there were too many random encounters. In the GameCube version the random encounters were scaled down to answer the problem.
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While playing a Dreamcast disc on a device that reads CD files usually produces a warning message, Seaman, Shenmue, and Skies of Arcadia each have unique warning messages on each disc, all provided by the game's voice cast. On Seaman's disc, the voice actor for the Seamen will jokingly warn the player that attempting to play track one will infect their household appliances with viral diseases, and the Skies of Arcadia cast informs the player that they can't save the world while stuck in a CD player. All three Shenmue messages feature different characters from the game warning the player that attempting to play track one (which contains game data) would produce harmful results.
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There was going to be a sequel to Skies of Arcadia called Skies of Arcadia 2 for the GameCube and PS2, as confirmed by interviews with developers from the original team. The game never got beyond the planning phase, however, and it was ultimately never created.
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The boss battle theme heard in Skies of Arcadia bears a striking resemblance to the theme for first level of the 1989 Namco game Legend of Valkyrie.
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According to the game's director and writer Shuntaro Tanaka in the Dreamcast Magazine interview published on September 10, 1999, he commented on the game's setting taking place in the skies:
Since the game would have all kinds of varied terrain and islands, he elaborated that it would come with many different cultures to explore and discover. In particular, his team wanted to included a lot of “travelogue” elements, such as when the player heads to a new town, there would be many different shops and only local goods in that region.
"On a ship, you might scout a distant island on the horizon, but in the skies, things are hidden by clouds, and I think that makes the thrill of discovery all the more exciting. The seas have waves, but the sky has winds… we’ve prepared lots of little contrivances like that. At the beginning of the game, your map shows about 10 islands, but you’ll gradually find more—there’ll be exciting scenes where you discover whole new kingdoms beyond the clouds, lots of things like that."
"There’s all kinds of lands to discover, from huge continents to tiny islands. We want to have lots of varied terrain too, from vast sprawling deserts to smaller floating islands hidden within deep forests."
"There’s all kinds of lands to discover, from huge continents to tiny islands. We want to have lots of varied terrain too, from vast sprawling deserts to smaller floating islands hidden within deep forests."
Since the game would have all kinds of varied terrain and islands, he elaborated that it would come with many different cultures to explore and discover. In particular, his team wanted to included a lot of “travelogue” elements, such as when the player heads to a new town, there would be many different shops and only local goods in that region.
subdirectory_arrow_right Skies of Arcadia Legends (Game)
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