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While playing in City Trial on a good flying vehicle, there are two locations where flowers are hidden.
The first flower is at the highest point of castle hall, on a very small point.
The second flower is on the corner of Heat Top, at the highest point.
Both flowers serve no purpose, yet are believed to be small gifts to the players that find them.
The first flower is at the highest point of castle hall, on a very small point.
The second flower is on the corner of Heat Top, at the highest point.
Both flowers serve no purpose, yet are believed to be small gifts to the players that find them.
subdirectory_arrow_right Kirby's Air Ride (Game)
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Prototype trailer:
https://www.youtube.com/watch?v=K57WvxqfNto
Kirby Fandom wiki article (link provided by Ophl):
https://kirby.fandom.com/wiki/Kirby%27s_Air_Ride
YouTube video by Masahiro Sakurai:
https://www.youtube.com/watch?v=bRDAYgRns4E#t=191s
https://www.youtube.com/watch?v=K57WvxqfNto
Kirby Fandom wiki article (link provided by Ophl):
https://kirby.fandom.com/wiki/Kirby%27s_Air_Ride
YouTube video by Masahiro Sakurai:
https://www.youtube.com/watch?v=bRDAYgRns4E#t=191s
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The game's debug menu looks almost exactly like the debug menu for Super Smash Bros. Melee. Both games were developed by HAL Laboratory.
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The song for the Magma Flows track sounds very similar to the theme for Tim Burton's film "BettleJuice".
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The game features one of the largest debug modes found on the GameCube. It has a wealth of debugging features which provide extensive information on how the game was made.
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The box art in the American version shows Kirby angry, with the title above him, on the Japanese box art Kirby is smiling and the title is at the bottom.
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The music that plays during the Checker Knights course is the same music from a track that plays in the Kirby of the Stars Anime (Renamed Kirby: Right back at Ya in the English Dub) titled "Strong Star Warrior".
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The Japanese version didn't have a number of completed challenges and total challenges in the Checklist screen. This was a feature added to the international versions of the game.
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According to series creator and director Masahiro Sakurai, he was initially only in an advisory role for the development of Kirby Air Ride, as he was overseeing multiple projects meant to tie in with the franchise's anime adaptation, Kirby: Right Back at Ya! He preferred to "leave that work to the people responsible for it", and largely gave feedback on the game's presentation to help it "nail that Kirby 'feel'". However, the game suffered from protracted development, as none of the vehicles functioned properly after a full year of work, prompting lead programmer Kouichi Watanabe to ask Sakurai to direct the game. He claimed that the game was rebuilt "from scratch" within just three and a half months, attributing this to the game's visual assets already being finished, the loyalty of the rest of the team, and the rewritten code making it easier for him to give each vehicle unique characteristics through minor adjustments. Sakurai felt that the nature of his involvement resulted in him viewing Kirby Air Ride as "one of [his] creative works," unlike other Kirby games from that period. He left HAL Laboratory after its development finished and would not direct another Kirby game until the 2025 sequel Kirby Air Riders.
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