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FRIEND, a recurring entity first formally introduced during Ralsei's explanation of the Dark World's nature in Chapter 3, makes multiple cameos throughout the game as an Easter egg:• In one room of Spoiler:the mansion basement in Chapter 2, the player has a rare chance of seeing FRIEND's face appear out of bounds at the far left before quickly fading away.
• In Chapter 3, FRIEND's mouth and eyes have a chance of appearing in the empty rooms at the top the Original Game's desert board early into the Sword Route, foreshadowing Spoiler:the appearance of multiple FRIENDs as summonable enemies during the Shadow Mantle Holder fight.
• In Chapter 4, a silhouette of FRIEND's face can be spotted in one of the darkened sanctuary corridors.
• Also in Chapter 4, FRIEND faces can appear as enemies during the BATTAT minigame.
• In Chapter 5, a red FRIEND face can be encountered in a hidden area in the cliffs by grappling Ralsei to an invisible target. Once summoned, the face then instantly deals damage to the party. Following the v0.0.247 patch, encountering this version of FRIEND and speaking to the Forgotten Man in that chapter's egg room unlocks hidden dialogue from Spoiler:Pink at her shop where she elaborates on FRIEND's nature as a notoriously vicious hunting cat.
Additionally, Chapter 2 contains unused versions of the barricades from the first Berdly fight with FRIEND's face on them, indicating that a cameo was intended there as well before being removed for unknown reasons.
YouTube video compiling the FRIEND cameos:
https://www.youtube.com/watch?v=dxHNQCXJKZI
The Cutting Room Floor articles:
https://tcrf.net/Deltarune/Chapter_5/Version_Differences#Patch_1
https://tcrf.net/Deltarune/Chapter_2/Unused_Graphics#Berdly_.28Coaster.29
https://www.youtube.com/watch?v=dxHNQCXJKZI
The Cutting Room Floor articles:
https://tcrf.net/Deltarune/Chapter_5/Version_Differences#Patch_1
https://tcrf.net/Deltarune/Chapter_2/Unused_Graphics#Berdly_.28Coaster.29
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If the player builds the duck version of the Thrash Machine in Chapter 1 and imports the resultant save file to Chapter 2, its attacks during the Spoiler:Rouxls Kaard fight become extremely easy to avoid; Spoiler:Rouxls and Ralsei will also have unique dialogue surrounding the machine's design.
Later, when the Thrash Machine is incorporated into the mech used to fight Spoiler:Giga Queen, the duck version replaces the standard punch sound effects with squeaking noises and features "DuckMode" as its offensive ACT, which reduces the move's strength in exchange for slightly draining additional health from Spoiler:Giga Queen between turns.
Later, when the Thrash Machine is incorporated into the mech used to fight Spoiler:Giga Queen, the duck version replaces the standard punch sound effects with squeaking noises and features "DuckMode" as its offensive ACT, which reduces the move's strength in exchange for slightly draining additional health from Spoiler:Giga Queen between turns.
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During the fight against Spoiler:Spamton NEO in Chapter 2, a sped-up voice can be heard at the end of his battle theme, "BIG SHOT", muttering phrases such as "they've come for me" and "please pick up the phone" before laughing. On the official soundtrack album, however, this voice is absent; it is unknown whether this is a deliberate omission or an oversight.
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According to Toby Fox, Susie was originally inspired by Maya Fey from the Ace Attorney series, being a similar "small, friendly, sassy companion" without any major tension. However, she was eventually changed into a more acrid figure as development progressed.
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According to creator and director Toby Fox, the idea for Deltarune originated in 2011, when he had a literal fever dream about witnessing the ending to a game that didn't exist; upon waking up, he became determined to make that game a reality.
Development originally started the following year, but was put on hold before designing even a single room before the project resumed after Undertale's release; two of the songs originally composed during that initial stage would later be reused in Undertale as "Bonetrousle" (previously the main battle theme before being replaced with "Rude Buster") and "Heartache" (previously titled "Joker Battle", apparently being Spoiler:Jevil's early battle theme before being replaced with "THE WORLD REVOLVING").
Development originally started the following year, but was put on hold before designing even a single room before the project resumed after Undertale's release; two of the songs originally composed during that initial stage would later be reused in Undertale as "Bonetrousle" (previously the main battle theme before being replaced with "Rude Buster") and "Heartache" (previously titled "Joker Battle", apparently being Spoiler:Jevil's early battle theme before being replaced with "THE WORLD REVOLVING").
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A subsequent patch chose not to remove the glitch, but rather introduce a penalizing Easter egg based on it, where Spoiler:firing six to ten charged shots with this exploit angers Spamton NEO and results in his attacks scaling up in damage with each successive use of the glitch.
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Curiously, although recruiting enemies requires sparing or pacifying them, Spoiler:Jevil's bio mentions the Devilsknife item earned from defeating him violently, rather than the Jevilstail item earned from pacifying him.
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During the opening sequence where the player creates a "vessel," attempting to name their creation "Gaster" will instantly reset the game back to the title screen. Attempting to name yourself "Gaster," meanwhile, will cause the game to forcibly quit. This resembles an earlier Easter egg found in Undertale, where attempting to name the Fallen Child "Gaster" will similarly trigger a reset.
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Importing a Chapter 1 save file to Chapter 2 after discovering the Original Starwalker results in the latter entering Kris' key items alongside Lancer and Rouxls Kaard, briefly exiting to accompany them at the carnival and appearing as part of the Thrash Machine's transformation scene.
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