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On March 15th 2012, Nintendo released a patch that stopped a glitch which let you skip a large portion of Wuhu Loop. This patch only covers the Online Multiplayer and not the Time Trials.
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On the track "Rosalina's Ice World", the Comet Observatory and the starting planet from the Gateway Galaxy from Super Mario Galaxy can be seen in the background.
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In the European version of the game the track called "Music Park" in the American and Japanese version is called "Melody Motorway". Despite the name change, the American/Japanese name "Music Park" can still be seen on banners in the level in the European version.
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The game's initial lineup of playable characters, prior to unlocking more, are the original 8 playable characters from Super Mario Kart on the SNES.
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The results theme is a remixed version of the theme from Mario Kart 64.
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The Music that plays during Neo Bowser City (Koopa City in the PAL Regions) consists of music from other Mario Kart Tracks. These include:
• Toad/Mario Circuit from Mario Kart 7.
• The Title Screen from Mario Kart 7.
• Toad's Turnpike from Mario Kart 64.
• Luigi/Mario Circuit from Mario Kart Wii.
• Toad/Mario Circuit from Mario Kart 7.
• The Title Screen from Mario Kart 7.
• Toad's Turnpike from Mario Kart 64.
• Luigi/Mario Circuit from Mario Kart Wii.
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Each of the Retro Cups feature one course each from both Mario Kart DS and Mario Kart Wii.
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The retro courses from Mario Kart DS have been widened in this game while retro courses from the other games have all been shortened.
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A portion of the Bowser's Castle theme is remixed from Mario Kart: Double Dash!!'s Bowser's Castle theme.
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According to environment artist Ted Anderson in an interview with YouTuber KIMI TALKZ, Retro Studios was apparently hesitant on working with Nintendo to create the game:
"Initially I think we were supposed to help them finish stuff out and help them get over the finish line. It ended up being where we ended up making more than that; we ended up making entire tracks from scratch. It was kind of funny, because I remember initially that a good deal of the team was kind of not super-duper excited about that, but I was stoked, I was thinking "this is gonna be awesome". Everybody else was kinda like "ok, I guess we're gonna do this", and I'm like "what are you talking about, we're gonna make a Mario Kart game for the 3DS - wow!"
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